INTRO
Hello everyone!
My name is Healthefockr. I’m a lvl 60 cleric and proud officer of the guild Sexy Pirates. My main role in any astral/raid/pvp-scenario is to be a Full Healer. Throughout the launch of the new 5.0 patch I've been playing every type of healer.
Caster Healer (CH)
Melee Healer (MH)
Full Healer (FH)
In this patch I’m loving Caster Healer. Allods has made some proper changes in the rubies and increased our damage which makes Caster Healer a really fun and viable class to play! Having Greatness allows me to have two builds, so I never have to worry about not being able to help my guildies out and not being able to have a FH build! Some might argue that Melee Healer is still the way to go, though in my opinion, with the way healer currently is, you could go any way you like and be successful!
CHANGES
The patch has brought some nice changes to the healer class. Every damage spell has been given an increase of damage and in particular the change of a few talents and rubies. Of course, the stats have also been revamped! I will be going over the stats here, and the change of talents/rubies will be discussed when I'm explaining them after showing my build.
Any other changes to the healer class can be found here:
http://allodsoracle.com/patch-notes-5-0-heart-of-the-world/
Thank you Lady Oracle for this amazing site!
Stats:
*
Vigor
increases your damage/healing done by ..
*
Proficiency
increases damage and healing done by ..%
*
Determination
upon receiving damage your damage- and healing output will increase
*
Brutality
increase damage/healing done the lower your target's health is
*
Anger
increases speed of giving wound complexity
*
Luck
increases the chance of dealing a critical hit (can be boosted with Draconic Relics)
*
Stamina
Increases your health by ..
*
Vitality
increases your health by ..%
*
Willpower
will grant you immunity for .. seconds when you take .. damage while under cc
*
Bloodlust
heals you ..% of your damage dealt or healing done
*
Tenacity
gain wound complexity slower
*
Faith
increases your mana pool by ..
What stats should you be focusing on?
As a PVP CH you'll have to deal damage, but also be able to heal yourself. This makes you need a good balance in your stats.
I feel like the most important are:
*Proficiency
*Brutality
*Vitality
*Willpower
*Tenacity
My main focus will be Brutality as offensive stat and Vitality as defensive stat.
Most people will not make a second gear set for going Full Healer, so for example I won't bother taking anger since it is not that useful for out class, especially not as FH. Bloodlust does not seem that good either and it's healing is not that good. We are a healer and have other/better ways for healing. Determination might be a good stat, though standing in the back as a caster healer, you won't get hit as much for it to be effective so proficiency and brutality seem like the right way to go.
BUILD
As I already said, I love to PVP and duel with other people, that's why I'll be showing you my PVP-caster healer build. In this build I will be using 69 talent points and 59 rubies.
Talent points:
*damage*
- Holy Blast/Celestial Judgment
Your basic caster healer attack with a new cast time of 2 seconds.
- Cleansing Flames
A nice DoT (damage-over-time)
- Particle of Light
Strongest single target spell and instant cast with fanaticism

-
Chain of Light
Strong AoE (Area of Effect) attack for multiple targets and also instant cast with fanaticism

-
Heavenly Smite
Strongest AoE attack with knockdown, 1 seconds cast time and 25 second cooldown. The damage dealt has been increased by 75% which makes Heavenly Smite worth it's mana cost.

-
Sacred Word
An 8 second attack that freezes the opponent and deals damage, it can only be used on demons (but with 'Valiant Guardian' rubies it can also be
used on players). This ability will be unlocked by doing the World Mystery quest line.

-
Providence
Puts 8 stack on a enemy target, dealing damage each time the enemy gets hit. Every hit, 1 stack is used. This ability consumes Tears of the Dragon. (When cast on a friendly target it will heal instead of doing damage)
*healing*

-
Devoted Plea/Refreshing Light
Basic healing spell. Not everyone might be taking this for pvp though personally I like it. I might not use it that much, but it can be a real life
saver in certain situations and with Specks of Light it can be a very nice heal.

-
Perpetual Healing
Healing over time spell with instant cast time, try having it up every time you can.

-
Holy Rejuvenation/Holy Healing
Strong healing spell instant cast time with fanaticism with 1 minute cooldown.

-
Providence
Puts 8 stacks of Providence on a friendly target healing them every time they get hit. Every hit, 1 stack is used. This ability consumes Tears of the Dragon. As previously mentioned, this can also be used as a damage dealing spell! This makes it such a great spell and another must have for any healer.
*other*
- Master of Aspects
Aspect of Light - Caster -
Aspect (rank1) - Gives you a change to receive fanaticism when you use Holy Blast/Celestial Judgment. It also makes you be able to cast Holy Blast/Celestial Judgment without being interrupted by damage and increases all holy damage dealt by 10%
Aspect of Mercy - Healer Aspect (rank 2) -
Gives you a chance to receive fanaticism when you or a party member receives damage. It also allows you to use cast Devoted Plea/Refreshing Light without being interrupted by damage and removes the cooldown on Holy Rejuvenation/Holy Healing
Aspect of Rage - Melee Aspect (rank3) -
Gives you a change to receive fanaticism when you use Verdict/Anathema. It also increases your anger with 15

-
Blind Faith
5 second blind with 30 second cooldown.

-
Binding Light
This binds the target for 12 seconds making them periodically unable to move or use any ability. It can be very helpful a duel though if the enemy is hit, the paralyze effect will go away. I do believe that even a 0.3 second paralyze is very nice since it can block someone from casting a spell. (Unfortunately upgrading Biding Light does not decrease it's cast time anymore, so take it rank 2. When a player is immune cause of his willpower, Binding Light will disappear even if it still has 10 seconds to go. That is also why I took it rank 2 and not rank 3.)

-
Holy Shield
A healers best friend, a 10 seconds shield dispelling everything negative effect and making them immune to everything. It has a 3 mintue cooldown but can be reduced with rubies.

-
Faith Boundaries
A shield that absorbs a certain amount of damage AND stuns all targets around you for 3 seconds when the effect fades or when the shield breaks.