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21

Thursday, July 10th 2014, 12:07pm

Vickie Lynn

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Devs are funny. Okay they seem to make people move on classes which were weak before, there was the war, now the warden, and tomorrow the scout. But on the other side, they are trying to make people disliking their class! Before Mage, now Paladin, and tomorrow bards :x. I really wonder if one day they'll do something balanced. And what about 5.0.3 if it will exist? Make summy the weakest class and psy cheatest? => vicious circle
I prefer to be bad in game rather than being a trash in real life

22

Thursday, July 10th 2014, 2:25pm

Diktator

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thanks looks nice
but when will that patch come to NA/EU servers?
and gratz for sscouts ^_^
probably next year -,-


Most likely it's here in Autumn. From what I gather on the RU forums, they got the next patch AFTER 5.0.2 scheduled for Autumn there.

5.0.2 is on the Public Test Server now, so likely going to be deployed in Russian version in August or even at the end of July.
Well that's good, I thought we gonna get it december/january...:D

23

Thursday, July 10th 2014, 3:09pm

Well that's good, I thought we gonna get it december/january...:D


My personal guess would be that we get 5.0.2 sometime in October/November.

24

Thursday, July 10th 2014, 3:18pm

Diktator

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Well that's good, I thought we gonna get it december/january...:D


My personal guess would be that we get 5.0.2 sometime in October/November.
ye I thought that it will be live in russia september/october, so that's why...



Devs are funny. Okay they seem to make people move on classes which were weak before, there was the war, now the warden, and tomorrow the scout. But on the other side, they are trying to make people disliking their class! Before Mage, now Paladin, and tomorrow bards :x. I really wonder if one day they'll do something balanced. And what about 5.0.3 if it will exist? Make summy the weakest class and psy cheatest? => vicious circle

yeah agree...

25

Friday, July 11th 2014, 11:14pm

summy already took enough nerfs and there isnt anything more to nerf
and i see that there is much classes to councentrate there funny nerf on
Jenowin (60 demonoligst f2p server)
Niwnonej(28 psyconist) its reinc :P

26

Saturday, July 12th 2014, 12:29pm

DaNub

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These class changes notes dont contain all changes like engineer dmg nerf (russians noticed that they nerfed dmg on most skills and dont write anything in patch notes).But yeah summy will be even more op healer :thumbsup:

27

Saturday, July 12th 2014, 3:18pm

Gramarye

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These class changes notes dont contain all changes like engineer dmg nerf (russians noticed that they nerfed dmg on most skills and dont write anything in patch notes).But yeah summy will be even more op healer :thumbsup:


Why summ should be op???? atm my reanimation-heals are too low and i have to spam Bloodshoot. With this patch it wont get easier just caus the healing from bloodshots increases now, the 10 sec cd are too bad to make it better :S

28

Wednesday, August 13th 2014, 1:42am

These class changes notes dont contain all changes like engineer dmg nerf (russians noticed that they nerfed dmg on most skills and dont write anything in patch notes).But yeah summy will be even more op healer :thumbsup:


wait what? they reduced engineers dmg? this is so wrong...

5.2 was supposed to make engineers GOOD, not sacrifice dmg for survivability :S

i hope this is not true or an error

29

Thursday, August 28th 2014, 11:19am

These class changes notes dont contain all changes like engineer dmg nerf (russians noticed that they nerfed dmg on most skills and dont write anything in patch notes).But yeah summy will be even more op healer :thumbsup:


wait what? they reduced engineers dmg? this is so wrong...

5.2 was supposed to make engineers GOOD, not sacrifice dmg for survivability :S

i hope this is not true or an error

I`ve been trying to synchro my Engineers' stats on both servers (EU/NA and RU). I`ve almost managed to get identical stats, though there are some extremely minor shifts. Doing some tweaking, I can tell that 5.0.2 Engineer's damage IS reduced, but I can`t tell by how much exactly, as there are rubies I`ve taken in this server, but haven`t taken on RU server. Anyway, these are my deductions based on numbers I have at the moment (note, these are just approximations):
Fire Shot (Rank 3) - Damage reduced by 5%
Acid Shot (Rank 3) - Damage reduced by 5%
Light Turret (Rank 2) - Damage reduced by 20%
Burner (Rank 1) - Damage reduced by 5%
5.0.2 Frag Bomb (Rank 3) vs. 5.0.1 Frag Bomb (Rank 2) - Damage reduced by 3% in 5.0.2 patch
Hand Beam Cannon (Rank 1) - Damage reduced by 20%
Defibrillation (Rank 1) - Damage reduced by 8%
Ruby: Boiling Point and Crystallizing Point - Values changed from 5%/10%/15% to 4%/8%/12%
Ruby: Focusers - Values changed from 5%/10%/15% to 10%/20%/30%

