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1

Thursday, August 11th 2016, 2:44pm

Take Down Private Servers!

you own the Allods brand, dont allow freelancers to take away your players and ruin the integrity of this game. take action against private server like <no> private servers are the main reason why you are losing a ton of players. this is like piracy! don't tolerate it! X(

This post has been edited 1 times, last edit by "Gladia" (Aug 11th 2016, 3:51pm) with the following reason: no link or name


2

Thursday, August 11th 2016, 3:09pm

the internet is a place without the option to enforce certain regional laws
the internet is an anonymous place (is used correct)
thankfully!

its impossible to take down such things if they are made properly

however, playing on these sever is a a multiple risk:
1st: you most likely will soon lose your progress if the server closes (and server most likely will close once it stop beeing profitable)
2nd: your money will also be lost if you decide to donate
3rd: the one running the server has a lot of options to mess around with your computer:

i personally saw clients of private servers (not allods, a completely different game, but doesnt matter here) doing things like attempting to modify your hostsfile, some packed keyloggers into their client, others started to mine bitcoins on the clients PC etc
technically they are even able to put some encryption-trojan or some odd shi* like CP on your computer

business model like: lure ppl to play on pserver, then milk them, once milkflow goes back set a final strike and place encryption-trojan on PC, ask for 200$ PSC unlockfee, get a crapload of money...

are you "behind 7 proxies"? do you have some working IPS running? do you run your system in a sandbox?
not? then be careful....

This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Aug 11th 2016, 7:09pm)


3

Friday, August 12th 2016, 12:39am

Yuna

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Posts: 138

Occupation: PvP

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you own the Allods brand, dont allow freelancers to take away your players and ruin the integrity of this game. take action against private server like private servers are the main reason why you are losing a ton of players. this is like piracy! don't tolerate it! X(
i agree +1
Yuna
Monsters Inc.
:love:

4

Friday, August 12th 2016, 5:56am

private servers are the main reason why you are losing a ton of players.


I'm honestly not sure about this part...
Stargazer - P2P League
Hiren - P2P Empire

5

Sunday, August 14th 2016, 1:57pm

Hiren made a really good point you know. If Allods team is losing a ton of players, that is their own fault.

Look at the gearing system, that is the problem. Like I always say, without good runes and d5 but still a high gearscore people can be competitive. Allods team just ruins the chance for people to catch others. Without a sense of progression, people pick places where they can actually make progress, even if it is temporary. Speaking of temporary things, equipments are also temporary even in this game. After the next patch it does not matter what equipment level do you have.

Private servers just add an easier way to catch people that is why people prefer them. You cannot force people to not play private server just because you are not fine with it. We are not fine with the gearing and everincreasing crystal prices but we cannot do anything about that either. Really, why not give a fixed price each patch? Well that is not the point.

Allods is losing players because they make gearing harder and harder each patch, they even made gearing completely cash shop based, like the cash shop does not affect the game enough. Also the cash shop items are harder and harder to get. That is not good either. Private servers do not need to take the blame of the poor actions of the company.

6

Sunday, August 14th 2016, 2:53pm

"easy" state of game on private servers is one of the reasons why they are not worth playing
whats the point of improving over a long time if any random can reach this state within a few hours too? allods is no stateless MOBA game (thankfully!)

7

Sunday, August 14th 2016, 3:01pm

I completely Agree with Hiren and Specialist on the issue on players leaving the official server.Since allods changed hands from gpotato to Webzen and after to mail.ru it has become more pay to win than anything.Before that we had only 1 strongbox sale each month and prices were really low making items easy to get by even free to play persons.The thing is ye gold is easier to get and ye with merges allods has more people that spend money in it. But here there is a paradox.Supply of high cash shop items is increased,demand is same and the prices rise.
Also we NEVER get any of the help free to play people get cs items like lottery or even the anniversary lion mount.The truth is sadly that after 7 years of playing allods i think it is time to me to part ways with the game cos simply the allods team ruins its product.

Private servers are not to blame for it though. It is solely Allods team fault linking the gearing with Cash Shop and not doing anything to get us new players.Not to mention the gear grind part is the most boring i ever saw in this game so far.Grind grind and if you choose not t cash shop anything u will need to spend 3 hours to make 1 epic 100% and 3 more to get combat material to get 1.
Keep calm and pvp hard :thumbsup: 8)

8

Sunday, August 14th 2016, 6:44pm

Diktator

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Tippotenios and Specialistbasically summed it up.

I remember first time when I reached max level and started gearing up, it was ok back then (It was lvl 51-52 gear + that yellow gear from dungeons).
Then they started changing things and each patch made it worse. I personally didn't like gearing system in previous patch, but it was better than the current one.

When I quit the game ~2 years ago, I thought cash-shop and everything related to it was bad. Maybe when I eventually return it will get better?
I thought, well it can't get much worse, can it?

