I played some time with an Assault build and i think some skills could use some changes.
Torture: tbh this doesn't worth it. I think a posible solution for this skill could be to give it the special property of always crit.
"Meditation": i agree with others, this should be a buff instead.
Phantoms: I like this but i think the whole thing of cast mental link, then assassin (if you want), then phantoms, then wall of blades, then agony, and then start to attack is quite slow. Ofc, once all is in place the damage is big but when play with in party with other classes you easily see how long it take psis to start to deal damage compared to them. I find phantoms the most disrruptive skill, since must stop to dps to cast it (the assassin is even worst ofc). So, the only time i have more than 2 phantoms up is at the start of the fight when the rubies to cast 4 without trigger CD are active.
An idea:
I wish they did a better job with phantoms and Twin. Twin should leave a phantom behind instead of some weird neutral clone. Phantom should be a passively activated ability that triggers and goes on cooldown whenever you use an attack ability in combat, and phantoms would appear around you instead of around the target. Vertex and Disintigrate should be replaced with Reshuffle (which summons all summoned phantoms back around you, putting them at random patterns so you aren't in the middle always), and Swap (which switches your character and a summoned phantom's positions seamlessly).
I would like that too. I was thinking that the Phantoms could be a passive or work like charm's for rogue. No matter which one would be it would give a chance to summon a phantom when hit a target: they could exclude astral venom from this. Was thinking something like:
- Assassin: has chance to summon up to 2 phantoms
- Channeling skills and Wall of Blades: up to 2 phantoms before the skill finish
- Other offensive skills would summon one but Torment could have a higher chance since it has casting time and CD.
- Twin: one phantom when use the skill.
All this without go over the max of 6 phantoms.
If it worked like the charms for rogues they could give Psis more posibilities: like make assassin, twin and phatnoms to be charms and when we use offesive skills we can decide if summon melee, ranged or defensive phantoms, or a mix of them, depending of which charms we use.