P.S. If someone hasn`t noticed, upgrading a damaging skill from Rank 2 to Rank 3, the damage increases by 5%, so on paper, the damage of Frag Bomb in 5.0.2 is reduced by 8% (again, it`s just an approximation)

30

Thursday, August 28th 2014, 12:45pm

Quoted

P.S. If someone hasn`t noticed, upgrading a damaging skill from Rank 2 to Rank 3, the damage increases by 5%, so on paper, the damage of Frag Bomb in 5.0.2 is reduced by 8% (again, it`s just an approximation)
Not surprising at all given that you can now have instant grenades, area dmg and increased possibility of reducing the cooldown with rubies.
And the frag bomb inevitably affects their target.

Quoted

Fire Shot (Rank 3) - Damage reduced by 5%
Acid Shot (Rank 3) - Damage reduced by 5%
The energy of the astral fire and electrical consumption are reduced, it will be easier to use.
It is simply a change of gameplay, will just adapt to the new way of playing.
Lysonia - Requiem, guilde Française - Empire (Evolution)

31

Thursday, August 28th 2014, 2:01pm

32

Thursday, August 28th 2014, 4:29pm

The energy of the astral fire and electrical consumption are reduced

True, but so is the damage of these 2 shots. I`ve managed to deduce that the damage reduction is either 10% or 15%.
From what I see, 5.0.2 Engineer didn't receive huge buffs or nerfs, just a slight change to gameplay, just as you mentioned.

33

Thursday, August 28th 2014, 8:06pm

Intoshadows

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As an Engineer main, I'm not willing to get too alarmed just yet.

Although there may have been a slight reduction in damage of individual shots, it also must also be considered that Frag Bomb is all sround better, as well as the cool down on Frag and Shots.

In other words, even though there may be a slight damage reduction(when viewing it comparatively) there are also elements of gameplay added that looks to even that out(reduced cool downs, easier to use Lightning/Astral, etc). Less damage per shot=getting off bigger shots and improved frag rotation.

I don't think the sky is falling just yet. At least from what I've translated and seen, I think well be fine but will play with more interaction between the different class elements.

This post has been edited 1 times, last edit by "Intoshadows" (Aug 28th 2014, 11:11pm)


34

Thursday, August 28th 2014, 10:02pm

as long as overall dps is the same it does not matter, but if overall dps is lowered its ***

35

Thursday, August 28th 2014, 10:08pm

lol let the sky fall, ill respond after my friend buys his engineer morpher

36

Thursday, August 28th 2014, 11:12pm

Intoshadows

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as long as overall dps is the same it does not matter, but if overall dps is lowered its ***
True. Survivability isn't going up drastically. Damage nerf is not warranted.

Hopfully the will make the class be relevant this time around...

37

Saturday, August 30th 2014, 10:47pm

my friend got his engineer morpher, cheers ...

38

Saturday, August 30th 2014, 10:54pm

These class changes notes dont contain all changes like engineer dmg nerf (russians noticed that they nerfed dmg on most skills and dont write anything in patch notes).But yeah summy will be even more op healer :thumbsup:


wait what? they reduced engineers dmg? this is so wrong...

5.2 was supposed to make engineers GOOD, not sacrifice dmg for survivability :S

i hope this is not true or an error


multiple problems with the post that you quoted. his comments are off the russian test server. the russian devs actually redid the engineer multiple times in those 3 weeks of beta testing, and remade the engineer ruby tree 3 times before they finally released 5.2. russians got 5.2 3 or 4 weeks after this post.

39

Saturday, August 30th 2014, 11:25pm

These class changes notes dont contain all changes like engineer dmg nerf (russians noticed that they nerfed dmg on most skills and dont write anything in patch notes).But yeah summy will be even more op healer :thumbsup:


wait what? they reduced engineers dmg? this is so wrong...

