There's an official guide on the RU forums:
http://forum.allods.ru/showthread.php?t=116253
The amount of stabilizations per boss depends on multiple factors:
- Layer you're currently in
- Furthest layer you have explored
- Sector difficulty
Table 1
Current Layer/Furthest Explored Layer | Emerald | Azure | Purple | Amber | 0 | 0 | 0 | 0 | 0 | 0 |
---|
Emerald | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0
|
Azure | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0
|
Purple | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0
|
Amber | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0
|
Table 2
Sector Difficulty | Multiplier |
---|
Peaceful
| 1
|
Pacific/Agitated
| 1.5
|
Boiling/Thunderous
| 2
|
Wild/Typhonic
| 3
|
Every non-final boss gives a number of stabilizations derived from those two tables [value from table 1 ]*[ multiplier from table 2]
Final boss drops double of that value (if I understood that part correctly, if not, someone correct me - It says in the guide that final boss drops that value "additionally", so I guess it's 2* that value)
If "Second Chance" buff triggered, value from the previous difficulty from Table 2 is used.
Oh and official staff or mods should translate this official guides I think. It sucks to play this game and not understand even a bit of russian. I mean really... it's a disadvantage.
Edit: WTF, tables aren't displayed properly? really?
Can't be arsed fixing this. took me long enough making those tables and they looked fine in "Preview".
If some mod knows how, please fix.
It isn't the best solution, but it is shown properly
- Buuhuu