Hi!
I didn't came here for a while mostly because "I lost it" for this game. It became something i can't describe... But, even so, sometimes i get the will to come and see what else is new only to confirm my thoughts -> nothing good.
I won't say more about what's good in F2P or P2P. That ship is sailed.
This game, recent patches, only brings more content to help people play alone because they continuously destroying the fun of the game and made the population so ridiculous on a game with this potentially... It's sad to see that bad management doesn't sent people to jail... Even the Skyfordge trailer have TEP on its images for god sake...
Not that i matter for anything, on which concerns Allods Online but i am (was) an active player of this game and players are those that gives you money so, the ones that get the full right to complain.
The population on both servers (not to mention P2P... god...) it's simply ridiculous. Only this shows how this game turned out...
So, i picked the suggestion section to give what i think could help this.
1º MARKETING (MANDATORY)
a) Ok, the first step was done. Allods entered to STEAM Greenlight voting system and got approval. But was months ago.... When it will be available? Any news or you just dropped this to keep players "happy" with the " ya move".
b) It is, to say the least, the biggest lazy, unprofessional, lack of good sense, etc, to have a link for subscription and present people with prices and not what subscription is and differences are between the two ways. The only difference was made by players and is, 100% discussable since it's based on opinions (YES OPINIONS not facts as some tent to prove). Even mine!
c) The MMOPRG, MMOBOMB, etc, have this game on their list. Mostly because they discovered it and not because they was contacted to make reviews about the game. And the one they have, guess what?, yes, it's so old it makes me cry: "http://www.mmorpg.com/gamelist.cfm/game/414/Allods-Online.html".
2º GEARING SYSTEM
This model is completely Korean style... grind, grind and... more grind. It takes a 24/7 work to make a reasonable character. Not to mention keep up or catch more geared players.
a) Change this to something like: same model to rare/epic gear (greenies should be crafted
(with items described in point B) and not bought in NPCs...), legend gear in astral (ohh good old days

) and myths to RAIDS. Draconic could be crafted since they add just stamina and temporary stats on skills use.
b) Glyphs could be done by bringing heroics back for glyphs. This would bring players to play together and not only by the standalone mode, you've so well created. The final boss would drop them and then we use them. For legend glyphs, drops regents in bosses in astral, for myth glyphs drops regents in RAIDS.
3º SHIPS
a) This game doesn't offer that many stuff different from other games. Ships makes the difference and still, you continue to have them as a "little accessory" only for Amalgam in AS... Ships parts could be done by crafting, RAIDS could give the best items, and Guilds could have their own ports to have their ships.
4ª Dominion
b) Dominion is based on EU time-zone. It's a shame to have this. The times are simply no good for NA players and there is no opportunity to have them, and EU players, fighting for anything. The schedule MUST BE CHANGED and create more fights between guilds not only at EU dinner time. Even for EU players it's sometimes hard. Why at Saturdays, when people (those with real life) schedule dinners, go out, etc, and not scheduling Dominion for Sunday? Or why not having 2 or 3 times in the day for these events?
4º QUESTING
a) Increase the experience gained in lower areas (till Gipat). Faming experince is just from the centuries long ago...
b) Make other repeatable quests for amalgam with ships that can be done like:
1- Same thing: AS, alchemy
2- Make available Realgar on Melting Isle. Once a week, players can go there get a max of 20 Realgar only for upgrades till epic described on GEARING SYSTEM (will discuss this in next point)
3- Quests available for amalgam on private allod.
5ª GUILDS
a) Less time or, change the requirements, to build a private allod. 320 meteorites now it's just the same politics about Korean grind, grind, grind...
b) As described before, create a Guild Housing system for ships. The biggest (in level) the guild, the more benefits. Less costly the repairs, less costly the building/upgrading and Private Allod goblins earned here by quests only available in ports.
c) Remove Realgar from guild PVP stuff. Instead, guild members earn cheaper stuff, discounts on ships or even faster ways to get to Guild Housing System that differs from lower guilds (more piers, better workers, cheap food for stats, etc... USE YOUR IMAGINATION...)
6º SERVERS
MERGE THEM!!!
How:
a) F2P players, would have their money invested converted into months. So, those players with characters with 6000 dollars or more, would play freely for their lives

Yes, if they want to be best just because they have money, with money they have invested, they would enjoy, just, the benefits of subscriber against free players. This wouldn't be a problem since F2P is only based with players with 10+ runes and all of them buy the same stuff so... It would be, exactly, equal to what they have now but, with more players.
b) Free players could only:
a) Have 2 Characters
b) no access to Reincarnations
c) no access to Path of Great
d) cant create guilds and no access to Guild Housing.
Well... these were a few points that would bring this game back to life that i see fit. Even if they would be approved, knowing this game, in 2 years i would come to see how they were... lol.
Or tell me the price to buy the rights and code of this game and ill get this done!