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think that there will be a ruby that will make everyone lose the mage as a target when they use Flash, or something like that. I can't quite understand it..
Because I don't speak Russian and I'm feared to use Google Translator...
What changes will be made to Mage and Engi?
Because I don't speak Russian and I'm feared to use Google Translator...
What changes will be made to Mage and Engi?
^This. Unlike my elvish my Russian is kinda rusty these days, so... if anyone can explain the changes to summoners so i can freak out about it for a few days, then get used to it and wonder why i ever freaked out...
Demonology/Necromancy class probably needs to be dumbed down a few levels because it's a far to complex level of magic for those weird round eared man-ape creatures commonly known as Kanians.
Lle quena i'lambe tel' Eldalie?
if anyone can explain the changes to summoners so i can freak out about it for a few days, then get used to it and wonder why i ever freaked out...
This post has been edited 4 times, last edit by "Dala" (Jun 29th 2014, 4:37pm)
summoner is pretty much getting a full rework in 502, atm it seems pretty balanced hope they don't ruin it again lol
No, it's not warrior die hard, when you died shield appears absorbing damage by 10/20/30% health or 5/7/9 second but life remains the sameQuoted
"hmmm engineer gets a damage boost, warrior die hard, party heal, ferver, seal, cc. several skills reworked"
Artillery is a small burst of 7/9/11 second, when used it is automatically mounted on the turreti was gonna ask how will this work, and then i reread the new description. wow.Artillery will no longer be a usable that you drop, instead it will be a temporary buff.
This post has been edited 1 times, last edit by "Klarisse" (Jul 2nd 2014, 12:55pm)
Looking great. I'm an optimist and I always see the good in everything. I wanted to make a second reinc bard, now I know I won't need to waste my time leveling that crap class. About time bards got serious nerfs. [...]
Looking great. I'm an optimist and I always see the good in everything. I wanted to make a second reinc bard, now I know I won't need to waste my time leveling that crap class. About time bards got serious nerfs. [...]
...most ignorant opinion I've seen since this new forum opened - especially when no concrete changes whatsoever are shown on the linked page. What is said does make sense: "leading damage" is all relative, classes that are now considered to be "low damage" can and always excel in the overcharged hands of their long-time connoisseurs, and vice versa; "passive support" (e.g. Ballade, Nocturne) may "come off easy" - although they do have a big Energy cost - so they may change those to require some active playing, more like how the bard spec plays in Rift for example; but you probably don't know what I'm talking about (as you would know of the "serious" Rhapsody nerf, the "serious" Disharmony damage nerf, the "serious" Requiem nerf, the "serious" defensive rubies nerf, the "serious" Rage - now totally broken - nerf... nerfs all what this class has had since coming out, and apparently you don't know anything about any of them) since you were waiting to level the class that, according to your inexperienced, divinative judgment, will go from "OP" to "crap"... at the very least we who have enjoyed the bard for what it is, a fun, useful, interesting class with gorgeous animations and very unique mechanics, will no longer be bothered by band-wagoners core-morphing to it because of this belying vulgate of "the one OP class of the day" (which, by the way, would be more befitting of the mage, warrior or even the summoner) just to give us an atrocious show of how NOT to play a bard.
Changes to balancing the pvp? nah, that's naught but smart (read deceitful) marketing to keep the f2p players spending on respecs and the old-time CSers with VoDs (who could lecture the devs about every single aspect of their mastered classes) interested in trying out the new spells and builds - why'd a mage need more survivability when they can simply and utterly destroy people from 40+ yards away, bomb meteor, icy-grave, icy comet that makes turns (lmao), tp to virtually anywhere on the map, flash away, etc, etc etc..? not even talking about elemental surge getting a 25% cast time reduction, haha... they do need that, don't they? they're so hopeless and low damage and just so fragile right now, poor lil' mages. Anyway, point being: there can never be actual class balance among such varied and contrasting specs, THAT is the fun part of it - because even so players of all classes still manage to be top performers. What devs do is just tilt the balance from time to time to keep general interest and motivation (and profits ofc), nothing else.
the bards which where proper from the beginning
when 5.2 will be done most likely bard will be lowest DPS of all classes and be almost useless