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Our AoD is broken. It's supposed to end 3 minutes after one of the team becomes <11 people, but it doesn't.
While I quit when my team is below 8 people, I just have to say that being annihilated is not fun. AoD is far too long a skirmish to expect 24 people to sit there and just take it for no reward whatsoever.
Make AoD to be only once per day per account. That way, people who queue on reincs and quit early if it's not free amals knowing they have 3 more shots this day alone won't do this, and know that the one AoD they do is the only AoD that they will do this day. It will make AoD much more valuable skirmish.
how about a group buff for the remaining players if someone quits?
so they get stronger for each one that leave, then maybe even a 10 vs 24 could be possible to win for the 10 ppl
this wont punish the leechers or leavers, but give the remaining players a chance to earn their amalgan.
how about a group buff for the remaining players if someone quits?
so they get stronger for each one that leave, then maybe even a 10 vs 24 could be possible to win for the 10 ppl
this wont punish the leechers or leavers, but give the remaining players a chance to earn their amalgan.
The most likely outcome if they did that is that *more* people would leave, because "It won't matter because there's the buff." No, you need a penalty that applies to leavers, like the one-week ban from AoD mentioned by Klarisse.
Other solution would be more balanced teams - not like now, that in each groups we have equal opponents (bcz the one good geared player among low geared ones can fight with several at the same time and not die while in meantime, his group members collect chests) but more like gear score limits which would prevent singlehanded wins on AOD.