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Also making the currency exchange thing around 40 gold will make things WAY more possible and accessible
Mhmm, it was really cheap before so who says it can't happen again if they make it happen?-they wont do it
-even i they do it, the enormous amount of gold that is in the economy would just make it rise to the current 270/cristal in the next few days and the richest would get richer thaux to this inflation, what would in the end increase the price of the BC even higher than it is now.....
Mhmm, it was really cheap before so who says it can't happen again if they make it happen?
1. I think the letters were meant for Sub server players as they don't have Item Shop.Anyways suggestion for next time (if they read and consider... hopefully), either don't misinform the players and specifically say you can only get them from the boutique OR allow us to get the ancient compasses through dailies, repeatables, skirmishes, etc. Also a decent amount of them would be nice considering your fourth try requires eight of them. A lot of people aren't Bill Gates lmao. Oh and... the currency exchange from gold to crystals is extremely high... At least make it like 40 gold per crystal then that would be pretty damn fair y'know?
That isn't Pay for Convenience at all... that is don't have to pay anything - ever. Allods can't exist unless people PAY for it to exist. Servers aren't free, forums aren't free, staff isn't free = Item Shop can't be free. If you change in-game gold into crystals without ever spending a dime to the game, it is never a win for Allods makers and would close the game down.Also making the currency exchange thing around 40 gold will make things WAY more possible and accessible for newer players making it pretty much "Pay for Convenience" instead of "Pay to Win" therefore bringing back more players... Hopefully this happens for 7.0 and before the steam release. It's really simple and an easy thing to do and for those who wish to pay will pay... everybody wins in this situation?
I think the letters were meant for Sub server players as they don't have Item Shop.
there's no point dwelling in utopian fantasy.
Quoted from "Gwiniel"
there's no point dwelling in utopian fantasy.
I strongly disagree with this. I think it's the WHOLE POINT of online games.
That isn't Pay for Convenience at all... that is don't have to pay anything - ever. Allods can't exist unless people PAY for it to exist. Servers aren't free, forums aren't free, staff isn't free = Item Shop can't be free. If you change in-game gold into crystals without ever spending a dime to the game, it is never a win for Allods makers and would close the game downStill, you can play the game for free but don't start complaining when the niceties you would want aren't. That's a fantasy world so all people thinking that way needs to wake up to reality. If you can't afford due whatever reason, you should either be contempt of what you have, move to Sub server or quit the game and do something else with your life.I know this all sounded harsh, but it's reality and there's no point dwelling in utopian fantasy.
- cause this game is an mmo and mmo's are the type of games that reward you the most for your time investment
And i really don't get why amlost 100% of the people of my age prefer partying, smoking/drunking (don't even understand where is the fun in doing this?) while they could just play an mmo to get the same result without damaging their bodies...
I know this all sounded harsh, but it's reality and there's no point dwelling in utopian fantasy.
The game for one is definitely Pay for Convenience (Free to Play) and not Pay to Win (It can only be one or the other and we both know the answer to this... let's face it) considering you CAN get everything for FREE (Even though you have to grind). That's the main thing I wanted to point out.
P.S. Allods Online Player, I know of the guide and used it to my advantage and I understand what you're saying, and I agree but you gotta admit making the game more accessible is a good thing .
This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Dec 27th 2015, 6:02pm)
Ah, yes... Looks like I could have phrased it much better as it indeed led to misunderstanding. The utopian fantasy had nothing to do with games and virtual reality fun as activity... I meant that a person dwells in a distorted/false illusion both in real life and in virtual (games etc) thinking everything is completely (100%) free.Gwiniel, with "utopian fantasy" did you mean getting all items without effort while having a balanced game completely for free? if yes, i think you were misunderstood here and i agree with you
and its not a bad thing way to state things clearly at all
I feel lonely irl as no one understand my passion for this game
This post has been edited 2 times, last edit by "Gwiniel" (Dec 28th 2015, 11:01am)
ofc making it more accessible is a good thing
actually, they do it in a proper way at all anyway... many things that helped in this process were
introducing marks of fate
mercenaries
automove
marked objectives (T button)
removal of portal-quests
giving the option to catch up in gear to full orange level 66 with your own playtime as the only limit
giving classes like sorcerer and scout the option to properly selfheal them due to bloodluststat
removal of the old hard to understand statsystem
this and many more actions like that helped to make the game in general (+ catching up) more easy for rookies while not taking away the existing advantages from veteran players! a hard thing but they made it
since they keep adding items to the boutique which gives significant advantage to those who pay.
because i like the idea of conservating the values i have earned with my playtime in this gameI don't understand why veteran or paying players should have significant advantage over others to begin with. Do you hate any sort of competition so much?
wrong game! allods is NOT a stateless game where progress mean nothingThe only thing that veterans should have as an advantage is skill and knowledge of the game mechanics.
