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1

Thursday, June 26th 2014, 7:05pm

Effreti

Trainee

  • "Effreti" started this thread

Posts: 135

Location: Bucharest

Occupation: Software Engineer / Master's Student

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Changes in 5.02

So the russian changes are up, talent calculator also
http://www.allodswiki.ru/calcnew/#!8!111.................................!a/A!a/A!a/A

I will try to go a bit in-depth for those too lazy to read russian translated gibberish :D

First one, not related to actual talents/skills: all shots can now be fired up close, but with a 50% damage penalty (previous minimum range removed)

Now, starting with the first talent row:
-vicious blow/reflex action now add a stack of "trick" on the mob, at 3 stacks the next vicious blow/reflex (or so i can tell) will deal a bonus of 120% more damage and remove all stacks;

-steady shot/intuitive shot doesn't reset double shot no more, now reduces DS cooldown by 33%

-incendiary now deals initial damage + 6 second dot, does not stack,each reapplication refreshes effect

-blink gives you 3 stack of "dodger", presumably the old suddenness effect( rubies removed for it), 4 stack with upgraded version

-crippling blow now applies bleed only if you have "trick" stacks, from what i can tell it take a trick effect off in exchange for the dot if you have 1 or 2 stacks. At 3 stacks, it deals 160% bonus damage and triggers the remaining bleed effect instantly (like that spell that summoners had for their dots)

-ranging fire, still puts a stack on target, each of the shots affected put additional stacks on the target. You get an extra ability that can trigger all the stack for 70% of the skill damage each, but removes all stacks. Max stacks are 8

-sambo roll now gives 2 "trick" stacks

- precision shots now take up quiver space, in place of crippling arrow

- new skill : Deceiver. each point in it gives a new ability, tank related:
- Fan protection (removes all dodger stacks and reduces damage taken per stack by 6%, cd 10 seconds),
- V (odd name for a skill :D ) (removes all dodger stacks and for each stack gives a guarantee parry, cd 30 sec),
- Pendulum (evade all attacks for 5 seconds, cd 120 sec)

- rapid fire is now storm of arrows, deals constant damage over an area each second, cd 20/15/10, seems to be a channeled spell, but no info on channel time, might be related to cd



Now for the rubies, I will only list the new ones:
- Killer, 5% crit change increase, after 10 seconds of not attacking you can go into stealth, when you come out of stealth your 3 next attacks deal bonus damage, 10 sec cd
- Bully, -15% damage dealt by you, 5% reduced damage taken, 3 times more aggro, max dodger stacks increased to 8, gain a stack of dodger every time you get hit, cd 10 sec
- Sword vs magic, scout can now parry and dodge spells (rip mages :D)
- Healing herbs, scout restores some of his HP, 1m 30s cd
- Splinter, 10 seconds ranged taunt, similar to what tanks have now
- Liquidator, increase damage from cc arrows
- Coldblood, reduces penalty of ferocity aura to 20%/10%/0%

Left out a few of the obvious ones, pretty sure you guys can understand those.

Enjoy :thumbsup:
Effreti - 75 Scout Empire - 75 Paladin - 75 Druid - New frontier
Walk softly and carry a big gun!

2

Friday, June 27th 2014, 2:31am

- Killer, 5% crit change increase, after 10 seconds of not attacking you can go into stealth, when you come out of stealth your 3 next attacks deal bonus damage, 10 sec cd


will this be PERMANENT stealth; until you attack? like summoner's lurker rank3? 8o :love:

most likely yes since the "urgent camo" skill is gone
---> scout is going to be the funniest class for PVP at all

and for leveling.... imagine.... enemy kills mobs... thinks like "no one here, why not acitvate warflag, more exp! :whistling: ", scout (becomes unstealthed): "WRONG!" :evil: " *kills*
enemy goes to purgatory, respawns, goes back to mobs, thinks: "oh, the bad scout is gone, NOW i can activate warflag to gain the 10%! :rolleyes: " scout: (becomes unstealthed: aaaaand :whistling: wrong again! :evil: *kills enemy*

enemy ragequits and when he comes back he never ever turns his warflag on again, he gets paranoid and learns alchemy to make "unstealth" potions and then he spends ALL HIS GOLD in making as many of them as he can carry but then *omgbagtoosmall* and he buys a bigger bag, he even uses real $ for that cause it seems so important he gets real paranoid then and using antistalpotion whenever its off cd or something like this wicked stroy :wacko: 8|

This post has been edited 3 times, last edit by "ALLODS-ONLINE-PLAYER" (Jun 27th 2014, 2:46am)


3

Saturday, June 28th 2014, 3:14am

meh easily just lvl alchemy to lvl 25 and u can nearly kill any invisible class(it stacks in one slot in bag so omgbagtoosmall wont happen ^_^
Jenowin (60 demonoligst f2p server)
Niwnonej(28 psyconist) its reinc :P

4

Saturday, June 28th 2014, 5:53am

Blinding flash + those potions, truly a thing of beauty. but in large pvp such as raid/df/WH it can be easy to lose track of a class with invis in the heat of a fight .
I do not answer to mods, only official staff on payroll

5

Saturday, June 28th 2014, 5:13pm

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