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This post has been edited 1 times, last edit by "elcasper124039" (Oct 20th 2014, 6:26pm)
the amount of money that you must put in to get lvl 13 runes is just ridiculous... yes but level 13 is not relevant only very few ppl have them we are thankful that they give us a game for free and i like to support this game i donate for chrystals no problem but that game is just not " competetive" because people who pay are stronger and onehit you .... i am fresh 60 blue geared and i get smacked the whole time in pvp every fresh blue gets killed at the beginning, keep on it and get stronger thats no fun way to farm amalgam...
- Only pvp-events on the day? now that they combinded servers with many countrys there are timezones and people are night-active and cant even do pvp at night there are many things to do which have nothing to do with pvp at all; look tkarik, traderoute, crafting, amalgamquest (alchemy), wild shore, etc
- only mass pvp ? 1on1arena or 3on3 arena balanced would be good and when i say balanced i mean it .... i think nobody likes to play 1 year like a noob and get smacked everyday until you have "ok" gear thats a problem, i already have suggested a 1vs1 arena
- upping runes by achievement not buy paying i upp my runes by gold, i get the gold from achieving various tasks in game, i never have spent one cent on this game (my runes are level
- typical "mmorpg" mistake endgame= get gear do pvp run dungeons ... they need to work on some more to do there could be minigames for funkirah race, wandering isle race,tropical atoll, housing systempersonal allod, but yes this needs improvement, colorchange system of armor and skills, a pvp map where we have constant war with "imperial and league" visit kingdom of elements or create dalie quests were the league must attack nezebegrad and get some resources and the imperial has to defend it , a "king" nomination like in archlord .. means you have one king on each site and they must get killed and protected
- new dungeons but not the typical ones... just run and kill gets boring add some puzzles or something where you must think and work with your team most people dont like to join guilds and just wanna play with there 3-5 friends and have fun in dungeons its to much work to wait and search for an raid of 30 people
- add story happenings you could just let astral monsters attack an capital city ... the "i am actually doing something" Aspect is missing gearing and working on your personal allod is not bad i think, if you read the lore its pretty funny how the island is attacked by demons etc
- the next thing is the playerbase i heard 10000 times that people quit because its pay2win and they dont want to get wrecked until they have very good gear losers quit every game where they cannot instaonehit everything on the whole server as soon as they hit maxlevel, nothing of value is lost here.... more advertisement on youtube and other sites from 20 mmo fans only 40% know what allods online is thats bad
- it just happens to often that you stay in the city and dont know what to do you did some pvp farmed 2 hours gear and now go offline and do the same again tomorrow... the excitement and fun is missing try making a reincarnation, its really funny, or make a char on the other faction to "SEE ALL THE QUESTS"
i love allods and i would love to see this game growing me too
you get so much money from the cashshop i just dont get it... why you dont improve the game... give me the production money 1 year and your team and i will make the best fucking mmo on earth sometims i think producers dont even know what players want ...
This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Oct 22nd 2014, 3:03am)
Your guild has worked all week to make your group perfect. They squeezed the last upgraders our of astral, dedicated hours and hours to raiding to get the best dragon relics and farmed Wellebell to obtain glyhps.
Then the fight starts and they get paired with a rival guild which did absolutely nothing because gear doesn't matter in pvp, as well as relics, glyphs and all the other things you have to WORK for. The rival guild has the same chances to win even though they did nothing to become better and prepare. That would be retarded. If it's something you actually have to put time into to obtain it should be allowed in PvP. If you can simply buy something from a Cash Shop without putting effort into the item it shouldn't be allowed.
How much gear, relics and glyphs you have shows how much effort you put into the game and gives you a reward. (at least on p2p). By removing this reward the need to spend time in the game would sink drastically.