-SUMMONER
* Location of rubies changed.
*
Rubies "Healing Shield" are replaced by "Blood Veil", which in addition
to the old effect allow you to apply healing spells under the effect of
"Ghost cover." When this healing will be reduced by 66/33/0%.
*
Added ruby "Dark Spark". Increases healing by 3/6/9%. Each time you use
healing spells, spending drops of blood on the summoner for 15 sec.
applied effect of "Dark spark" increases shadow damage Done by 6/12/18% .
* "Dark vigor" now in addition to the old effect restores additional mana to character.
* Spells "Acid bolt", "Vampirism", "Neurotoxin" and "Howl of Death" have reduced mana cost.
*
Ruby "Dark leech" changed - now it reduces the cooldown "Vampirism" by
33/66/100%, the mana cost by 10/20/30% and reduces the flow of blood
drops by 2/3/4
* Added ruby "Death Seal" - "Howl of Death" and
"Volatile infection" with a 33/66/100% chance, and "Vampirism" and "Life
tap" with 11/22/33% chance. Have chance to apply the effect of the
"Death Seal" that is up to 5 times, and the next lurker's attack damages
the target, completely remove it.
* Added ruby "Scavenger" -
each succesful effect that deals periodic damage, increases the damage
from the use of spells "Vampirism" / "Life tap" by 4/8/12%.
*
Added ruby "venesection" - a summoner can no longer use acid spells,
instead it will get activated ability "venesection." When activated,
every 2 seconds causes damage to the necromancer, but with the chance of
11/22/33% that it will give drop of blod. Damage is constantly
increasing.
* "Death cry" - Reduces the cooldown of "Howl of Death" by 10-20-30%.
*
Ruby "Toxic weakness" is triggered with a chance of 16/33/50%, it
applies one stack of "weakness" effect, which increases the damage
skills "Vampirism", "Voltatile infection" or "Howl of Death" by 10%.
Stacks up to 5 times.
* Damage from spells "Howl of Death", "Vampirism" and "Life tap" is reduced.
* "Darkweaver" - each use of the spell "Acid bolt" reduces the cooldown spells of "Vampirism" by 0.75-1.5-2.25 sec.
*
"Immunodeficiency" now removes effects from the target "Putery",
"Decomposition" and "Virus" if the target was exposed to them, and does
the rest of the damage. Otherwise, if these capabilities are available
summoner applies effects "Puterfy", "Decomposition", "Volatile
infection" and "Wandering Fever" on target .
* In addition to
the main effect of "Eternal hunger" bloodlust rate increases by
33/66/100% for skills "Vampirism" and "Life tap"
* "Acid Poison" - stacking up to two times, increases the critical hit chance with acid spells by 6/12/18%.
*
"Corrosive acid" no longer has cooldown, applies on the target for 30
seconds -negative effect- (up to 5 stacks maximum) at each taking damage
(acid or shadow) inflicting additional damage for each stack.
Duration increases ability "Curse of the Warlock???" to 32 sec, But the damage and healing reduced by 2 times.
*
Changed work of rubies "Delayed healing" Ability renamed "Chain Heal"
After using the skill "Blood injection" or "Blood shot" it appears on
the summoner lasting 4 sec. Each level increases the cost in blood and
mana by 100% and increases healing by 25/50/75%, and reduces the time
the spell is cast to the 1s. After 4 stacks or upon the termination of
effect, the ability "Blood injection" or "Blood shot" goes to rollback
to 10 seconds.
-WARDEN
* Changed setup of rubies in all three fields.
* Damage done by skill "Whirlwind" was reduced by 25%.
* Damage done by skill "Chain Lightning" increased by 15%.
* Reduced mana cost for melee attacks.
*
Now the effect of "Allocating damage" resulting from the rubies of the
same name, will absorb up to 13/26/40% of warden's maximum health.
Performance of major attacking characteristics will no longer affect the
amount of damage absorbed effect. Not only direct damage will be
absorbed.