This post has been edited 1 times, last edit by "Gramarye" (Feb 25th 2015, 11:34am)
Is the amount of "progression" we need to unlock the next chapter based on the Server population? If not we could have a Problem conpared to the better populated russian servers.
For Example:
The russian Server has 100 players, ours just have 50. If it would need both Servers to collect 200 progression marks it would take our server double the time to unlock the next sectors the russian needed. MB ppl would need to gear twice just to unlock it...
Is the amount of "progression" we need to unlock the next chapter based on the Server population? If not we could have a Problem conpared to the better populated russian servers.
For Example:
The russian Server has 100 players, ours just have 50. If it would need both Servers to collect 200 progression marks it would take our server double the time to unlock the next sectors the russian needed. MB ppl would need to gear twice just to unlock it...
I'm really scared that this system would make it impossible to progress on p2p since we have so few players. :c
Quoted
The system will take into account the number of people on the server. Therefore, sparsely populated and less active server is quite able to keep up on the more populated. The difference in progress between the servers will not be more than a week.
Quoted
The system will take into account the number of people on the server. Therefore, sparsely populated and less active server is quite able to keep up on the more populated. The difference in progress between the servers will not be more than a week.
source: https://allods.mail.ru/development.php?s…how=develop24_9