casterheal and meleeheal are manaintense
you will have to reg mana all few mobs
this build will save mana due to the damage coming from dots
i would rather make a healing healer which is not a complete fullheal and has maxed out the attacks cleansing flame and chain of light... then always pull 2 to 4 mobs simultanously with cleansing flame and kill them with chain of light (one you have fanaticism-stacks)
the biggest advantage is with that you wont be dependent on anyone and can solo everything with ease
if you lose HP heal yourself with HOT (perpetual healing); holy healing is for the big HP losses or for fast healing
"divine prayer" is the emergency-heal
do not skill the "basic heal", its not worth (devoted plea)
this is what i used for leveling.... its a viable healer for many endgame-activities too, but again, its NOT a fullheal spec
here is a BASIC setup which is the core for the build
http://eu.allodswiki.ru/calc/#!3!113..3.…/A!cembvc/SKVKX
maybe you want to take the circle of healing in 1st grid too for groupheal but if you play solo its almost useless
How many skill points used? Cleansing Flame R3 and Providence 0? Something has to be wrong here... you HAVE to get some talents to Providence, r3 preferd but r2 will be better than r3 Cleansing.
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