It really depends on what you're trying to do, because you can get your keys done in that amount of time easily if people can help you. I spend a majority of time online while doing other stuff but that is because I am helping gear other guild mates that do not have as much time as I do to play. There are some that log in for about an hour and finish what they need to do and then can log out.What if you only have 30-60m available each day? Except for raid times when you're able to squeeze out 2 hours?
Then what?
Do you fall behind?
I'm not trying to be a pain in the ass, more like Devil's advocate, because some people legitimately love gaming but only have a very limited amount of time, not 2-3 hours a day like you have stated and that is where the f2p server comes into play. You CAN get everything done in 30-60m with a bit of cash each day.![]()
This post has been edited 2 times, last edit by "Quinz" (Jul 25th 2016, 7:28pm)
I mean, look at games like Wildstar or TERA for example. 90% of the stuff in the cash shop are just vanity items, and the other 10% are convenience items like exp boosts, potions etc. Nothing that will actually make you stronger. These games are successful with a much bigger player base than Allods. This type of cash shop plan has worked for the devs/publishers of these games. They get enough money to keep the game in development with new frequent updates, and maintain a good player base.
Wildstar being even remotely successful is not exactly the truth. After first one or two patches it lost most of its playerbase and as far as I'm aware lot of people have been fired as well. The patches were not even only poor quality but they quickly became delayed a lot.
Adding it to steam helped for a very short while, but I'm pretty sure by now it's down to the standard lower numbers. While the game isn't considered a complete disaster, it's far from being successful and it still performs pretty much like trash even on decent PCs after 2 or so years.
WOW has a solid "baseunivese" which is / was very wellknown and it also was the 1st broadly known MMORPGTake a game like World of Warcraft for example, it's the same principle as Allods P2P server, you pay a monthly fee and then everyone have the same access to items and features in the game. Nothing can be bought from a cash shop. What do you think this game is about? Same thing as Allods P2P server, you farm gear, do different types of quests, achievements, PvP, raids. All the same but of course it obviously may have some features in the game that differs from Allods.
My point is, how come WoW is the most successful MMORPG in the world, if the P2P feature is so bad as you say?
exactly!do the thing is good for you.
i had some time where i could only spend about 10 minutes / day, did regular customers and set bids / placed sales, thats itYou don't play 30-60 mins a day if you want to play 'endgame' not even on f2p unless you just spend 15k euros.
or time! we are all old enough to decide on what to dowhat i dont understand is why ppl dont just accept the fact some ppl give a fuck about a bit of money
thumbs up on thisso let ppl play what they prefer
thumbs up for this tooWell, generally speaking, just play the server you feel more comfortable with
its not the fact these items are offered for $ openly, its the fact they exist!is it fair to say that a game is balanced and fair for all people when a game has these p2w elements (meaning you can buy items which makes you stronger)?
it may sound harsh but thats their problem; in a progressive game that is how things runNow please don't say the very common and tiring line "but you can get everything for free if you exchange gold for crystals", because this doesn't work for the majority of people who can't spend more than 1-3 hours a day playing due to work, school or other real life duties. It doesn't work that way. The majority of players don't want to spend years and years of just farming gold.
same as i said in my summary alreadySo, the conclusion of this long post is:
If you are a casual player and can't spend more than 1-4 hours a day playing or simply don't want to spend years farming gold, want to be able to play competitively on an equal and balanced level and you simply do not like the p2w aspect, you should play the P2P server. There's no exception to this, the P2P server would in this case make your experience in Allods a lot better, at least in the long run.
If you do not care about competitive play, or you have many hours to play every day to farm enough gold in a shorter time, or you actually like the p2w aspect and do not care to spend lots of money on the game, the F2P server is where you belong!
in the same run you should mention that in these "versions" random bans are issued quite fast sometimesThere's a reason why some versions of Allods which probably shouldn't be mentioned on here forums are so popular and people are willing to spend fairly decent amount of money on it despite how easy it is to get those things.
in the same run you should mention that in these "versions" random bans are issued quite fast sometimes
and other this the server connected to the development-team and a well going company which has a secure future, p-servers do not![]()
On a side note, Wildstar got an increase in population when it was released as F2P, as it was B2P before. At least they have had some successful ways of getting more players. I'll go ahead and say that Allods has failed quite badly at this. Advertisement has never been their strong suit either.
