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41

Wednesday, March 19th 2014, 2:35am

rozetri

Intermediate

Posts: 233

Location: Podunk, U.S.A.

Occupation: Plucky Comic Relief

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There is only a few factors that could change this, although, it still makes no sense as to how they would kill Dragon and we couldn't.
(This is in regards to how far they got in MoS, not in Tep's)
They had more relics, wands and weapons, specifically that gave them the extra boost they needed to push out a few extra waves.
They also got a few extra weeks of keys than we did, so they technically could have a bit more progression than we could.

So......There's a SLIGHT possibility that they had the same version...but it's very slight.

Edit:
Yeah...sorry...congrats though, wave 77 is pretty big. Also sell Odnetnin your mana bike tokens.

We nearly killed Grimnoth in Ascendancy this past weekend. We needed a few more attempts to coordinate moving in and out of the poison, but we had about half the raid still alive when the Charged mobs spawned. If people hadn't left, we would have had the boss in the bag. Also for Decen, old Ascendancy was already onto the part with the Charged mobs. Supposedly they had gotten all the way to the Wall, but didn't quite manage to pull it off. I wasn't there for that run, but I was with them several times when we got to Chargeds.
IGN: Rozetri
Class: Xadaganian Great Avenger - Lv.75
Guild: Ascendancy (Valiance)
Server: New Frontier (Tensess)
Ship: IndigoSky

42

Wednesday, March 19th 2014, 2:44am

There is only a few factors that could change this, although, it still makes no sense as to how they would kill Dragon and we couldn't.
(This is in regards to how far they got in MoS, not in Tep's)
They had more relics, wands and weapons, specifically that gave them the extra boost they needed to push out a few extra waves.
They also got a few extra weeks of keys than we did, so they technically could have a bit more progression than we could.

So......There's a SLIGHT possibility that they had the same version...but it's very slight.

Edit:
Yeah...sorry...congrats though, wave 77 is pretty big. Also sell Odnetnin your mana bike tokens.

We nearly killed Grimnoth in Ascendancy this past weekend. We needed a few more attempts to coordinate moving in and out of the poison, but we had about half the raid still alive when the Charged mobs spawned. If people hadn't left, we would have had the boss in the bag. Also for Decen, old Ascendancy was already onto the part with the Charged mobs. Supposedly they had gotten all the way to the Wall, but didn't quite manage to pull it off. I wasn't there for that run, but I was with them several times when we got to Chargeds.



Old Ascendancy did it before the the cooldown nerf to DD. Ofc their gear and CS lvls were far above everybody else too.

43

Wednesday, March 19th 2014, 4:24am

and overall...nothing was ever scaled for patronage 4 on eu server...that was just crap gm said :D
we killed drake in tep only after we got p5, because it was impossible before even if we had best ppl from minc,


Why exactly should we believe your personal anecdote over the word of GM's and our own experiences?

Well anyway you're in for a shock because this new server is going to be pure Pat5 stuff, so don't be surprised if you can't do nearly as well as you could before.

44

Wednesday, March 19th 2014, 4:34am

45

Wednesday, March 19th 2014, 8:28am

Dont really wanna argue about that our mos was easier or not

but can tell you that for all the season the top champion party was stuck at wave 65-69...guess same as NA ppl

and only in the last week 1 sos party went over 70+ and got wave 76 from what i heard
we got 77 only this monday before we were aswell stuck on 66-70


https://www.youtube.com/watch?v=9zwpAh84lKE
here is the Russian video when they got wave 82 check on 11:15 when
they kill snake boss 5 seconds before new boss spawns and check our
video at 9:30 we kill it few seconds after them with almost same ammount
of group dps.
they had like 8300k+dps at the boss kill with turret while we had 8100k+dps whitout turret.

the russian group had gearscores over 9400+---yea they were full 56 glyphd some of them with runes from 13-8
our grup had gearscores from 9300-9400 pretty much and our runes from 12-10

me
and dracias were watching the russian video alot so im pretty sure we
have all the same version of mos and nothing was ever changed in there.
and almost sure same goes for tep

as
for tep and dragon....before we got patronage 5 we could not kill head
of dragon when it spawnd...best attempts were from 15-30% wipes from
what i remember.
but as soon as we got p5 was easy with right
setup....also you ppl look dps only from first kills videos...wich are
really bad in terms of dps with ppl failing alot :D ....if you saw dps from a week or 2 ago you would see huge diffrence..

well if you have more questions feel free to ask ^^

anyway ty all...we had alot of fun in mos...and pretty sure our party well deserved titles ^^

next season will be even more of a challenge for all...cant wait :D

46

Wednesday, March 19th 2014, 11:06am

Ravers

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Good job !!

Ravers, Paladin 60

Dpsmeter, Guerrier 60

[ Monsters Inc. ]

"La vie n'appartient qu'à ceux qui Rave..."

47

Wednesday, March 19th 2014, 11:38am

Posts: 26

Location: Romania /Bistrita

Occupation: Daily Slacker

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nice and OP!

:evil:Katiia Teddy Beer - Anger Management :evil:
"I don't want It, I just need It!"
"How can I be lost?In remembrance I relive
So how can I blame you
When it's me I can't forgive?"

48

Wednesday, March 19th 2014, 12:02pm

Oriya

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Posts: 3

Location: Israel

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You know how much work it would be to scale EVERY MOB in the game down ? :O

3 seconds i can show you to query into a DB that would scale the HP of every monster. (If monster data isnt stored that way though could be a different story, but thats how it has been done in games ive worked on)

Each mob has it's own folder and own file ^^ That's what I know. Can't verify 100% though.

