Grid
First grid is not very usefull for a range warden, so concentrate on second and third grids.
Important abilities:
First grid:
Bestial synergy: give a bonus of luck at 25%. Very usefull in particular in PVP.
Enhanced Reflexes: give a bonus to dodge incoming damage. This ability is usefull in PVP.
Second grid:
Vital source: Wardens have not a lot of life, so take this ability which will permit you to survie in Allods' world.
Force of Nature: icrease by 3%/6%/9% your proficiency which is the most important offensive stat.
Lihtning Master: give a bonus to damage inflicted by Lightning Strike and Flash Lightining. Very usefull in particular for the amount of bonus: 6%/13%/19%.
Third grid:
Shred: Very important ability! It is the last ability to use in the combo chain. It gives a lot of damage Which are doubled if the target is under pain shock. In this last case an half damage are phisical the other half are natural!
Combat sense: it increase pet's ability's damage, so it' very importanat.
Master of Nature: good to restore energy of your pet during combat. It can save you.
Severe Wounds: increase the duration of Open Wound. Very usefull!
Battle Training: essential ability which dicrease the cooldown of pet's ability including Shred (12 sec --> 8 sec).
Restoration: essential ability which decrease the time your pet is in ghost form.
Bulwark: a defensive ability which can save you when your health is low.
The combo chain is:
Lightning strake/Flash lightning untill casting of off balance effect --> Maul/Grab (Open Wound) --> Vortex (Pain Shock) --> Shred
At the end Warden is a very good class which can give you an experience of game very fun.