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Die Antwoord

Fortgeschrittener

  • »Die Antwoord« ist der Autor dieses Themas

Beiträge: 215

Wohnort: In your head...

Beruf: Beating players with a piss soaked sandal..

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Engineer Idea's

I think that the Engineers fire shot should have a 5s over time burn effect and make it look like when your set the trees on fire in KoE as well as Acid having a 5s overtime effect and lighting shot should have an aoe spark effect.. I think they should have a spell like psys for like a shield for 10s. :thumbsup:
Smugglers Paradise

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Zitat


Engineer Idea's


I think that the Engineers fire shot should have a 5s over time burn effect and make it look like when your set the trees on fire in KoE as well as Acid having a 5s overtime effect and lighting shot should have an aoe spark effect..




Combat mode have :
+dmg for acid shot
+dmg for astral shot + aoe dmg 7y

Just start use combat mod in pve/pvp ^^ and use Burst of mana after you shot 3-4 times acid or astral shot this give you fire dmg for 10s




Zitat


I think they should have a spell like psys for like a shield for 10s. :thumbsup:



Combat mod rank 3 have 11s (40% absorb with rubins 52%) and with rubins you have 1m5s cd

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Xrade19« (wcf.global.shortTimeFormatLocalized)


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Die Antwoord

Fortgeschrittener

  • »Die Antwoord« ist der Autor dieses Themas

Beiträge: 215

Wohnort: In your head...

Beruf: Beating players with a piss soaked sandal..

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combat mode does not last that long and you cant move why using it so not worth getting for pve since you need to move alot.
Smugglers Paradise

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TheRampage

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Beiträge: 104

Wohnort: Bosnia and Herzegovina

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I think engineer's attacking spells are completly fine :D That periodic dmg would be a little bit too much compared to other classes, even without that engi is rlly great dps class :D
But i would love to see some different "gun" skin or something . And imagine pad + some kind of shield, like holy shield :D 2 in 1, that would be much better for engi :P

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or increase combat mode 11s->25-35s (and 40% absorb -> 60-70%)

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and where does this help? in pve every nearly boss oder buff requieres moving so you have to cancel it or get killed^^ even more in pvp a gunner is not really that tanky and when a pally stands before you do you think you can sirvive 35 sek? :D

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TheRampage

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Beiträge: 104

Wohnort: Bosnia and Herzegovina

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and where does this help? in pve every nearly boss oder buff requieres moving so you have to cancel it or get killed^^ even more in pvp a gunner is not really that tanky and when a pally stands before you do you think you can sirvive 35 sek? :D
Combat mode is rlly useful vs every class, cuz of knockdown + with fire shot in combat mode u pushing back your target, that mean u will not take even 10 % of my combat mode barrier with warr or paladin(phys), In pve isnt that useful.

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in PvP the combat mode gets pretty useless if ur geting attacked by more than one enemy but in pve its shit for every aspect

like the idea of getting perma combatmode (1 min duration / 1 min cd) but loosing the barrier ... for sniping in bg or aod

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Gramarye« (wcf.global.shortTimeFormatLocalized)


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moment what combat mode useful against melees?^^ i mean its a while since i played my gunner but isnt it just a little knockback for a few yards?^^ pally can easily charge at you and hit you for 1 mill so i dont really see how the little cannon will help you^^ also if multible enemys attack you the barrier is gone in 1 or 2 sek and then your a sitting duck O.o

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TheRampage

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Beiträge: 104

Wohnort: Bosnia and Herzegovina

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Ok, that is all mybe on f2p, but on p2p no1 hit me that hard yet :D :D

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engineer dps is fine, a lot of engineer pvp rubies are a gimmick or underpowered, just needs a little fine tuning from stupid mechaincs.

being able to get stunned in combat mode, or while in hover pad is a retarded mechanic. especially seeing how much more powerful psi shield and healer bubble is. i do know we receive a damage reduction in 6.1, so ill see how much better it is.


id like them to buff dither build, its pretty much worthless spec

healing station needs buff, another worthless underpowered gimmick on engineer

6 rubies and 6 talent points to get the most out of our defribilation stun is aslo stupid, but its better then last patch when engineer was just released.

hover pad push mechanic ruby needs a buff, burst of mana needs a larger range

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I think engineer's attacking spells are completly fine :D That periodic dmg would be a little bit too much compared to other classes, even without that engi is rlly great dps class :D
But i would love to see some different "gun" skin or something . And imagine pad + some kind of shield, like holy shield :D 2 in 1, that would be much better for engi :P


yup yup yup yup. holy weapon skins are worthless on engineer, instead of skining our penci dik dagger, skin our gun instead

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Beiträge: 868

Wohnort: France

Beruf: DPSSSSSS!!^^

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"yup yup yup yup. holy weapon skins are worthless on engineer, instead of skining our penci dik dagger, skin our gun instead"
==> with 6.1 holy weapons will modify the skin of the gun as we can see in many russian videos ;) but not the bards' "banjo" that's a shame

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"yup yup yup yup. holy weapon skins are worthless on engineer, instead of skining our penci dik dagger, skin our gun instead"
==> with 6.1 holy weapons will modify the skin of the gun as we can see in many russian videos ;) but not the bards' "banjo" that's a shame


wow bro, thanks for the info, i didnt no this

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and where does this help? in pve every nearly boss oder buff requieres moving so you have to cancel it or get killed^^ even more in pvp a gunner is not really that tanky and when a pally stands before you do you think you can sirvive 35 sek? :D


in combatmode you can pretty good keep an opponent away from you, so if you see the paladin charge and use "hoverpad" to "break" it you can profit from pushing him away after that :)


i would also like perma-combatmode somehow, its sad it only lasts so short with a large cd now :(

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