Phys paladin is the squishiest melee class I believe. And yes, people play those in pvp for fun. It is also more difficult for a phys paladin to burst down a guy because they don't have that many knockdowns (and increased damage on knockdowned enemies by what, 25%?) I agree that paladins can hit like trucks but warriors are far better in means of focusing a target. (Source: was a warrior myself for all the way till 5.0.0 patch and 2 weeks after it went live)
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pvp wise war atm is not that good since is the squishiest melee (after warden that is obv UP and is about to get a rework). u can notice by just killing any war random charging.
In eclipse having aggro is simply not enough and it doesn't matter. Bosses there (as in Teps Pyramid) require tactics and frequent taunting. Both paladin and warrior tanks can taunt a mob every 20 seconds and the aggro doesn't matter whatever you do. And as a former warrior tank I can say that holding aggro was very easy even with 1h + shield. The only problem I had was survivability because I have lvl 8 runes on defense and close to none support skills to keep myself and the party alive longer.
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Tho u can prove me wrong if u can by picking any eclipse tank n spank boss and send ur warrior tanking it and prove me he can do better than a pally (dmg and tank wise, but he wont keep aggro from pally so w/e).
@Zaguardo Was interesting to read your thoughts
Phys paladin is the squishiest melee class I believe. And yes, people play those in pvp for fun. It is also more difficult for a phys paladin to burst down a guy because they don't have that many knockdowns (and increased damage on knockdowned enemies by what, 25%?) I agree that paladins can hit like trucks but warriors are far better in means of focusing a target. (Source: was a warrior myself for all the way till 5.0.0 patch and 2 weeks after it went live)
I've never seen a bard outdmg a war in raid (at least in single target)...
but as for tankiness Warriors have dodge rubies
This post has been edited 1 times, last edit by "Heartnet" (May 16th 2014, 12:21pm)
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nope. no more dodge cuz no more agi (or this post wouldnt exist at)
You still dodge, even though there isn't agi...
Every raid is different and every player has different skills, runes, CS items, stuff, so it's almost impossible to judge a class by taking 2 players.
You can have an idea, but I'm sure that if you take the 10 best Pala of the server and the 10 best war of the server, and you put them in a raid against a boss that doesn't move, you will not have something like 5 pala first then 5 war, but a mix. Because first of all there is the random part of the damages, crit, dodge etc, and they are 2 classes that can be on top.assume same runes, same gers, same skills. can u judge objectively by that?
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nope. no more dodge cuz no more agi (or this post wouldnt exist at)
You still dodge, even though there isn't agi...
so is not hard for you to explain the reason, right?
Agility has been removed but dodge, parry and block still all exist in the game. I don't know the exact base percentage chance to dodge but there is one and warrior's ruby increase your dodge, parry and block chance (which I don't believe Paladins get). So, while they don't dodge, parry, block as much as they used to they do still dodge.
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there is one and warrior's ruby increase your dodge, parry and block chance
In tanking I think Pala is better for 1 mob, War for packs. But both can tank everything.
Heartnet <3 The voice of the reason
The truth is: there are raids with war as main tank which down boss in Eclypse. It's enough for me to say that the war is good tank too.
"It is also more difficult for a phys paladin to burst down a guy because
they don't have that many knockdowns (and increased damage on
knockdowned enemies by what, 25%?) I agree that paladins can hit like
trucks but warriors are far better in means of focusing a target. "
Everything has an end:
In Russian talent calculator (version 5.0.1?) warrior instead of +8/16/25% dmg has effect which gives 10 CA every second for 1/2/3 seconds.
"Streetfighter" rubies increase range of "Charge", not knockdown duration. They also increase chance of knockdown for "Forceful Kick" ("Charge" in English version but it can be a mistake).
For Palladins I heard about nerf in "Tenacity" skill.
This post has been edited 2 times, last edit by "Murak" (May 17th 2014, 10:50am)
Not every time, I believe it has a cooldown between the regen times.
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a warrior can regenerate energy every time he block with shield (that is not necessary imho, but turn on brain about dots or what happen when he tank 10 mobs)