Master of Aspects
Depeding on our role we will take r1/r2/r3
Master of Aspects on the talent tree.The activated Aspect buff will determine our role and how we generate our
fanaticism stacks (fanaticism is being used for instant cast heal or damaging spells).
Caster healer(ranged dps)
The first rank is
Aspect of Light, needed for a
caster healer(ranged dps).As a caster healer we will
use a shield since we loose no dps,(except if we run out of mana,
mana pots will be needed there a lot) but
gain survivability, magical dmg we do only and that comes from wand.Chosing caster healer for second spec is also good for
practical reasons: you share gear with full-heal spec so you wont need to upgrade a 2 handed weapon unlike if you spec melee and Nobility Relics are also used by both caster and fullhealer.Most importantly being ranged as dps is only a good thing: you can avoid bosses melee hits in astral or you can get in a big enough range in pvp where
fewer opponents can reach you.
Basics for ranged dps:
Aspect of Light will increase damage of light we do by 10%(this is not shown in our version).
Most importantly it gives casting interruption immunity and the chance to generate fanaticism by using Holy Blast/Celestial blast spammable skills on the target.The gained fanaticism effect will be used on single target holy damage skill(
Particle of Light) or on up to 5 target aoe skill(
Chain of Light)but also can be used for Holy Healing spell(1min cooldown in this aspect).
Now that
Thunderer rubies give fanaticism our DPS has improved. Combined with
Blessed Resolution rubies we can reduce cooldown of
Heavenly Smite with each
Celestial/
Holy Blast cast and further gain fanaticism this way since Heavenly Smite is being used more frequently.
Few builds:
Caster PVE DPS:
Simple built, for astral and PVE raids.Rubies for increased dmg on mana users can be taken but i didnt feel to drop Vitality rubies.
As for DPS rotation I dont think a lot of explanation needed except now with 6.0 we can use Heavenly Smite to gain more fanaticism for PoL/CoL.
For stats:
Keep
proficiency same as brutality unless the boss is only hard under 50%, then brutality should be used more.If the whole raid/party takes dmg in the whole fight then determination should be used, this is above an average of 65% determination level to be worth it.
Our determination rubies will be useful most of the fights.
For defensive stats:-Willpower not used ,it takes too many points to be effective too
-
Tenacity around 15 and above for current sectors to prevent or delay wound complexity and not put more pressure on healers, stat will be
useless in PVE raids like Eclipse and Ferris.
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Bloodlust can be useful too, especially in PVE raid where we dont need the stats above so we can get this stat as side stat easily
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Vitality should be highest, will allow us to take bigger hits without dieing from 1-2
Raid PVP DPS:
Explanations: Particle of Light rubies i didnt take since can aoe most of the time, Chain of Light can even get more focused dmg on main target if theres one other target near enough(chain will hit main target more than once).Particle of Light in some cases even worse since it takes time to reach target and thats not a good thing when you want to catch someone with low hp, they might get healed in that time.I still took Particle of Light for slow effect and for picking a single target.Blaze of Faith rubies I also skipped there, cleasing flame will consume too much mana to put on many targets.Later as we upgrade weapon we can take those rubies maybe for more focused damage.
Range rubies of course are taken, this will actually allow so long distance to dps from it helps survival since less classes will reach you from 55 yards.Burst will happen mostly aoe, precast Heavenly Smite to deliver dmg as fast as possible, as much as possible. Smite will be best to use after releasing 3 Chains of Light then after its use we receive 3 more Fanaticism to Chain of Light the knocked down targets(they get kd from Smite).
This is a built I use in aod, since its start of the season I had to take the mana rubies at least until we get new weapons(no mana, need retreat=less effectiveness)
For stats:
Proficiency I like to keep above brutality as targets are being healed.Determination can be a good one, but since we take range rubies we should be far to avoid damage(but if you know you will need to get close in the fights anyway then this stat better than the rest since we take more dmg)
For defensive stats: -40
Willpower and above
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Bloodlust can be useful if we are running Aura of Potency and we do a lot of AoE what should get us healed a bit
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Tenacity will depend on the opponents, will need it higher if we are facing a bigger guild with Anger rubies taken in dominion raid(can be above 20)
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Vitality higher to not get 1 shotted