5.2 was supposed to make engineers GOOD, not sacrifice dmg for survivability :S

i hope this is not true or an error

I`ve been trying to synchro my Engineers' stats on both servers (EU/NA and RU). I`ve almost managed to get identical stats, though there are some extremely minor shifts. Doing some tweaking, I can tell that 5.0.2 Engineer's damage IS reduced, but I can`t tell by how much exactly, as there are rubies I`ve taken in this server, but haven`t taken on RU server. Anyway, these are my deductions based on numbers I have at the moment (note, these are just approximations):
Fire Shot (Rank 3) - Damage reduced by 5%
Acid Shot (Rank 3) - Damage reduced by 5%
Light Turret (Rank 2) - Damage reduced by 20%
Burner (Rank 1) - Damage reduced by 5%
5.0.2 Frag Bomb (Rank 3) vs. 5.0.1 Frag Bomb (Rank 2) - Damage reduced by 3% in 5.0.2 patch
Hand Beam Cannon (Rank 1) - Damage reduced by 20%
Defibrillation (Rank 1) - Damage reduced by 8%
Ruby: Boiling Point and Crystallizing Point - Values changed from 5%/10%/15% to 4%/8%/12%
Ruby: Focusers - Values changed from 5%/10%/15% to 10%/20%/30%

P.S. If someone hasn`t noticed, upgrading a damaging skill from Rank 2 to Rank 3, the damage increases by 5%, so on paper, the damage of Frag Bomb in 5.0.2 is reduced by 8% (again, it`s just an approximation)


what level is your engineer ? it is impossible to compare the dps of single skills for several reasons and misleading. several rubies on 5.1 simply dont even exist in 5.2. all the complaints made by engineers on the russian server was addressed in 5.2.

frag bomb in 5.1 is a 20 second cool down with a 1.8 second cast time and can not be cast while moving because of the long cast time, one huge complaint is if a tank is kiting, your bombs are worthless because YOU will miss. in 5.2 with rubies fragbomb is 8 second cool down and can be cast while moving. you can spam frag bombs more in 5.2, so saying the dps is lower is inaccurate since you can do twice as many frag bombs now. secondary shots also lower the cooldown of frag bomb in 5.2 btw. dither bomb, one of your main dps spells in 5.2 also has a major rework and lower cool down.

Defibrillation isnt even a dps spell, its a knock down and doubles as battle res. in 5.1 in pvp its a 3 second cast time and is interruptable, which is unbelievably retarded and just shows how poor the engineer was designed. in 5.2 its now a instant cast with rubies which is obscenely op. you can pretty much have someone knock down for 9 seconds if you time it correctly. defiberlation + frag bomb + tk pull and this doesnt even include mana burst.

only purpose of hand beam cannon in end game is to lower your tempature so you can cast dither bomb, it being 20% less dps is irrelevant it didnt do much dps anyway.

i dont know what fillers, crystalizing and boiling point is on the engineer ruby tree off the top of my head.

40

Saturday, August 30th 2014, 11:47pm

The energy of the astral fire and electrical consumption are reduced

True, but so is the damage of these 2 shots. I`ve managed to deduce that the damage reduction is either 10% or 15%.
From what I see, 5.0.2 Engineer didn't receive huge buffs or nerfs, just a slight change to gameplay, just as you mentioned.


ill tell you a story i tried to go s7 when i just started as an engineer. this actually happened

party lead: lfm s7/s14
robobunz:+
party lead: do you have cc ?
robobunz: no
party lead: do you have ferver ?
robobunbz: no
party lead: do you have seal ?
robobunz: no
party lead: what do you have ?
robobunz: i have dd, regen, battle res and im squsihy
party lead: good bye, we already have a warrior and are paladin has battle res.
robobunz:



engineer for a support class was just made very poorly with no support in mind. in 5.1 hardest sectors of astral you need, tank/heal/cc/off heal/ferver/seal/dd, only thing an engineer can do really is replace a warrior, and why get an engineer when a warrior can do it just better and wont die if he grabs aggro. yea you can always use an engineer instead of a warrior, but if really a warrior is just better.

in 5.2 engineer loses regen, but gains cc, ferver, seal, off heal, and die hard amongst many other things.

the "slight" change in gameplay is actually a huge buff. and its not even a slight change, its a huge list of changes in play style, mechanics, and utility.

This post has been edited 1 times, last edit by "bunzy" (Aug 31st 2014, 12:41am)


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