Nethon
You think you are kinda intelligent? Well let me tell you, trashtalking everyone here like you are the master of brains is not being intelligent. I could name all the mistakes you did in your latest post, but I do not have time for this so I will just point the major issues.
Tell me what do we say about ''button mashing with no strategy involved'' please, because all of my personal complaints about GCD is that not being able to mix abilities kills the strategical advance. No one wants to button mash without using their brain, and that has never been the point of this thread, but you lack the brains to understand that.
Summoner did not have blood issues pre 7.0 if you had half a brain to actually rank Phlebotomy. The only build which had serious blood issues are the Acid build and even that build had a niche (fast levelling) and sustained itself with a talent that gave %15 of its mana and 3 blood whenever it killed something so it kinda sustained itself and had blood enough for sustaining itself with healing spells. So what lack of blood are you talking about unless you have some imaginary ''shitty summoner healers'' telling you that.
Also no Summoner healer always spammed Reanimation 24/7 you dumb waste of a player. Reanimation was always meant for an emergency healing spell, and were spammed like crazy in those situations. I do not know a single summy that preferred spamming Reanimation over Dark Empathy when their health is higher than %65 in any fight unless your opponent is a class that can burst you 100-0 with a single skill rotation and that was pretty unlikely on similar geared people. It is clear that your playership with the old Summoner is crappier than the imaginary people that had blood issues.
Also today's healer Summoner is not that bad. It is the only healer which have a percent healing skill that is very spammable considering it has little more of a cooldown than the global cooldown, and the percentage healing has a huge percent and also has a raw value which is further enhanced by your aspect. Also you have Blood Aegis on top of that and %24 of all healing you channel to single target is applied to a huge AoE, you have also the best percent damage mitigation skill in the game. I can take it you can see Summoner healer dead, since the class is too much to swallow for feeble minds, the the Summoner currently has the best safety out of all 3 healers and the best to sustain people at low health since the lower the target you are healing gets, the more potent most of your healing spells will become. Summoner has a patient kit, you do not give huge numbers, but your total numbers are way larger than others, although not really noticable. About Dark Veil, it could be one of the best defensive spells if Global Cooldown werent the issue because the niche of making the ally ''reborn from the ashes'' actually is a high moment and feels successful when you use it right. Just because you do not like it doesnt mean it is a ''retarded ass skill'' and it doesnt have to be treated this way just because you cannot understand. The skill is meant to be obviously high risk high reward, but the Global Cooldown of course ruins it like it does everything.
I just do not like when people actually help development and share facts about a class, there is just one imbecile walks there and trashtalks everybody thinks he is all genius but he actually isnt. Then the dumb fool proceeds with talking about facts that do not even exist and no one has issues about. Hilarious.
Dala,
Well, Psionicists have many problems but not having a healing is a minor problem in their kit. For example, all classes use their resource for some stronger ability in their kit. Psionicist doesn't. Actually looking at the Psionicist's resource which is Stress, you can see unlike other classes it actually handicaps your skill order.
There are many ways to balance the resource being a handicap.
First one is giving Psionicist's abilities that generate Stress more power, so that Psionicist will generate Stress with burst damage but then try to consume the Stress to do it again. This is actually against Psionicist's niche because Psionicist was never meant to kill anyone in sight like an assassin type of character would. That would also encourage the Psionicist to spam all you got and then back the hell off which is an unhealthy playstyle to most and half-assed fighting would deny a lot of satisfying moments from the Psionicist and when it reaches its Stress levels high Psionicist would feel useless like always.
Second one is giving Psionicist a healthy way to actually use that stress such as doing these:
-Stress does not decay for a set duration when it reaches 100, and the decay on stress is decreased at higher Stress so that reaching 100 Stress is not that challenging.
-Instead of Meditation to reset Stress, you get 2 abilities that can ONLY be used with 100 Stress, which does not get affected by any effects excess Stress could have. First one is a tantrum-type spell to deal great damage with consuming Stress, and second one is using that Stress to heal you based on missing health so that Psionicist can have a choice between going offensive and defensive. Of course, those spells have a moderately high cooldown to discourage Psionicist from spamming Stress all the time, but encouraging them to build Stress when needed.
-Also Psionicist must have control over that Stress. Generating lots of Stress is good and well in my suggestion but Stress is still disadvantegous for you to generate lots so that some abilities must actually decrease Stress but also not be a useless vegetative meditation-like ability. Thinking Mental Impulse and those kind of abilities that could decrease Stress. Psionicist players may have more ideas about that one.
This will allow you to actually use Stress and have a reason to generate it, with also having its high moments and rewarding you for generating / avoiding Stress. Also I think a thing like this.
-Whenever you cast a spell, your Phantoms do a harmless version of the spell, and status effects are also not applied (with a specific talent Mental Impulse becomes an exception, if a Phantom pushes an enemy with Mental Impulse the knockback is applied but the stun is not) but the spell the Phantoms cast generate / consume Stress equal to a low percentage (10 / 20 / 30% maybe) of the spell's usual stress gain / consumption.
I personally think Stress may be a good thing since you are a Psionicist if you use it well but Psionicists are people too so they deal with stress just the way we do, except they can actually use that in battle. When people get stress and become mad, they explode and get a tantrum or get vigor and do something good using that anger. Even if the situation does not help, seeing or feeling any kind of comfort they get better, like the Phantom idea I get. Spells are harmless but just seeing them helps Psionicist in some sort because of the mental comfort. Stress is a natural thing, which can lead to many situations. Just because you can use that in battle doesnt mean Stress should be a one-sided handicap. Every minigame type of resource must help something to reward the player, not just be a handicap. Minigames in a rpg should be both a handicap but a reward, and Psionicist does not feel the latter.
This post has been edited 1 times, last edit by "Specialist" (Nov 8th 2016, 8:18am)