I think he means the def runes of the healer who's healing in that moment.
...
I think.
So, let's see if I understood well:
def runes of the healer
> atk runes of his target = the healer works fine. No RC and is even "in credit" because his runes are higher than the target's.
def runes of the healer
= atk runes of his target = the healer works fine but not so fine as above. Some RC scrap's present but nothing of important.
def runes of the healer
< atk runes of his target = the healer begin to work in a worse way. Higher the gap, lesser the heals.
How I reduce/delete it from one of my target?
Restoring to 100% his health.
What it's not clear to me is:
- if I don't restore the health to 100% and my target continues to take damage, the RC increases and my heals will be reflected more and more?
- do the atk runes of the attacker(s) of the character I try to heal, influence the RC increasing it?
I thank Barut for the text, but there points a little bit confusing. Maybe someone has understood better than me
In the end...the core of this matter is: if u are a healer, if u want to try to be really efficient, you should have all your runes at least the same level of the ppl you have to heal.
While dps can easily have a gap (like 8/7 or 7/5) even penalizing a bit their defense, we are virtually forced to have atk high (to enhance the power of our heals) and the def high as well (to reduce the RC on our targets).
All this without considering the difference in gear/glyphs level between "who should be healed" and "who should heal him".
Am I right or I didn't understand anything of nothing?