This post has been edited 2 times, last edit by "ALLODS-ONLINE-PLAYER" (Dec 28th 2015, 9:20pm)
wrong game! allods is NOT a stateless game where progress mean nothing
thankfully!
if you search for that kind of game you are better off with shootergames like counterstrike or w/e, there skill & knowledge is the only thing seperating rookies from veterans
however they become boring as fast as they are able to master
im pretty sure if i had completely everything here and nothing left to go for in allods it would decrease my gametime DRASTICALLY, like do one allod / day (replicator), do some pvp and then...? done... play something else or w/e
(this is on of my personal reasons why i would not be happy on p2p server, not enough to go for there)
but as it is, i have a lot to do... regular customers, all imagineable ways of gaining gold, gearing, wild shore... look forward to next runelevel... save gold for assault armor, sell things, think about which item is the best to go for next,.... and as a reward additionally become superior to the majority of players
for me progress is in first line (or course, beside enjoying the game) to improve the permanent characteristics of the avatar (items from shop) which excludes gear since it, as we all know, loses its worth once the next levelpatch comesThe other side of the coin is that you've never been able to actually compete in Allods, despite how long you've been playing. You never really did progress, proper gearing, or any good in PvP from what I know.
From where I stand there seems to be two kind of people who enjoy the F2P model of Allods. Those who prefer using money to achieve significant advantage over others and those who enjoy the permanent (or at least VERY long) state of mediocrity. Rest assured the majority of gamers don't enjoy that kind of thing - which is why F2P is constantly bleeding players.
If require a long term goal to play, that could be amazing looking costumes, mounts, achievements, pets, something for your personal allod and whatnot. It does not have to be pay to win.
This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Dec 29th 2015, 1:22am)
while in level 51 patch i saved the gold from gearing (stopped with blue/purple astralgear from directdrops)
in level 55 patch i geared up to orange due to the easyness (free mercs!) while staying at bluee / purple glyphs (no free mercs!)
in patch 60 i went to teal/orange gear with max glyphs after a little delay (i needed some time to learn you could exchange astralkeys for loot, never did 1 astralallod this time!!)
for me progress is in first line (or course, beside enjoying the game) to improve the permanent characteristics of the avatar (items from shop) which excludes gear since it, as we all know, loses its worth once the next levelpatch comes
this makes gear somehow similar to the timed items (spec of light, weaponskin, coremorpher, etc)
as for my chars:
while in level 51 patch i saved the gold from gearing (stopped with blue/purple astralgear from directdrops)
in level 55 patch i geared up to orange due to the easyness (free mercs!) while staying at bluee / purple glyphs (no free mercs!)
in patch 60 i went to teal/orange gear with max glyphs after a little delay (i needed some time to learn you could exchange astralkeys for loot, never did 1 astralallod this time!!)
i never wasted gold on replicator, elixiers, curse removal or anything else - this made my gearing a bit slower thogh a LOT cheaper; this way i always had enough gold for new items from shop of curiosities!
i wont get all gear to 66 due to limitations a singleplayers faces, but still, im totally happy with what i have
whether this is mediocrity or not i leave the judgement to you, but personally i see more players which are inferior to me than otherwise which means im below average
longtermgoals which do not improve my avateras strenght do not satisfy me
and as there is the option to get everything without $ it cant be called pay to win
my only "payment" is the time i spend on this game, so i do "playtowin"
(i have seen games where the free players had no chance at all to get certain items as they are locked behind a paywall; these items however were similar to the runes in allods. free players had never a chance to get them, no matter what they do. THIS is paytowin! )
so your conclusion is: beside those who like to use $ on virtual goods the free to play model also seems to be liked by patient players
this is true, but there is one more group: the casualplayers or the non-pvpers! they play pve all the time maybe and/or do not have any intentions to be in a higher position at all
these players are not touched at all by the large gap between veterans / donators, they maybe only be happy if a well runed player joins their pve group
these players also like the free to play model, its free and still pleasent for them as they never ever "suffer" from the superiority of other players
My point of view for comparison below. Long post.so your conclusion is: beside those who like to use $ on virtual goods the free to play model also seems to be liked by patient players
this is true, but there is one more group: the casualplayers or the non-pvpers! they play pve all the time maybe and/or do not have any intentions to be in a higher position at all these players are not touched at all by the large gap between veterans / donators, they maybe only be happy if a well runed player joins their pve group these players also like the free to play model, its free and still pleasent for them as they never ever "suffer" from the superiority of other players
They have never even experienced what it was like in 2010! No mounts, no automove, no loot pets, no extra stat points/rubies/earrings, way much harder crafting abilities without extra profession possibilities unless you gained 25000 reputation by doing daily profession quest giving 500 rep per day, frustrating quests to obtain bigger bank and bag such as Wandering Alchemist (I spend about 2 months every other day in over 5 hours lasting parties/raids chasing the alchemist within Lightwood and Siveria to finally get all the different potions for the banker npc back in the day!)[...]
Through all that "misery" I loved playing Allods.
Because I also love collecting mounts, mount skins and costumes... they aren't all available in p2p. Besides, before p2p server became available, I had spend so much in f2p server through these years there is simply no point going p2p anymore. If the p2p had existed on NA server back in 2010 - I might have gone there.