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Engineer Idea's
I think that the Engineers fire shot should have a 5s over time burn effect and make it look like when your set the trees on fire in KoE as well as Acid having a 5s overtime effect and lighting shot should have an aoe spark effect..
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I think they should have a spell like psys for like a shield for 10s.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Xrade19« (wcf.global.shortTimeFormatLocalized)
Combat mode is rlly useful vs every class, cuz of knockdown + with fire shot in combat mode u pushing back your target, that mean u will not take even 10 % of my combat mode barrier with warr or paladin(phys), In pve isnt that useful.and where does this help? in pve every nearly boss oder buff requieres moving so you have to cancel it or get killed even more in pvp a gunner is not really that tanky and when a pally stands before you do you think you can sirvive 35 sek?
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Gramarye« (wcf.global.shortTimeFormatLocalized)
I think engineer's attacking spells are completly fine That periodic dmg would be a little bit too much compared to other classes, even without that engi is rlly great dps class
But i would love to see some different "gun" skin or something . And imagine pad + some kind of shield, like holy shield 2 in 1, that would be much better for engi
"yup yup yup yup. holy weapon skins are worthless on engineer, instead of skining our penci dik dagger, skin our gun instead"
==> with 6.1 holy weapons will modify the skin of the gun as we can see in many russian videos but not the bards' "banjo" that's a shame
and where does this help? in pve every nearly boss oder buff requieres moving so you have to cancel it or get killed even more in pvp a gunner is not really that tanky and when a pally stands before you do you think you can sirvive 35 sek?