Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Jun 6th 2014, 9:16pm)
he is right
whole engineer -class is a joke right now
its dead faster than a mage without barriers
engineer is a worthless inferior class right now
thankfully next patch will change engineer so it becomes "playable"
and please stop that "support classes cant pvp"-nonsense... EVERY class should be able to DPS and PVP *in right spec*.... however for example a fullhealer wont do serious dmg while a CC-psio wont to much damage either - BUT they can go in pvp- spec which means they sacrifice their cc or heal-skills in order to gain damage-output
EVERY class IS able to do so, except engineer atm
engineer can only go dps (glasscannon -> PVE) atm, no other use
steel-trap is a funny idea but it fails in practice, same goes for flying pad which can only avoid normal damge... a SHIEDLED flying pad would be an idea, that would make engineer a viable class for pvp
It most certainly not. I've seen very viable engineers.
I'm sorry to tell you this, but not every class is meant to be exactly like the other. That would render the use of multiple classes to nothing. And no, I will not stop saying that. Even the developers state its a support/utility class. I'll agree that it needs a bit of work. But expecting them to turn it into this op killing machine wouldn't make sense. Different classes excel at different things. All games are that way.
Simply put, Don't judge your experience and blame the results on the class. Blame it on your ability to not fully utilize the class to its full potential. As I said, many others have proved otherwise.
he is right
whole engineer -class is a joke right now
its dead faster than a mage without barriers
engineer is a worthless inferior class right now
thankfully next patch will change engineer so it becomes "playable"
and please stop that "support classes cant pvp"-nonsense... EVERY class should be able to DPS and PVP *in right spec*.... however for example a fullhealer wont do serious dmg while a CC-psio wont to much damage either - BUT they can go in pvp- spec which means they sacrifice their cc or heal-skills in order to gain damage-output
EVERY class IS able to do so, except engineer atm
engineer can only go dps (glasscannon -> PVE) atm, no other use
steel-trap is a funny idea but it fails in practice, same goes for flying pad which can only avoid normal damge... a SHIEDLED flying pad would be an idea, that would make engineer a viable class for pvp
he is right
whole engineer -class is a joke right now
its dead faster than a mage without barriers
engineer is a worthless inferior class right now
thankfully next patch will change engineer so it becomes "playable"
and please stop that "support classes cant pvp"-nonsense... EVERY class should be able to DPS and PVP *in right spec*.... however for example a fullhealer wont do serious dmg while a CC-psio wont to much damage either - BUT they can go in pvp- spec which means they sacrifice their cc or heal-skills in order to gain damage-output
EVERY class IS able to do so, except engineer atm
engineer can only go dps (glasscannon -> PVE) atm, no other use
steel-trap is a funny idea but it fails in practice, same goes for flying pad which can only avoid normal damge... a SHIEDLED flying pad would be an idea, that would make engineer a viable class for pvp
It most certainly not. I've seen very viable engineers.
I'm sorry to tell you this, but not every class is meant to be exactly like the other. That would render the use of multiple classes to nothing. And no, I will not stop saying that. Even the developers state its a support/utility class. I'll agree that it needs a bit of work. But expecting them to turn it into this op killing machine wouldn't make sense. Different classes excel at different things. All games are that way.
Simply put, Don't judge your experience and blame the results on the class. Blame it on your ability to not fully utilize the class to its full potential. As I said, many others have proved otherwise.
You've got to be much more specific on this one. The engineer, albeit very similar to the bard class is actually still very new. Surely you didn't expect it to be massive perfection on the first release did you? It could also be a combination of not so good gear, runes and/or build. Or skill in using said build. But I believe its simply to early to judge this class. Give it a couple good patches and then see where it stands. Only time will tell.
P.S. As others have said before, the engineer is designed to be a support class. It is used to assist others. With that information, one shouldn't expect it to have high success rate in PVP matches.
Yes. Please do compare bard and engineer. Both were labeled and released as a support class. Which of those two classes actually succeeded and is useful? Which remains strong and useful after several nerfs? Hint: It's not the class that currently has a penalty on nearly all of their support skills.
This is a class that wears leather and with that should be able to survive better then a mage that doesn't have it barriers on.
P.S. As others have said before, the engineer is designed to be a support class. It is used to assist others. With that information, one shouldn't expect it to have high success rate in PVP matches.
So if you want to (tries to find a clean word) point someone out, don't point the one out that actually agrees with the post. Please excuse me for not quoting
This post has been edited 1 times, last edit by "Ghost" (Jun 10th 2014, 3:10am)
Yes. Please do compare bard and engineer. Both were labeled and released as a support class. Which of those two classes actually succeeded and is useful? Which remains strong and useful after several nerfs? Hint: It's not the class that currently has a penalty on nearly all of their support skills.
Wow, really? All I stated was that the bard was suppose to be a support class also. Take a look everyone in this post but basically 1 is complaining about the engineer having 0 survivability in pvp and I happen to agree with it. The bard while supposedly being a support class too can solo pvp. It doesn't matter if there were different designers or not. Point is this game is made for solo leveling unless you are gonna run xp scrolls or farm many many many levels. Asee up is all contested zones with a few thrown in the mix that aren't. The engineer class needs to be able to solo pvp.
So if you want to (tries to find a clean word) point someone out, don't point the one out that actually agrees with the post. Please excuse me for not quoting
This is a class that wears leather and with that should be able to survive better then a mage that doesn't have it barriers on.
P.S. As others have said before, the engineer is designed to be a support class. It is used to assist others. With that information, one shouldn't expect it to have high success rate in PVP matches.
Ranged Scout is shifty at best in skirmish pvp, raid pvp sure, but in smaller fights its just blah unless you have a good support group.So if you want to (tries to find a clean word) point someone out, don't point the one out that actually agrees with the post. Please excuse me for not quoting
I was agreeing with your post, actually. Your comparison between bards and engineers was a very fair point and I did not mean to come across as sarcastic. Sorry for the misunderstanding.
@Xaraman: http://allodsoracle.com/plans-for-scouts-in-5-0-2/
Edit - For more feels about the scout... it's just frustrating. It's like the team can never decide how and where to balance scouts. We are changed in almost every single patch, and this will be the what... third? Fourth rework? I've lost count. Things keep getting removed and brought back just to be removed again. They just need to choose something and stick with it. If this brings a true dps increase? Woo! But I don't know if it will... and removing rapid fire is just going to make pvp as ranged all that more difficult.