This post has been edited 1 times, last edit by "Ravenplume" (Apr 29th 2014, 2:47pm)
This post has been edited 1 times, last edit by "lublur" (May 1st 2014, 5:42am)
"Fatigue experience and resting"
To be honest you currently have to grind almost each level if you're not using Experience Scrolls. And I'm not suggesting they decrease the experience gain so that with fatigue we get the same amount we are now getting. I'm just saying it would be nice to have a daily double experience pool so that we don't have to grind that much.are you crazy? when this was removed i was relieved. people grinding to level up, stop playing for one day because the exp sucks when fatigue ran over, chaos, etc...
''Separate PvP channel''
That's why I said have 3 channels. One for PvE only, where flag of war is always off and where you can only complete PvE quests, one mixed channel, where you can turn flag on and off as you like and can complete all quests, and one PvP channel where flag of war is always on and again you can do whichever quests you like on. That way, if you want maximum experience gain from the Holy Land zones, you will have to, at some point, play on one of the PvP channels.so, no adrenalin while you are lvling on asee-teph? most of the zone does not have pvp and the pvp from lvling zones is not that disturbing, stop killing the pvp of this game, really, you can switch your pvp flag off so no one without a war banner can attack you, and you can avoid them looking where they are.
This post has been edited 1 times, last edit by "skullskaldy" (May 1st 2014, 9:47am)
I have nothing against mounts. I like mounts. I have a few myself. My suggestion was only remove the ability to use mounts from the one place that really doesn't need them and instead suggested a more interesting, skill based mechanic for that zone: Second Level of the June Catacombs. And June Golems in a June Catacomb is not really that far-fetched.I have an idea let's just delete allods online and make golems online, no mounts anymore
Your damage as a lvl 1 toon would be the same on my lvl 60 toon as my damage on my lvl 60 toon on your lvl 1 toon, i.e. 0. So no "powning" happening there.oh and yeah and lets use those PvP rules you say i will pown you with my lvl 1 toon
This would be perfect for the game, because after they removed the fatigue, they increased all gained experience gained by 100% already. Now if they bring back fatigue but keep the current exp gain, it would be a great way to improve leveling up.
Quoted
Fatigue experience and resting
One of the nicer (in my opinion) features of early Allods was the fatigue/resting experience system, where you were able to exchange a sum of copper/silver/gold for extra experience at any goblin innkeepers. The fatigue mechanic should be introduced starting from level 4 (when reaching the starter zones) and should be something like 1/3 of total experience of current level, and should reset daily. The amount of gold needed should be proportional to the amount of fatigue experience to be exchanged, i.e. 1xp = 1copper, 100k xp = 50 silver or something like that.
I'm not saying bring back the same system back. I'm saying have a daily XP pool that is double XP on what we currently get so that we don't have to spend 60 cash shop crystals (or the gold equivalent) for XP scrolls.U didnt rlly got how old fatigue-system worked, it was just for give ur a daily limit of level u can get. If u was questing without fatigue anymore, ur quests was wasted and have to grind more than nowadays. I guess that a lot of newbies wont und er stand it, waste Their quests and quit the game instead of grinding
If it only sucks because people have FPS issues, and not because of the idea itself and the mechanic of it.. don't know what to say really.This New battleground idea sucks , a lot of people habe fps-problems in already in aod
Please elaborate on why Alchemy is brainless and why my suggestion would make it more stupid.Alchemy is aldeady a rlly brainless job, why wanna make it More stupid?
I'm just talking about the Holy Land (PvP) zones, not all leveling zones. And the channel picking would be done by the players depending on their preference(i.e. I don't want to worry about having some lvl 60 ganker killing my reinc over and over and loose all my xp I'll just switch to the PvE only channel).At leveling zones u habe to think realistic, u cant split 10-15 players in 3 channels
Please elaborate on why Alchemy is brainless and why my suggestion would make it more stupid.
This post has been edited 1 times, last edit by "Elvespresley" (May 15th 2014, 3:44am)
Sadly that is true. There's no hurting anyone in suggesting it though.1.Do u really think the Developer would add a feature reduces their income from cash-shop? Surely no...I loved the old system and have no probs if they bring it back, but its complicated for nebies and ur idea how to bring it back...yeah i dont think we have to talk about the chance this suggestion have
Well, I am thinking of this as being a more team play oriented battleground, with full raids working together (although I am aware of the level of "cooperation" that currently exists in all the other battlegrounds available)2. Yes the idea itself have a chance...maybe, if u ignore the fact that some classes ( summy, bard) would do a lot of DMG and some other classes ( warri) would have no chance . U should watch the situation in AoD. I do a lot more DMG with my summy than other classes with same gs.
My suggestion was purely from the standpoint of someone that doesn't use that addon, i.e. have to keep track of each slot as it rotates to see where the needed components might be (and I did max out my alchemy without using addons)3. Ur Suggestion would make alchemy a Boring 1-click-job. With addons (example: LibreAlchemy) u already just have to follow the instructions. Combine ur suggestion with that addon and u'll understand it.
It just would geht more unfair, because other Professions need more clicking, thinking and time to be successful
Well, this one is more for when there are more people playing Allods (I'm hopeful this will happen someday). And I'm sure there are people from both sides willing to do PvP? Maybe?4. Did u read what i wrote there? Eljune have maybe 10 non-afk players, if 8 reincs hide on PvE-channel, how u wanna have PvP in the other channel???
Realism strikes again
About the PvP stuff in leveling zone. There is an easy way to "protect" new players and allow them to level easily : war banners should NOT DROP for reincs or players above the recommended level for the zone (as indicated on the map). This way ganking from high levels or OP reincs would be reduced to minimum.