Well, seems like it can. Devs just kept making the game more p2w.

It's also funny how every new topic on this forum leads to cash-shop (p2w) discussion.

9

Sunday, August 14th 2016, 7:39pm

Well, as Diktator stated if every topic leads to p2w discussion, maybe the system of this game really has an issue with being p2w. I do not know why some people try so hard to not understand that. The gearing system is even more crap than it is, I mean dropping gears is good, crafting them is good if you get no limit to the materials you can get but this system is really out of sense.

Let's say, I am a new player with all the greens I have, how am I supposed to compete with people who already did all those things? Yeah, I need to farm. But I have 14 keys per day and my process is limited. My keys run out and then I am completely done progressing just because I worked my limit that day.

I do not mind grinding, but this is not a grind. This is just daily progress reliance. You can upgrade it with improved tools yes but the thing is the same, you still have a limit and that is not good for anything. Some people do have time and farms for it, some people do not and they just use the cash shop. That is what the old Allods system was.

In a PvP server, gearing is kinda easy on most so some people of course choose there because of the unneeded pain to get gears. I do not have anything to say about runes, when you get decent runes and d5 you can ignore the runes since you are pretty competitive. But you cannot ignore gearing in any time possible, you must gear up one way or another.

In PvP servers, you can just ignore both of the problems and start PvP'ing, even PvP servers have a little farm factor with themselves. For players who do not have time, I would never suggest the current Allods server over a private server.

10

Sunday, August 14th 2016, 7:56pm

private servers are the main reason why you are losing a ton of players.


I'm honestly not sure about this part...

Spot on comment.

You know what's also real cancer and greatly contributing to having nothing to do in the game and therefore people quitting? This one affects the p2p as well as f2p.

The instantaneous teleport to astral allods at no cost.

This is the single most harmful change they have done in a very long time. In one stroke they just annihilated enormous amount of interesting and unique content that was present in no other similar game. Before this atrocious change there was a very good incentive to gear a ship up and to learn to sail it properly, because without it you couldn't even begin to gear up your character.

What aggravates this problem even further is the removal of death limit and key expenditure on failures, this way there's nearly no penalty for endless resetting allods or skipping more difficult bosses.

The removal of random effects that make same island run significantly different a second time I won't even comment on.

Astral has just been killed with 6.0 and 7.0 expansions.

Allods Team seems to have learned perfectly how to make people fed up with their game. Way to go. With changes like that I'm sure you can make even your most devoted fanatics leave you. You don't even need private servers for that to happen.

This post has been edited 3 times, last edit by "Dala" (Aug 14th 2016, 8:03pm)


11

Sunday, August 14th 2016, 10:26pm

freestile

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it's true that since 6.0 i really feel like every single patch adds more negative things to the game than positive ones ;(
and the fact that they will always listen to the russian community before our (if they do listen to our suggestion at all...) makes it sooooo freaking frustrating!!
Seriously i truely love this game and i know i'll keep playing it untill the servers will be shut down, but with all the things that have been said on this forum i'm sure that this game could be even 100x better than it currently is, SUCH a shame and so incredibly frustating that devs don't give a fuck about our community ;( ;( ;(

12

Monday, August 15th 2016, 12:02am

Pochtron

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The instantaneous teleport to astral allods at no cost.

This is the single most harmful change they have done in a very long time. In one stroke they just annihilated enormous amount of interesting and unique content that was present in no other similar game. Before this atrocious change there was a very good incentive to gear a ship up and to learn to sail it properly, because without it you couldn't even begin to gear up your character.

What aggravates this problem even further is the removal of death limit and key expenditure on failures, this way there's nearly no penalty for endless resetting allods or skipping more difficult bosses.

The removal of random effects that make same island run significantly different a second time I won't even comment on.

+1 on that one. At least before there were buffs that significantly changed how the allod was going - even in 6.0 where they were more player centered, vs 5.0 where they were on mobs and much meaner (Lumix with Hierarchy buff or any of them with the random aggro buff xD). And losing keys when entering kept people motivated to try long enough, also use potents & other stuff to make it work. Back then, long term cc was actively used, now it's only for raids >.<
7.0 astral is either rushing or raging coz group isnt able to apply tactics. *sigh*

I also remember the goofing around in astral while flying to the island. It didn't help progression at all, but man was it fun and created bonds between players. The journey to the allod was almost worth the keys spent there xD Ships were useful yes, and not only for goldruns. 7.1 has new suff in anomalous sector, cound be worth check it out to see if it is any good ! But it will never fee like the travels we had on our rowboats in higher astral sectors :)

This post has been edited 1 times, last edit by "Pochtron" (Aug 15th 2016, 12:10am)


13

Tuesday, August 16th 2016, 2:27pm

Yuna

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private servers are the main reason why you are losing a ton of players.


