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wcf.global.timeFormatLocalized

"eficiency" in "special stats"

A Question to the devs/mods or people that are very good with numbers to explain what this in practice means:

What does it mean exactly when "efficiency" of a certain type of attack is increased by a % number?

e.g. "Increases the efficiency of abilities inflicting physical damage by 2.5%"


I guess the % is related to the corresponding resistances.. but i hope one of the above mentioned people can explain so the player can understand the real practical damage benefit translated from the % number.

2

wcf.global.timeFormatLocalized

They deal 2.5% more damage, that is what I understand. Efficiency of a skill that deals damage is, well, the damage output

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