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You put three skills in first melee attack in my opinion it's a mistake. Why? This is physical (or elemental when rubies taken) damage and all other is nature, so you'll need to spread stats on your eq, what will be waste, but it's only my opinion. second thing if you took thunder and lightining even on r1, then you'll get next dot
Woww :O I don't know why melee dps builds have always been so terrible whenever I've played. I really appreciate the input though, I think I'll just opt for the caster build. There's always room for more healers in Novograd afterall heh :d I'll try to respec the build to incorporate more Emerald glow rubies, I can see that it's one of the few warden abilities that can output the most damage. Thank you very muchI can say only this. "Melee dps sucks" atm.
-Healing output is extremely low without aspect of healing and proper rubies. So take other dps rubies.
-Caster warden can move while casting any skills(except Emerald glow, but can use this inst)
-Every skills share global cooldown. So even you use melee skills with none casting, you have to wait for 2sec to use next skill.
Above of all things, you didn't take Aspect of assault. That means you already lost 30% dps boost.
-Angrypotato