spectral assassin together with "depression" rubies will be really interesting against healer
also its nice there are more changes now
with the improved spectral assassin the 2nd ruby grid is also no longer problematic so much
as for seal, its nice it cant be dispelled any longer but this never was a serious problem
i rather would have an option that disposes of the need to recast seal everytime you die / every 30 min
i totally agree about the concentration stacks, they are not a boost or something they are absolutely NEEDED just to do "normal" dps![]()
This post has been edited 1 times, last edit by "Tele" (Dec 21st 2014, 6:03pm)
spectral assassin together with "depression" rubies will be really interesting against healer
also its nice there are more changes now
with the improved spectral assassin the 2nd ruby grid is also no longer problematic so much
as for seal, its nice it cant be dispelled any longer but this never was a serious problem
i rather would have an option that disposes of the need to recast seal everytime you die / every 30 min
i totally agree about the concentration stacks, they are not a boost or something they are absolutely NEEDED just to do "normal" dps![]()
I don't think you realize that assassin is useless when it is dead, it'll still die by few cleansing flames from a full healer. In order for assassin to ever become useful again, it has to be able to survive for more than a few seconds.
We will have those things only on 6.0.1, not in 6.0.0 right?? (New patch notes for the Public Test server are available here:
https://forum.allods.ru/showthread.php?t…547#post6269547
Translated Psionicist changes:
- "Master Augur" rubies now also give a 33/66/100% chance for "Seal of Health" cast by the Psionicist to not be dispelled by dispel abilities.
- In addition to current effect, "Lord of Fear" rubies also cause Spectral Assassin to reduce it's target's damage dealt, healing received and movement speed by 7/14/21%.
- Damage bonus of the "Pyromania" and "Shocking Strike" rubies has been increased by an additional 6%.
We will have those things only on 6.0.1, not in 6.0.0 right?? ()
psi is allready op in pvp, thats where it matters, and you guys complain about ruby grid? look to bards grid... thats a broken grid....
Can you name the rubies you wanted and you couldn't take because of this broken grid? None. You're the first person who says that Bards have a broken grid. As for the psi, I'm not even gonna start the rubies we waste for empty cells to reach the rubies we need. There are of course other ways to reach those rubies but they make you waste one or two more rubies which are not that important. Besides it'll be harder in 6.0 grid to have some rubies without wasting some cells again.psi is allready op in pvp, thats where it matters, and you guys complain about ruby grid? look to bards grid... thats a broken grid....
We will have those things only on 6.0.1, not in 6.0.0 right?? ()
Yea that's right, it's 6.0.1.
There's one more important thing to mention. Psionicist is going to be stronger in 6.0.0 than 6.0.1, because there's a very ugly Brutality nerf coming together with those 6.0.1 changes. It hits psionicist way harder than other classes.