RUBIES
Stat rubies:
Mental Fortress, Master Augur, Unending Knowledge, Mind Bender, Enthusiasm, Analyst.
These are a must have in all build, they are easy to reach and is a nice boost
to our stat.
Psychic Shock grid:

Mind Fire: increases cd of the next three abilities used by target up to 20s ( ct: istant / cd: 1m). Really good for pvp.

Irrational Fear: Damage received by the enemy increases by 50/100 % for 15 seconds, or until total damage, equal to 10% of target's health, is dealt (ct: istant / cd: 10/5 m). Useful in PVE to get down some bosses, just use it on 25% of their life to trait benefit from brutality of all party.

Insight: Concentration for 5s reduces the cd duration, of Psychic Shock and Astral Venom and reduces the casting time of Pyrokinesis and Pyrolysis by 50%.

Sharp Incursion: Will Suppression immobilizes the opponent for 2s. Another good stun of our that is really annoying in pvp.

Master of Illusion: 50% of your damage is redirected to twin and it take 100% of that damage. We need that twin is alive in pvp, so I think that is useless.

Egoism: it boosts Astral Body and Mental Cleansing by 30%. Good for pvp.

Mental Crisis: it boosts Erase Memory and Mental Explosion by 15%. Not bad if you have enough ruby.
Step over Madness: increases Astral damage by 9%.

Tenacious Mind: Choke deals 15% more and increases range by 15y.
Rejection: armor +15%

Aura of Astral Power: 15% more damage but 50% less heal

Gravikinesis: Stun and range of mp is increased by 30%. Really good for pvp.

Shattered Nerves: Psychic Shock and Astral Venom
abilities apply a Shattered Nerves effect on a target which stacks up to 5 times and increases damage from the next application of Pain Transfer or Destabilization spell by XX per stack.

Telekinesis: increases range of tk by 30% and make it deal XX astral damage.

Shocking Strike: increases damage of PsyShock and Astral Venom by 12%
Mental Link grid:

Superficial Trance: restores all mana in 5s (ct: 5s / cd: 5m). You will take 100% damage under casting so use it out of combat or after Astral Body.

Easy Reach: Decreases mana cost of your Mental Link, Will Suppression and Telekinetic Pull spells by 50%. Increases range of your
Mental Link, Will Suppression, Erase Memory, Mental Explosion and Telekinetic Pull spells by 10 yards.

Pyromania: increases damage Pryroliysis by 21%.

Detachment: Concentration spell applies 3 stack instead of 2.

Pyrophrenia: Your Pyrokinesis and Pyrolysis abilities grant you a Pyrophrenia effect that lasts 20 seconds, stacks up to 2 times and decreases cast time of Pyrokinesis and Pyrolysis by 0.1 second per stack.

Tricky Mind: Knockdowns and stunning effects with a 33/66/100% chance will ignore target's Willpower if the target is under the Will Suppression effect. All damage to targets under Will Suppression is reduced by 30%. A must for all pvp builds.

Experienced Manipulator: decreases the cd of mp and tk by 30%.

Chronokinesis: decreases the cd of Temporal Acceleration by 45%.

Extrasensory Gift: decreases the ct fo Mental Link by 50%.

Cruel Master: Increases duration of the Mental Link control effects by 20%. Increases damage of your Will Suppression spell by 20%.

Tranquillity: decreases cd of Concentration by 33%

Lord of Fear: Assassin deals 30% more damage. This skill will makes our assassin a wonderful asshole in 6.0.1 .

Triumph of Reason: increases physical and fire damage by 21%.

Anger Management: Increases the critical strike chance of your Choke, Mental Pulse, Erase Memory and Mental Explosion spells by 5% of your current critical strike chance.

Outsmarted: Your successful hits with the Choke spell apply an Outsmarted effect on the target which lasts 15 seconds, stacks up to 5 times and increases the damage from the next Psychic Shock, Pyrokinesis Pyrolysis or Astral Venom by XX per stack.
Pain Transfer grid:

Exodus: teleports you and your group to a safe place (ct: 10s / cd: 10m).

Telepathic Gift: restores 50% mana to a party member (ct: 1.5s / cd: 5m). Healers will appreciate that

.

Depression: Reduces target's incoming healing by 50% for 18s (ct: istant / cd: 45s). This in combo with Mind Fire will make really hard the life of opponents healers and summy in pvp.

Loop of Time: sends you back in time 10 seconds, restoring you health, mana and position ho their former state ad dispelling all negative effects applied within the last 10s. This is our life saver in almost situations.

Moral Trauma: Your Pain Transfer and Destabilization abilities apply the Moral Trauma effect on a target which inflicts XX damage
every second for 6 seconds. Only high gs ppl have benefit from these.

Stinging Blades: decreases ct and mana cost of WoB by 30%.

Solid Grasp: decreases cd of choke by 3s and the slowdown effect to 80%.

Astral Curse: mp and tk will apply an effect that deals XX Astral damage at the next successful astral attack on the target. Really nice extra damage in pvp.

Fighting Foresight: incoming critical damage are reduced by 15%. Good for pvp.

Optimization: when a Temporal Acceleration effect is active, all affected abilities cost 50% less mana.

Clarity of Thought: increases critical strike chance of Astral Venom, Pyrolysis and WoB by 12%.

Calculating Mind: increases critical strike chance of Destabilization by 15%.

Mental Reign: increases damage of Destabilization by 15%.