

Canons of Light can be used to cast healing, protection, control and area-of-effect spells. Canons of Light are restored automatically, one Canon per 10 seconds.
Canons of Purity can be used for special attacks. Canons of Light are restored automatically, one per 10 seconds when not in combat and one per 15 seconds when in combat.
Exhaust Evil. Orc racial skill. Great AOE damage. Very useful in Physical DPS build.
Zealous Blow. Kanian racial skill. Inflicts great damage plus additional damage every 2 seconds over 20 seconds. Useful in Physical DPS build during boss fights and in PvP.
Pious Words. Elf racial skill. Inflicts no damage to the target, but puts a curse that decreases incoming healing for 20 seconds. In my opinion the most useless paladin racial skill because of the fact that amount of blocked heal is negligible.
Rousing Shout. Xadaganian racial skill. Decreases the amount of damage stored in all holy barriers. My favorite. Great for tank spec and in PvP.
Healers Divine Foresight- extra heal in critical situations.
Barriers from Mage - What can be better then barriers that absorb damage?
Natural Balance from Warden - good but it is healers job to have this skill. After Heart of the World it is no need to have 2 Natural Balances in party due to the fact of global cooldown.
Fear from Summoner - very useful in 1 versus 1 fights.
Charge from Warrior - extra knockdown. Yay!
Speed of the Damned from Scout - nice but I prefer Charge which has similar effect + extra knockdown.
Adrenaline Rush from Warrior. In my opinion the best and only sensible choice.
Overcome. Rank 3
Tenacity. Rank 3
Deliverance. Rank3
Strike of justice. Rank 1 is enough. Rarely used in PvE due to the fact that we usually start fight from a distance. Useful in PvP – knockdown is always good in PvP.
Condemnation. Rank 3. Good DOT – keep it on your target/targets all the time.
Particle of Light/Touch of Light. Rank 1 but if you have more talent points you can boost it.
Righteous Word. Rank 3. The most important skill for holy tank. It increases your aggro by 100%(250% with rubies).
Anathema/Interdiction. Rank 3. Our only AOE. It spreads Condemnation effect to all enemies within 10 yards radius.
Solemn Prayer. Rank 3. Heals all party members within 20 yards.
Shining Sword. Rank 3. Very useful in PvP. Good in PvE too, especially when you fight with a mob that is like “I don’t care about aggro, I want to kill this mage!”. In PvE causes similar effect to fear.
Sacred Sunrise. Rank 3. Extra damage is good. Nothing more to say.
Autodafe. Rank3. Very useful in PvP. Good in PvE for the similar reason as Shining Sword.
Zealots Fury. Rank 3. Determination increased by X points. Important;
Disciple’s Power. Rank 3. Proficiency increased by X points. Important;
Divine Purpose. Rank 1. Brutality increased by X points. Brutality is not necessary to keep aggro so if you do not have many rubies skip this one;
Monk’s Reflexes. Rank 3. Tenacity increased by X points. Important;
Righteous Vitality. Rank3. What can I say? The more HP you have the better tank you are. Important;
Will of the Hermit. Rank 1. Willpower increased by X points. This stat is good in PvP but useless in PvE. If you are going to use holy tank build in PvP and have more rubies this is a good investment.
Challenge. Extremely useful in every situation(PvE, PvP, raids). Very important;
Martyr’s Gift. Rank 3. Damage of main holy skills increased. Important;
Righteous Force. Rank 3. Cooldown of main holy skills decreased. Important;
Guilty Conscience. Rank 3. Extra damage and threat from Righteous Word. Very important;
Outrage. Rank 3. Cast time and energy cost of Sacred Sunrise decreased. Important;
Exorcism. Rank 3. More damage from Condemnation. Important;
Reparation. Very useful but not necessary;
Devoted Plea. Rank 3. Cooldown and energy cost of your healing/absorbing skills decreased. Good but not necessary – if you don’t have enough rubies you can skip this to Rank 1;
Purifier. Rank 2. Critical chance of main holy skills increased. Damage from Condemnation increased. Important;
Self-healing. Rank 3. Nothing to say. Very important;
Departing Light. Rank 3. Almost permanent buff that increase received amount of healing. Barriers skills do not have energy cost. Important;
Extra Barrier. Rank 2. Easy math. The more barriers you have the more tough you are. Very important;
Protection of Faith. Rank 3. Cooldown on skills to control barriers is decreased. Important;
Absolution. Rank 2. You receive X% less damage when you break your barrier. Good but not as important as it could be;
Justice. Rank 3. Damage of your AOE increased and incoming damage decreased when you fight with a group of enemies. Important;
Combat Inspiration. Rank 2. Parry chance increased. Important;
Canon of Light. Rank 3. Canons are restored faster. Very important;
Self-sacrifice. Restores Canons. Useful;
Certain Victory. Rank 0. Controversial. Many holy tank’s builds contain this ruby on rank 3. There are opinions that it doesn’t work for holy damage, but there are also voices that it is useful. I do not care about it. As I said earlier: final DPS is not so important for tanks. I preferred to spend rubies for increasing my/party survivability.
Quoted from "Qaraur"
Commentary:
Start fight with Sacred Sunrise, then use Righteous Word. It will increase your aggro and activate effect from Sacred Sunrise. Next you should apply DOT from Condemnation. This is time for next Sacred Sunrise -> Righteous Word combination.
Tips:
- Use Challenge if it is necessary;
- Keep effects of Righteous Word and Condemnation on target all the time;
- Use Interdiction only to refresh Condemnation effect. This skill do little damage and there are better ways to spend Canons of Light.

