you can hold your ground in pvp and you are one of the best dps classes so what else could you want?
The Order of Skills is Important cause of the Different effects they apply.
Flash Lightning will apply the
Out of balance effect which allows us to apply
Open Wounds with the use of
Grab. Following this we apply the
Painshock effect with
Vortex and last but not least we trigger the
Painshock effekt with
Shred! and BAM. You will use this rotation over and over again as a warden if you want to do decent dps.
2. Statpoints
Proficiency is the lowest but also the most stably Statpoint it will increase you Damage/Healing for a set amount and it doesnt matter which condition you or your enemy is in.
Brutality is the 2 best/worst Statpoint it depents on the remaining enemy lifepoints, the lower the life of your enemy/ally the more Damage/Healing you will do.
Determination is defenetly the best Statpoint (its double as strong as proficiency) but it also has the hardest criteria to be usefull. With this Statpoint you will do more damage when you recieve damage yourself, so its a bless for tanks but to us as a dps its harder to use (but not impossible cause you WILL get damage on astral islands in raid etc.)
Anger is a stat where you apply wounds on a target after you dealt a certain amount of damage so its only "useful" in pvp. But i really recomment not taking it in pve and even in pvp i also never used it cause pvp is pretty fast based and you rarely see wounds on a target.
Vitality Increases your Lifepoints and more life = you will live longer so you want all possible statpoints which you dont need in other ones in this one.
Bloodlust will heal you for a part of the damage/heal you are doing, but the amount is really small and you shouldnt forget half of you damage comes from your pet so i dont recomment using it as a warden.
Willpower is a statpoint which makes you immune against controleffects when you were under controlleffects for a certain time or recieve a certain amount of damage under controlleffects.(a controlleffect is a state where you are unable to perform skills cause of blind,knockdown,stunn,fear etc.)i dont recomment taking much of this in pve.
Tenacity is a very important statpoint it increases the amount of damage you have to take to get wounds (when you have wounds you heal will have problems keeping you alive) the harder the things you do the more you need of this cause if you dont take it and you heal is keeping you alive until you get wounds(so he does his job good
) then its practically a slap in his face if you dont have any tenacity
PvE stats:
ofc this can depents on situation and grp but in general you can go with this
Proficiency 50% of your statpoints
Brutality 50% of your statpoints
no Anger or Determination
no Bloodlust or Willpower
Tenacity at least 20 Points(not %)
Vitality every point you didnt spend into Tencity you want in Vitality
PvP stats:
this is a bit harder cause every fight can be diffrent but in general i like it like this
Proficiency 50% of your statpoints
Brutality 20% of your statpoints
no Anger
Determination 30% of your statpoints
no Bloodlust
Willpower well i run nearly 48 points which make me immune after 6 secounds but i posses a conclave (cs item which gives me 21 additional defensive points) so try to get at least to 7 or 8 secounds until you get immune
Tenacity at least 30-40 Points(not %)
Vitality every point you didnt spend into Tencity or Willpower you want in Vitality
3. PvE Dps build
This is my Astral Build as you can see it has everything you can possibly need in PvE (except dispel) you have cc (long time lethargie, short time boar blow/rip up and slow natures grip) you also have nearly the maxed dps and a good amount of healing and last but not least some defensive rubees cuz if you die you are useless.
72 Talents 65 Rubees
But well this PMB is directet mainly at new players and i highly doubt a new player will have all world mysteries and cashshop rubees and talents so here is another build which every new player should be able to use:
68 Talents 56 Rubees
as you can see i ditched some luxury rubees but nothing really important
now i wont start explaining every single rubee cuz i expect ppl to read the discription themself
but some ppl may have problems with some decisions i did in my build so here some words to it
Why Ferocity (+15% physical damage) and not Energyregg (every 8 sec 1,2% mana regg)?
Well for mana you can always throw mana pots and as long as you dont heal and dps at the same time you mana wont run out so i prefer more damage for me and my grp, also its pretty common to have a dps scout in your grp nowdays and they mostly run energyregg themself (and their regg is better for energyclasses)
Why Boars Blow and Rip Up?
To interrups channeling of some bosses and elite mobs (for example the icy elements in dragonbay northwest they do an aoe choke which can kill ppl but if you interrupt them it does nothing)
Why Deff rubees?
Well if you are dead you cant dps or heal anymore so you become useless and thats not what you want
The PvP specc is under the comments a few posts ahead