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well taking opportunity
can u tell me if this is fine for FH summy ?
http://pts.allodswiki.ru/calc/#!4!121..3…choilnd/GEOMQWG
PS: looking for Dracias opinion especially
thx
well sry .. im just lvling summy im not expirienced yetwell taking opportunity
can u tell me if this is fine for FH summy ?
http://pts.allodswiki.ru/calc/#!4!121..3…choilnd/GEOMQWG
PS: looking for Dracias opinion especially
thx
I am not Draci, but i can tell you its nonsense - why taking rubies that reduces cd on vamp when you are not gonna use it?
take instead rubies that increase crit on blood shot for example.
r3 is each 30 secThere are a lot of rubies and talents in this build o_O
Is this summoner a reinc?
Just to know if that talent points/rubies pool is "real" or if it's a mistake
BTW I agree with the Others about Reanimator rubies and Imo also Blood Tap is quite useless endgame (instead I find it useful during leveling. Not strictly essential if you have a lack of rubies).
But..do you want a FH build to level up it?
Because imo it's a sort of suicide (same thing for the Healer) It should be a dps/off healer
I consider Urgent Protection above r1 to be more pvp and not so useful on pve, since it prevent the dispel of Aegis. But maybe I'm wrong.
One more thing I consider really important at least r1 of Summoning Mastery..because in this way you can re-summon your lurker if it dies (r1 allows you to do this 1 time every 30m, r2 every 2m, r3 every 50s. So r3 is a waste imo).
There also Desecration, decreasing the mana cost of 2 important heals: Plague of Mending (aoe party heal) and Reanimation (istant heal to spam)
its decent but I dont like decomposition r2 there..its your n1 skill on dps meter most of the time and u missed +5% acid dmg ruby for some reason, anyways why did you change this stuff if I may ask ? lack of 1 talent+ruby ?alright i have done some changes to darci first dps build
can any one please reveiw and tell me if good
http://tinyurl.com/mqqplkg
thanks
This post has been edited 2 times, last edit by "youssef2100" (Apr 11th 2014, 5:06pm)
first - defensive runes do NOT affect runic curse in ANY way.I try to explain Runic Curse better:
a player with defensive runes lv8 hits another player with defensive runes lv6.
The difference between 8 and 6 creates the runic curse.
So..if you try to heal the player with lv 6 defensive runes, part of your heals will be reflected.
The higher this difference is, the less you can heal your target.
exactly what afta said..you cant really make hybrid build of offheal/dps unless you do pvp build but that one is wasted in pve and yeah pure glass but not so cannon sounds about right summo got nice single target dps while cds on after that..lets say decent but in aoe we are still good though the fight has to be longer to let VI and dots do the jobremove PoM from build. since u will have AAP switched on it is useless, plus blood will be wasted on hod. anyways this is not full dps build.
there is a simple rule - if you want to be good dps, you should trust your party, and specialize only in dps. for summoner it means - no heal, no survival, pure glass-but-not-so-cannon.
looks ok but once again i would definetly never take only r2 decomposition in a dps build no matter what. Life tap r2 is ok if you want a bit more defensive talents cause its not used that often to make huge difference in dps. You could easily get 6 talents by taking only r1 Dark renewal r1 Dark pact which you can still use precombat for blood and 100% determination bar ( if for some reason u got stats in there like from gear) and r1 Wandering fever is ok too cause dmg from Accelerated metabolism rubies doesent depend on WF rank just the hit after 1,5 min changes and that doesent make any huge difference after all.alright thanks for your opinnious and gladly was right so redisgned it
http://eu.allodswiki.ru/calc/#!4!322...3…l/MKGRI!qemfb/A
note i got another ruby from 2nd page so add r3 summon mastery
made immo. r1 since its really good dps
hope fixed error
THANKS