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Thursday, March 19th 2015, 3:15pm

  • "Diamentowy Klocek" started this thread

Posts: 136

Location: Poland

Occupation: GIS; student

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[PMB] It is our time! by Diamentowy Klocek

Hi peeps I’m called DiamentOwyNub or Paweł if you want
to know my name :D. At the moment I belong to guild Astral Riders and I’m old
Allods player with a lot experience.

My role in group is mostly as damage dealer but
sometimes I’m also a healer and in both cases summy is awesome.


I’m sharing all my c
onstructive thoughts about
class and I hope you will make a good use of them.

If you still aren’t sure about something feel free to
ask in comment or private message.


Racial abilities

Arisen - Dark Touch - Heals your summoned minion to full health.
Looks like quite useful in pvp, but actually I don't use it because it is better to use other racial abilities.
Xadaganian - Art of Reanimation - increase minions's vigor by 50% and reduces skills cooldown by 30%.
Good for extra blood and faster healing from dark vigor. You should use it as DD.
Elf - Demonic Curse - Inflicts
damage every 2seconds for 32 seconds and heals you and your minion twice more than damage dealt.

Quite pointless and definitely the worst racial ability.
Kanian - Dust to Dust - Redirect 50% of incoming damage to your minion.
I have found it as quite useful skill which might save your life, pet isn't that much worth as far as we can summon it fast.

Minions

Hellion - typical tank, same dps like lurker if you have seal of death, he is often receiving a lot of dmg.
Fiend/Cadaver - typical damage dealer, squishy as hell and useless.
Lurker - steals blood and silences the enemy, good dps with seal of death, she receive only direct dmg that means she almost don't die at all in PvE, best friend for summoner and actually only one which I am using.

Reinc skills

(PSIONIC)Telekinetic Pull - useful in pve dps spec to group enemies and use Blood Ties also it's another cc.
(MAGE) Defensive Skills - mage bariers, summoner is a bit squishy so here is our best reinc skill (skills? :D), remember tu use bariers with 100% determination.
(WARDEN) Natural Balance - good if you are on heal build.
(PALADIN) Vengeance - Extra boost for damage if someone from your team dies.
(CLERIC) Holy Shield - good protection for 5seconds but with long cooldown (I prefer mage bariers).
(MAGE) Flash - teleports 25yards ahead, more mobility is always welcome but I think that bariers are still better.

Weapon choice


1handed weapon + offhand for better resistances - good choice for PvP, but you will have to use a lot of mana potions and martyr for mana.
2handed weapon - more mana but less resistances.
I do a lot of PvP so I have only 1hand + offhand and it works perfectly (I am using a lot of mana potions though).

World mystery skills

Unstable Antitode - this is our dispel work only on diseseas (most of dispelable effects), with rubies works on everything.
Ghostly Cover - our life savior, good for counter charges, stopping combo, restoring mana and fast moving, with only 40sec cooldown It is one of summies core survival skills.

Alchemy

Always use double potion of determination for extra healing and dmg boost.
For mana : Astral potion of Huge Magical Power and Astral potion of Fast Restoration.
For extra defence use all types of balms in most cases magical armor and nature protection.

About blood

Blood is summies currency used for most spells and it is not a problem if you use phlebotomy which gives you blood every 4 seconds. Thanks to this we don't have to look on blood so often. :D



Something about stats

Offensive

Best choice is everything into determination (this stat works like proficiency but is much more efficient). Second choice for special glyphs should be brutality.
To use your full determination stat build you will have to use phlebotomy. Use it to have around 75% average determination, anything below 60% average will make these stats worst choice ever.


Defensive

PvP
  • willpower aim for 50-70
  • bloodlust aim for 0
  • tenacity aim for 15-25
  • vitality rest
PvE - DD
  • willpower aim for 0
  • bloodlust aim for 10+(gear only, you will have more because of rubies)
  • tenacity aim for 15-25
  • vitality (increase until your phlebotomy hit you for 63k - it's max dmg of it and increase average determination)

PvE - HEAL
  • willpower aim for 0
  • bloodlust aim for 0
  • tenacity aim for 15-25
  • vitality rest (increase until your phlebotomy hit you for 63k - it's max dmg of it and increase average determination)
Looking for people which want to play skyforge conctact via private message :rolleyes:

This post has been edited 3 times, last edit by "Diamentowy Klocek" (Jul 7th 2015, 12:26pm)


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Thursday, March 19th 2015, 3:16pm

  • "Diamentowy Klocek" started this thread

Posts: 136

Location: Poland

Occupation: GIS; student

  • Send private message

Builds
  • Basic dd60 Rubies 68 Talents
  • DD 65 Rubies 72 Talents




Don't forget that chain healing use a lot of mana.






leveling build guide (tested on p2p)

This is aoe build so it will be all about killing 5-10mobs at once and some one target dps later.
At start focus on getting putrefy to r2 and than on hellion than you should focus on taking volatile and dark renewal and neurotoxin now you can start easly killing mobs in packs.
Next step is taking lurker, phlebotomy r2 and other rubies boosting aoe dmg after that you will easly kill many mobs at once.
Example build:

calculator

Just a fast introduction into some skills

Neurotoxin - spam this on everyone and everything!
Life Tap - spam on DD spec or use for extra dmg in PvP spec and sometimes as healer.
Decomposition - forget about this one, you have rubies for it.
Howl of Death - ohhh did you one shot him? our best one target dmg spell.
Blood Aegis - use when you have less than 6-7 stacks of it.
Fear - name tells everything, nice cc with 21seconds cooldown.
Dark Pact - useful in getting instant determination also gives blood.
Plague of Mending - really strong heal and it's spreading!
Dark Renewal - just good healing over time.

Reanimation - strong one target healing, spam it!
Blood Shot - use to get rid of mana or to heal everything up to 100%.
Volatile Infection - spreads and kills everyone, nice aoe.
Wandering Fever - not bad dot if you have rubies, likes to one shot people in PvP.
Rise From the Dead - our second chance, you will definitely need it, also you aren't losing mana after activation anymore.
Acid Bolt - just don't use it.
Dark Vigor - extra aoe heal is always nice.
Pandemia - makes every dot to boom or just apply them...

Blood Ties - Really nice skill to deal instant aoe dmg, don't work so good as healing because most of the time people are too much spread.
Impenetrable Darkness - extra defense, take it! :D



That's all from me. Now you should go to the arena, allods, raids or skirmishes and show how much summoner is op!

Spoiler Spoiler

Looking for people which want to play skyforge conctact via private message :rolleyes:

This post has been edited 6 times, last edit by "Diamentowy Klocek" (Mar 22nd 2015, 2:39pm)


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