OK. dude let's imagine we are fighting a raid boss. nothing too hard, let's say in dead city.
so you do NOT have imba stuff and you are not ready to see any imba stuff before long due to the new system, so you will not see any cap any sooner on the stats.
for the stats:
equal values on proficiency and brutality would mean that you have to actually get the boss to 50% health to get the same damage boost from brutality and proficiency.
now if you have done some raids, most of the bosses either spawn minions that you have to focus, or heal themselves, or just split and spawn as two new bosses with full life. now tell me, when are you getting to use your brutality?
AND there is something else: please to not make it look as i am saying some stupid stuff: of course if you actually knew there is a cap, who would go and jump pump points into one stat? also as far as i know, the stats have a straight scaling in this version. OR i did not reach a point yet with my lvl 60 warrior to actually notice a a change is the progression of my stats.
so yes i AM testing stats with my lvl 60 warrior, and yes as we are now with blue/1 or 2 purples, we should focus on one stat. when we actually get to some serious gearing, then you can come back and speak to me about caps.
Let me corect you....you ARE saying stupid stuff. I have 42 proficency and 46 brutality in my ( almost ) full epic crafted gear + 2 astral blue rings & blue astral x-bow. Full leggy glyphs. You said Dead city?
Overall dps on dead city after a full clear. Before you go on and say lal sht numbers, take into consideration this is p2p, where content ins't scaled for the lack of runes and pat5 compared to your f2p server.
I will say this again. Focusing on ONE stat is borderline retarded. Whatever the point in your gearing process you are, proficency and brutality must scale togheter WITH proficency having the higher edge.