This post has been edited 2 times, last edit by "Hiren" (Jul 25th 2016, 11:33pm)
in the same run you should mention that in these "versions" random bans are issued quite fast sometimes
and other this the server connected to the development-team and a well going company which has a secure future, p-servers do not![]()
And the point of the whole post seems to be escaping you.![]()
And now you're making very false statements. WoW was far from being the first broadly known MMMORPG. Before WoW there were big titles like Dungeons & Dragons, EverQuest, Anarchy Online, Ultima Online etc. Even Runescape is said to have had more registered players in total than WoW, and it was released before WoW as well.WOW has a solid "baseunivese" which is / was very wellknown and it also was the 1st broadly known MMORPG
as for "nothing can be bought from cashshop": right. thats why ppl buy from 3rd parties instead. result is the same except that the money goes not to the ones running the game
the one who pays does not care for WHO he pays, he gets his goods anyway, from the publisher or the chinafarmer/goldseller
Again, your argument is totally invalid. Like I said before, buying gold from gold-sellers or buying a max leveled account from someone won't make you better. It just shortens the time for you. Let's say you're new to the game though and buys a max leveled account, you wouldn't know a shiet about this class or how to play it. Even if you were max geared, you would have no skills in PvP etc. and thus you would stand no chance anyway, as skill matters a lot.its not the fact these items are offered for $ openly, its the fact they exist!
so your final question is "do you want to have such a large amount of possible improvisations for your char?"
if not sold "officially" then on black market, those who are willing to pay always find a way
in games without tradingoption there are complete accounts sold - and no this cannot be detected by the company running the game if done correctly
This is what I mean with "is it really fair for everyone when you have this approach?". No, it's not. It's not fair for all the casual players who can't spend years farming, or who cannot or simply don't want to spend money on the game. With the possibility of collecting all these "p2w" items ingame from dungeons etc. (and not with a 0.0001% drop chance) or by simply not having them available in the cash shop in the first place, would simply make it more fair and balanced for everyone.it may sound harsh but thats their problem; in a progressive game that is how things run
those who play more are superior to those who pay less
the game already offers to option to catch up instantly for $ to balance things in favor of those who do not spend a lot of time
but spending neither time nor $ wont get you far - thats how things run here
Exactly. This is the main point of the whole thread. The main question from OP is why people don't choose to play on the P2P server, and is probably mainly a question for the people who actually do not like the p2w aspect of the game and who can't or simply don't want to spend years on farming gold, but are still not joining P2P. There are different conclusions to this that have already been mentioned in this thread and one of the main conclusions is that players don't want to abandon a character they've spent a lot of money on.but hey, in allods even this has been solved as for a small price you can go equal with all others on subscriptionserver if this is your desire
If you know that you may only have about 10 minutes to play every day for a longer period of time, you should probably not buy a subscription in the first place. Since it would only be temporary, you could just take a short break from the game and buy a new subscription once you have more time again. If you would always only have 10-20 minutes to play every day then you should simply not play an MMORPG. It requires more time.i had some time where i could only spend about 10 minutes / day, did regular customers and set bids / placed sales, thats it
i would have gone crazy if i had bought a subscription seeing the time elapsing without using it!!
This post has been edited 1 times, last edit by "Quinz" (Jul 26th 2016, 8:28am)
so this is not a question of paymentoptions but rather a question of gamemechanics in generalfinal question is "do you want to have such a large amount of possible improvisations for your char?"
dust is fairly easy to obtain, due to lack of cash shop we cannot get gear as fast so we can balance farming for dust and farming combat material. Majority of us will do dust farming if its to carry a lower geared player to the sector so you do not have to specifically farm for it, at least in my experience we don't.and how does upgrading works in p2p? i mean for me its just unthinkable to farm all this dust O.o