But yea point stays the same that the community basically wanted it ^^
It is very unlikely that an MMORPG server will have its data (even if static) stored with files.
usually everything except for executables (obviously) and serversided meshes (which can be very big) is stored in a database (SQL/MySQL/etc).
and he is right, a simple one-line query to the database and you're pretty much done.
the thing is, you don't even need to do that.
you can have a static and global variable that will determine the scale and you can even change it in real-time without even touching any database/files.
for example, look at this theoretical monster class and its constructor (the constructor here is = "cMob(DWORD mobID)"):

Source code

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static float scaleMultiplier = 1.5f;
class cMob
{
	private:
		DWORD id = 0;
		DWORD health = 0;
	public:
		cMob(DWORD mobID)
		{
			id = mobID;
			mobData = loadMobData(id);
			health = mobData.health * scaleMultiplier;
		}
};
this way, every monster that will be created/spawned/callitwhatyouwant ingame will have x1.5 HP.
and more than that, you can change this value on-the-fly and newly spawned monsters will have the new scaled HP.
this is how EXP and Drop Rate events work by the way.
* this is not the real code of the game of course. obviously I have no access to their source code. but the concept is the same.

This post has been edited 1 times, last edit by "oriya9" (Mar 19th 2014, 12:10pm)


49

Wednesday, March 19th 2014, 12:05pm

50

Wednesday, March 19th 2014, 12:12pm



You know how much work it would be to scale EVERY MOB in the game down ? :O

3 seconds i can show you to query into a DB that would scale the HP of every monster. (If monster data isnt stored that way though could be a different story, but thats how it has been done in games ive worked on)

Each mob has it's own folder and own file ^^ That's what I know. Can't verify 100% though.

But yea point stays the same that the community basically wanted it ^^

Depends on implementation really. But judging from what I've seen in this game, the programmers are rock solid, and I wouldn't be surprised if there's a some kind of multiplier variable placed that can be used to manipulate everything at once.

For example, at one point they changed the Empire symbol from a stylized "H" into a Star. All the symbols on the imperial fences and buildings seemed like just links to where the actual symbol is stored and changed (I think, obviously I don't got access to source code) automatically.

Edit: Bah, slow typing. Someone above explained it with waaay more detail and a pseudocode example.

51

Wednesday, March 19th 2014, 12:26pm

gonna be so much butt hurt, e-peen fighting, and people in there feelings on this board

52

Wednesday, March 19th 2014, 12:52pm

dragonsvk8

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Thanks all! please dont bring this p4 p5 drama in this thread since its pointless and u all know both servers were same, I watched russian mos video with 82 waves for like 5 hours total and studied EVERY boss from 60+ there, compared our and their dps etc I just knew everything about it and what to do and I can tell u that our group was behind only like 5-7 seconds from russians which had ~100 more gs, guess u can see it now urself :)
Back and rolling on 6.0!



My Youtube Channel
Summoner PvP guide 5.0.0

53

Wednesday, March 19th 2014, 1:45pm

Gz!!

Rly nice to see you guys still got 77 waves even after the MoS changes on 4.0.4.


PS: imho i think both servers had same scalling for p5 but doesnt matter now, just bring the new patch!! :)

54

Wednesday, March 19th 2014, 3:59pm

Dont really wanna argue about that our mos was easier or not

but can tell you that for all the season the top champion party was stuck at wave 65-69...guess same as NA ppl

and only in the last week 1 sos party went over 70+ and got wave 76 from what i heard
we got 77 only this monday before we were aswell stuck on 66-70


Yup with less DPS, Runes, Gear Score, and without a Turret you finish in roughly the same amount of time as the Russians. :P

That totally shows that you had the same version as the rest of us. :rolleyes:

This post has been edited 1 times, last edit by "metallix6" (Mar 19th 2014, 4:10pm)


55

Wednesday, March 19th 2014, 4:09pm

dragonsvk8

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Dont really wanna argue about that our mos was easier or not

but can tell you that for all the season the top champion party was stuck at wave 65-69...guess same as NA ppl

and only in the last week 1 sos party went over 70+ and got wave 76 from what i heard
we got 77 only this monday before we were aswell stuck on 66-70


Yup with less DPS, Runes, and Gear Score you finish in roughly the same amount of time as the Russians. :P

That totally shows that you had the same version as the rest of us. :rolleyes:
no comment :D
Back and rolling on 6.0!



My Youtube Channel
Summoner PvP guide 5.0.0

56

Wednesday, March 19th 2014, 4:10pm

Wabi

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I'll do the same as draci x)

57

Wednesday, March 19th 2014, 4:29pm

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Gratz guys!
Subcaster ~

58

Wednesday, March 19th 2014, 4:37pm

Autopsyst

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EU client was same as NA and same as RU. it's just... some ppl can be better/luckier than you, you know
I don't like you, you don't like me
Its not likely that we'll ever be friends
Why pretend?

They say, "Evil prevails when good men fail to act." What they ought to say is, "Evil prevails."

59

Wednesday, March 19th 2014, 5:31pm

EU client was same as NA and same as RU. it's just... some ppl can be better/luckier than you, you know


GM's said otherwise, but I look forward to EU tears when they find out how hard the mobs really are on the new server. :thumbsup:

60

Wednesday, March 19th 2014, 5:36pm

EU client was same as NA and same as RU. it's just... some ppl can be better/luckier than you, you know


GM's said otherwise, but I look forward to EU tears when they find out how hard the mobs really are on the new server. :thumbsup:

If you played on the EU version, you know how "awesome and competent" the GMs were there, with pulling leaderboards manually when there's an API for that.

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