I'm honestly not sure about this part...

Spot on comment.

You know what's also real cancer and greatly contributing to having nothing to do in the game and therefore people quitting? This one affects the p2p as well as f2p.

The instantaneous teleport to astral allods at no cost.

This is the single most harmful change they have done in a very long time. In one stroke they just annihilated enormous amount of interesting and unique content that was present in no other similar game. Before this atrocious change there was a very good incentive to gear a ship up and to learn to sail it properly, because without it you couldn't even begin to gear up your character.

What aggravates this problem even further is the removal of death limit and key expenditure on failures, this way there's nearly no penalty for endless resetting allods or skipping more difficult bosses.

The removal of random effects that make same island run significantly different a second time I won't even comment on.

Astral has just been killed with 6.0 and 7.0 expansions.

Allods Team seems to have learned perfectly how to make people fed up with their game. Way to go. With changes like that I'm sure you can make even your most devoted fanatics leave you. You don't even need private servers for that to happen.
I agree with you so much. But it seems people still don't get that this game lost its skill-cap since.. umm.. 5.0? Not only they removed the difficulty from astral with all these "debuff" nerfs they did (till they removed them completely) but also about stats and how classes work nowadays. When those "new stats" profi-deter-bruta came in game everything lost its touch for me. This patch is like so boring... like so boring... (at least for me) Every class has 1-2 core builds for PvE and PvP that anyone could figure out, before you could change some stuff depending on occasions or even your stats depending what other person was using. Now everything seems the same. Boring!


I dont think these things will even change but only get worse and that's why people seek previous versions of the game to play. I, myself, tried it before but those servers have less people to play and they are even more boring.


Imo devs are kinda lazy to figure out cool stuff to implement in this game to rise up the popularity of it. Or at least its skill-cap again. That's why most people come and go after every new patch. Game loses its interest when its easy,limited and boring.
Yuna
Monsters Inc.
:love:

14

Tuesday, August 16th 2016, 5:22pm

freestile

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Posts: 868

Location: France

Occupation: DPSSSSSS!!^^

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private servers are the main reason why you are losing a ton of players.


I'm honestly not sure about this part...

Spot on comment.

You know what's also real cancer and greatly contributing to having nothing to do in the game and therefore people quitting? This one affects the p2p as well as f2p.

The instantaneous teleport to astral allods at no cost.

This is the single most harmful change they have done in a very long time. In one stroke they just annihilated enormous amount of interesting and unique content that was present in no other similar game. Before this atrocious change there was a very good incentive to gear a ship up and to learn to sail it properly, because without it you couldn't even begin to gear up your character.

What aggravates this problem even further is the removal of death limit and key expenditure on failures, this way there's nearly no penalty for endless resetting allods or skipping more difficult bosses.

The removal of random effects that make same island run significantly different a second time I won't even comment on.

Astral has just been killed with 6.0 and 7.0 expansions.

Allods Team seems to have learned perfectly how to make people fed up with their game. Way to go. With changes like that I'm sure you can make even your most devoted fanatics leave you. You don't even need private servers for that to happen.
I agree with you so much. But it seems people still don't get that this game lost its skill-cap since.. umm.. 5.0? Not only they removed the difficulty from astral with all these "debuff" nerfs they did (till they removed them completely) but also about stats and how classes work nowadays. When those "new stats" profi-deter-bruta came in game everything lost its touch for me. This patch is like so boring... like so boring... (at least for me) Every class has 1-2 core builds for PvE and PvP that anyone could figure out, before you could change some stuff depending on occasions or even your stats depending what other person was using. Now everything seems the same. Boring!


I dont think these things will even change but only get worse and that's why people seek previous versions of the game to play. I, myself, tried it before but those servers have less people to play and they are even more boring.


Imo devs are kinda lazy to figure out cool stuff to implement in this game to rise up the popularity of it. Or at least its skill-cap again. That's why most people come and go after every new patch. Game loses its interest when its easy,limited and boring.


+1000000
i totaly agree with everything

15

Wednesday, August 31st 2016, 8:03pm

you own the Allods brand, dont allow freelancers to take away your players and ruin the integrity of this game. take action against private server like private servers are the main reason why you are losing a ton of players. this is like piracy! don't tolerate it! X(
Uhh... Sorry to interrupt, but from what I noticed every private server is dead, the english ones atleast. No idea about russian ones. If you know of any active ones, pm them to me so I can inspect.

16

Wednesday, August 31st 2016, 8:31pm

PinkiePie

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yeah its right. the most ao privat servers are dead.
give a new privat server 6.0 (i will not say the full servername!!!) but this server is dead too in 24 or 28weeks...
when you playing this game then give 2 options... new frontier or smuggler paradise...

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