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REMOVAL OF MANA AND CLASS BASED RESOURCES:
-Is perfect, mana was always an issue for me. Not because it would be consumed that fast, because you know it is going to end eventually. Now its psychological stress caused in PvP and the need to use Marytr's Salvation once in a while is gone.
GLOBAL COOLDOWN:
-I would give so many examples how horrible it is, and would even say it is stupid to last longer than a FRICKING TRIAL OF FIRE! ARE YOU MONGIN' KIDDING ME?!? But you know what? Everyone knows that much.
CLASS PERSONALITIES:
-All class personalities are dead I think. Assaults are going to do damage, and only damage. Ok having a proper build to do something is good. In the past classes had so many utility tools and were able to use them all to perfection and to give an example that is what ruined Summoner and Healers in the first place in the eyes of developers but classes having distinct personalities are what makes the classes being different classes. When you pick, say Summoner or Healer you are basically telling to the game ''I want to add some sort of healing to my DPS'' and making that healing reach to immortality-levels is what made developers kill those classes. Reworked classes could still have minor healing, but introducing Caution has killed the classes having some sort of healing utilities because that stat basically made those classes immortal. Developers must be insane to not see that coming because every last person in the server saw this from a mile away. I can see the intention to that was giving DPS classes survivability but they didnt realize how much of an impact that stat did.
CLASS COMBOES:
-Each class has a different combo now, but that brings another problem since every single person in the game exactly knows WHAT will you do, and HOW will you do. Answering one of those questions is great, but answering both questions opens up predictability which is unfun for both you and your opponents because you will know what your opponents will do too. You know where you are supposed to know everything your enemy will do? In PvE. That is the primary reason why 1v1 feels like PvE. Most classes had one or another way to damage people, giving an example about Melee and Caster healers of the past, both of them do the same but they have distinct combos which you can use and if you guess it right it actually can feel satisfying. Giving an example, most guides mention ''if your enemy is melee, be far and if your enemy is ranged, be close to them'' so you must prioritize locations they will be most uncomfortable with. And in the case of old Paladin for example, the opponent may think you are Holy Paladin and may prefer diving at you only to find out you are melee, now that is what is satisfaction for that individual paladin. This is actually dead.
This post has been edited 1 times, last edit by "Specialist" (Oct 27th 2016, 11:16am)
Did you ever play pre-rework Summoner? Because if you would spam Neurotoxin over and over you would be called stupid more than you are called godlike. The reason why Summoner was godlike anyway is you could simply heal all the damage you took in a matter of seconds with spamming Reanimation like you have no tomorrow, and if people would ever decide bursting you you could always Ghost Cover for an easy escape, dodging comets and healing to full. It was not the DoT spam that made Summoner godlike, it was the Reanimation spams. If you spam Neurotoxin like crazy with pre-rework Summoner, then you are a fool. No comment on that since a single 3 sec stun isnt worth %30 of your mana pool. You are welcome.
You didnt see the difference in damage and support aspects, did you? Not saying Support must have comparable damage to Assault, but the damage is not even close.
Sorry, what clap and respect are you talking about? I do not mean to be offensive, but an icon near the cash shop tells the combo of each class. If I know Paladin would rush at me and spam his AoE's, I do not deserve clap and respect because you know what? Every single person in the server knows that. And really, do you think every situation requires the same combo? Summoner always uses a Ritual and waits for stacks to come, and a Paladin always rushes at you and spams Light Rage and Holy Ground whenever they are off cooldown. In PvE it is the same, in PvP you weave some stuns and shields during your rotation but how you attack is always the same. You are missing the poins sooo much.
This post has been edited 1 times, last edit by "Gwiniel" (Oct 27th 2016, 1:14pm)
This post has been edited 1 times, last edit by "Specialist" (Oct 27th 2016, 1:42pm)
This post has been edited 1 times, last edit by "Specialist" (Oct 28th 2016, 7:26am)
Actually I did call Summy "a lot weaker" because that's how it feels while pve leveling the class. Maybe it's strong in end game but isn't all that fun to level with anymore as it used to. The enemy/enemies are either dead before I can use any skills requiring a lot of blood or I'm dead because I took too many mobs... Then again I have Assault mode on Summy... perhaps should have gone Support? Or maybe I have a wrong build and stats, I dunno. I've never been good at figuring out strong builds...Bluescarlet, you have less clue of the game than the people writing in this thread, I can clearly see by reading. Also you have a problems with reading I guess. No one called Summoner any kind of ''weak''...
This post has been edited 13 times, last edit by "Specialist" (Oct 28th 2016, 9:21am)
Support aspect should never exist because over-imba and no gameplay needed to use it, especially on pvp