Quoted from "Qaraur"
= target changing.
Start fight with Condemnation followed by Interdiction to spread DOT to all enemies. This combination will allow healers to start healing almost imidiatelly. Then you should use Righteous Word which job is to increase your aggro. It is time to change target. Use Challenge - because your Righteous Word is still on cooldown, then attack with Interdiction to refresh Condemnation effect and to hit all targets again. Another target changing followed with Righteous Word and Interdiction. Repeat last 3 steps.
This rotation was developed with a view to be used in fights against group of mobs that can be killed in full AOE mode.
Tips:
- When group is harder, remember that you can use your party members to stun a few targets(ex. Mages have Ice Grave).
- When there are mobs that do not care about aggro, you can use your Shining Sword or Autodafe to make them unable to attack any of your party members.
Quoted from "Qaraur"
Comment: I prefer the second option. From my own experience I know that bosses have AOE skills and that not every mob care about aggro.
Crusader Blow/Seal. Rank 3
Purifying Strike. Rank 3
Retribution/Entangling Chains. Rank 3
Condemnation. Rank 3. Good DOT – keep it on your target/targets all the time.
Anathema/Interdiction. Rank 2. It spreads Condemnation effect to all enemies within 8 yards radius.
Solemn Prayer. Rank 2 but if you have more talent points you can boost it. Heals all party members within 20 yards.
Shining Sword. Rank 3. Useful, especially when you fight with a mob that is like “I don’t care about aggro, I want to kill this mage!”. It causes a similar effect to fear in PvE.
Aura of Ferocity. Rank 3. Increasing damage is always good.
Righteous Cause. Rank 3. Use it during boss fights. Great boost
Pious Anger. Rank 3. Increase your damage and melee attack range for 12 seconds.
Zealots Fury. Rank 3. Determination increased by X points. Important;
Disciple’s Power. Rank 2. Proficiency increased by X points. Important;
Divine Purpose. Rank 3. Brutity increased by X points. Important;
Righteous Vitality. Rank 1. Free HP points;
Searing Justice. Rank 2;
Mighty Strikes. Rank 3;
Concentration. Rank 3;
Power of Purity. Rank 3;
Rage of Light. Rank 3. Cooldown and energy cost decreased. Very important;
Righteous Rage. Rank 3. Duration of the effect increased. Very important;
Onslaught. Rank 3. Decrease cooldown and energy cost of your physical skills. Important;
Angelic Harbinger. Rank 3. Increase your physical skills critical strike. Important;
Chastising Strike. Rank 3. AOE damage. Good but not necessary if you are one target oriented;
Vitality. Rank3. Energy regenerates faster. Very Important;
Reparation. Very useful but not necessary;
Exorcism. Rank 3. More damage from Condemnation. Important;
Devoted Plea. Rank 3. Cooldown and energy cost of Solemn Prayer decreased. Good;
Purifier. Rank 2. Critical chance of Anathema/Interdiction increased. Damage from Condemnation increased. Important;
Canon of Light. Canons are restored faster. Very important;

Quoted from "Qaraur"
This is easy. Start with Condemnation, then use Crusader Seal twice to decrease energy cost of your next attack - Purifying Strike. This combination will give three stacks of Divine Sentence. It is perfect time to use Retribution.
Tip: During harder fights use:
Righteous Cause;
Pious Anger;
Common Potion of Concentration - Alchemy potion that increases your energy regeneration.
Adrenaline Rush
It will greatly increase your damage.



Quoted from "Qaraur"
This is similar to "one target" rotation. Just use your AOE skills - Interdiction, Chastising Strike and Exhaust Evil(Orc racial) - when you can.
Bloodthrsty Barbarian, dps, holy tank, paladin, physical, Pimp my build, PMB, Qaraur, tank