LOL so i have a 3 hour window to get some wins in skirmishes... thats awesome.last 3 hours of the day, leauges usually destroy empire in bg
* If the total elapsed time is too large, it takes too long to achieve the goal.
i do this quest also, but its very boring. pvp is much more funwhy you'd do skirmishes when u can make 6-12 amal with alchemy quest in same time and without stress... i also stopped for the last 2 weeks, not even a single win even if lig raid was decent, some just have no clue how to play even if they have 55-60k gearscore...
Well maybe it's because when I see imps on battlegrounds at least 4-5 of them are from same guild and probably they use teamspeak that's why they are winning.
From my own expierience when you are even only 2 on ts it's much easier to win bgs.
Well maybe it's because when I see imps on battlegrounds at least 4-5 of them are from same guild and probably they use teamspeak that's why they are winning.
From my own expierience when you are even only 2 on ts it's much easier to win bgs.
I agree 100%. but my question was is the fun for imps to just crush in pvp. isnt the fun in a good equal battle?Well maybe it's because when I see imps on battlegrounds at least 4-5 of them are from same guild and probably they use teamspeak that's why they are winning.
From my own expierience when you are even only 2 on ts it's much easier to win bgs.
Thanks for your post, very well thought out."What makes a game fun to me is the struggle to achieve something. The harder it is to get something the more worthwhile it is to get."
I'd have to take issue with this a little. There's a limit in the work required relative to the reward, beyond which it becomes more like you are working just to work.
There are two aspects to the hardness of getting something (in the context of video games):
* How difficult a single unit of work is.
* How many single units of work are required.
There's a closely linked consideration as well, that of the total elapsed time, which is a function of the second aspect and the number of units of work that can be completed per day (say).
So: why it fails:
* If the total elapsed time is too large, it takes too long to achieve the goal.
* If the total number of single units of work is very large, unless they are freely repeatable and very short in duration, the total elapsed time will be too long.
* If a single short-duration unit of work requires a time-consuming unit of additional work (see below for an example), it might as well be counted as being long in duration.
* If a single unit of work is difficult to execute, even if it is not time-consuming, and large numbers are required, then there is a risk of burnout.
Why might I require a time-consuming unit of additional work in order to complete a single unit of work? Here I'm thinking of the current gearing-up process in Allods, where I must acquire and use an upgrading item (basic unit of work), but using that item requires a significant amount of gold and another item (amalgam) which is acquired by various time-consuming methods or by spending even more gold. Acquiring that gold requires a chunk of additional time.
Given that I have limited time available to play the game, Allods passed the "too much elapsed time" mark when 5.0 was released. In 4.X, I was able to farm upgraders from the free-merc flights, and then sell the junk to pay 60-100 gold per amalgam (in the AH) and 50-80 gold per upgrader used to activate the machine, and still have a bit of gold left over on each flight. Sure, it still took time, but I could do multiple runs per day, and have fun watching the differences in competence of different groups. I did this to crank my astral gear from new-blue all the way to barely-legendary. It took a few months, but the rate of progress was fast enough to be tangible. The 5.0 procedure was just horribly expensive by comparison, in both gold and (consequently) elapsed time.
So no, the result wasn't worth the effort.
I have a question for Imperial side, its abroad question any Imp can answer. This game is supposed to be about achieving things, ie (gear, gold, runes, glyphs etc). What makes a game fun to me is the struggle to achieve something. The harder it is to get something the more worthwhile it is to get. For league this is not a problem. But I wonder, how is this struggle for Imps? It seems to me you win +75% of the Skirmishes, collect most amal from MI, win mostly in any PVP scenario, and get all the best gear from Raid Dungeons. It seems to me like it would be boring to be an Imp. Skirmishes are zero challenge, you can walk right into Novo and kill for the most party at will. Seems like making things more even would make the game more fun in my opinion. So feel free to give me you're input on how fun it is to win all the time and get everything.
See you in WH with a bunch of low geared/terrible build lig people as you 3 cap us. BYE...
This post has been edited 1 times, last edit by "Marco" (Nov 28th 2014, 2:40pm)