Anyways, if Cannonade reads as I thought it was supposed to, I am excited about the interactions between it and Synthesis along with Projectiles and Explosive and Secondary damage(to make the interactions even better)
Also, I really wish they would switch the location of Easy Target and Vulnerability Check...then again, perhaps I am underestimating the potential use of Easy Target. I just heard that it was recently changed and the limit of only 10% of health for double damage made it nearly worthless.
For Pvp, I wonder if the effect of Discharger is enough to make a reasonable difference in negating some magical damage? Flying Pad is great for mitigating pure physical damage for a brief time but there are so many damage sources that include magical damage that it seems like a useful rubie to choose IF it is scaled properly...