Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »h4wka« (wcf.global.shortTimeFormatLocalized)
Fact is: if it goes like this sub server is going to get closed, unless they get massive 1000 player invasion, which is ofc possible, but since there is f2p server right next to it, I doubt it.
I just think this could/maybe be an option.![]()
I think grinding is pretty minimal at allods? Atleast to compared to some other games, but ofc that gold grinding might be a problem and why not making something up to make it easier, it could help no doubtiirc pio said that the sub server costs are actually minimal. also one thing i'm noticing is that people don't want to grind for gold or whatever, so making that more easier for people in the sub server would make it more appealing.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »h4wka« (wcf.global.shortTimeFormatLocalized)
I think grinding is pretty minimal at allods? Atleast to compared to some other games, but ofc that gold grinding might be a problem and why not making something up to make it easier, it could help no doubtiirc pio said that the sub server costs are actually minimal. also one thing i'm noticing is that people don't want to grind for gold or whatever, so making that more easier for people in the sub server would make it more appealing.![]()
Thanks for your replies but unless you have something else, please make "Don't re-roll sub server" topic or something, I know you are against it and just wanting to see what people would think about that option without your opinion smacked to their face for 2 pages.
Fact is: if it goes like this sub server is going to get closed, unless they get massive 1000 player invasion, which is ofc possible, but since there is f2p server right next to it, I doubt it.
I just think this could/maybe be an option.![]()
A lot of ppl also value their time, so any time saving mechanic, for example replicators, helps a lot.
Defeats the purpose of the game.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Nova« (wcf.global.shortTimeFormatLocalized)