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21

Saturday, October 29th 2016, 8:54am

freestile

Professional

Posts: 868

Location: France

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1 spell out of gcd isn't what will make the whole game feel fast enought.... like at all; so to me he ones that don't complain about it are the hilarous ones :whistling:

22

Saturday, October 29th 2016, 9:23am

to me he ones that don't complain about it are the hilarous ones


To me the ones who complain it hilarious.
poot poot poot poot poot... POOTIE!! YOU'VE BEEN POOTED!!!


23

Sunday, October 30th 2016, 3:09pm

Quoted

You know, I find the constant complaints about GCD hilarious. There are so many ways around it, it's pathetic that it is such a complaint. Lifetap > Howl of Death, instant. No GCD. Paladins I'm pretty sure have a similar combo, but frankly I wouldn't know as I don't pay that much attention to GCD on the pally.

paladin and summoner are less affected by GCD than others, true
but there are more than 2 classes, you know?

so good for you if you play paladin or summoner, its natural you dont see the problem then (or its even beneficial to you as other classes have it only which is some sort of advantage to you then)

changing class seriously cant be the solution for a technical problem brought up on purpose

GCD ruined my gamexperience more than ANYTHING else happened in this game since the 4 years i play it
its like lagging all the time
its like hey, just have a break after every skill
i am not the only one...


want to know some "funny" fact? in audio options you can now set the game so it makes some extra noise when you want to use some skill while on GCD
it goes "tock tock tock" then...
when you turn it on you get constantly remembered that GCD blocks your gameflow

its like the most subliminal trolling i ever saw >.<

24

Wednesday, November 2nd 2016, 8:45am

Caster Healer is crap regardless of GCD.

25

Wednesday, November 2nd 2016, 7:32pm

i was also unhappy with casting healer, i fixed this by taking all the rubies which accelerate fanaticism-gaining and then pull mlultiple mobs by particle of light and do the skill which gives instant fanaticism
them smite and chain of light until they are dead, almost never run out of fanaticism this way
perfect for leveling & farming <3

downside ofc is single bossfights, these are not really comfortable, i agree

26

Thursday, November 3rd 2016, 5:37am

i was also unhappy with casting healer, i fixed this by taking all the rubies which accelerate fanaticism-gaining and then pull mlultiple mobs by particle of light and do the skill which gives instant fanaticism
them smite and chain of light until they are dead, almost never run out of fanaticism this way
perfect for leveling & farming <3

downside ofc is single bossfights, these are not really comfortable, i agree
AOE is nice yeah, no problem there, but single target is really crap.
Astral bosses and raid bosses, just meh as caster healer.

27

Saturday, November 5th 2016, 4:43am

ALLODS-ONLINE-PLAYER you know what is even funnier?

Global cooldown lasts 2 seconds but a Trial of Fire from a Mage only lasts 1,5 seconds. If you get Trial of Fire from a Mage which doesnt have the Supression aspect that wont affect your skill rotation as much as GCD does. This is the most extreme trolling I have ever seen. Checking the past history of this game, that says me a lot.

Also, Summoners are not less affected by Global Cooldown. I mean yes, Support Summoner is good and well but Assault Summoner's DoT stacking without the rituals are a real problem since as an Assault Summoner you cannot afford to get even a single ritual unless you have like all the cash shop rubies. With taking half of our DPS'ing time just to reapply our DoT's to one mob, I think we deserve a spell that isnt affected by GCD, but we arent any less affected by it. Paladins also do not have any spells that are not affected by GCD as well, I know this because my Summy was a paladin before I changed it. Playing paladin was a total nightmare, the melee skills werent feeling like they are doing anything, attack animations and damage numbers werent feeling like you are dealing damage when you hit the weapon to the enemy, completely unrealistic and horrible if you ask me.

This post has been edited 1 times, last edit by "Specialist" (Nov 5th 2016, 4:48am)


28

Saturday, November 5th 2016, 8:13am

EDIT: Nevermind. Suffice to say:

I actively play an Assault aspect Paladin, and I have recently played my Summoner. In neither situation does GCD even factor in to what I do.

...take the time to learn the differences and adapt.

This post has been edited 1 times, last edit by "Nethon" (Nov 5th 2016, 9:26am)


29

Sunday, November 6th 2016, 2:06am

Specialist,
as summoner i dot all enemies with free dot, after doing this i have many "free" vampirism and then many free "howl of death", doing this feels fluid
as paladin i do the aoe attack then the other aoe attack and meanwhile press the 2 canon-skills and the one "More dmg" skill, after that i do a few melee attacks and repeat

...but these are only workarounds for a problem that should not exist... :thumbdown:

with all other classes its like attack, wait, attack wait etc
worst are warrior and psionicist... warrior even most
if you dont do spin only it feels like constant lag :wacko:

either way, its not OK anyway how GCD makes this game less enjoyable

This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Nov 6th 2016, 2:17am)


30

Sunday, November 6th 2016, 3:16am

Nethon,
It isnt about adapting to the differences. If you played old Allods you would know, spellcasting was so fun back then, not gonna talk about melee fighting I have no clue over that one. Either way, it doesnt factor in what you do still, yes. Casting spells with 2 seconds delay isnt gonna kill all your DPS or something, but it kills the fun of the game. Did you play Healer Summoner? It has a skill called Dark Veil. Global Cooldown is too long that you fail to save your ally with that %75 of the time if you are not being a sitting duck in parties, and you usually don't. You know why? Because Global Cooldown doesn't let you weave your abilities in quick succession. Healer has an ability like that called Divine Foresight, but the buff actually lasts a long time compared to Dark Veil so you can actually have a little safety with it.

In short, we are not saying GCD kills the classes, we say it kills the fun because your reflexes doesn't mean anything if you are gonna wait for 2 second between each ability. Your ''critical decisions'' wont do anything because you wont live long enough in those critical moments because you must wait for 2 seconds if you are gonna do any sort of manuever to escape. It does not kill raw damage and healing numbers, but it kills what little diversity we have in our fighting styles.

Like I gave the example below, if a non-supression Mage would cast Trial of Fire on you right after you cast an ability, that wont have a single effect on your skill rotation, doesnt it look silly to you because of the simple fact that Trial of Fire is meant to be a cc ability and GCD definitely doesnt and musn't be meant to be some sort of CC but face it, global cooldown basically lasts %33 longer than the CC of both mage and psionicist.

I am really doubting your common sense if you are not seeing these things.

ALLODS-ONLINE-PLAYER,
I agree with you. Getting free Vampirisms always seem kinda stupid to me, as a thematical blood mage I would expect Vampirism to be like Shocking Grasp levels of spammability but little lesser damage than it has, consuming all Dehydration stacks on cast but applying more damage + returning more blood with each Dehydration stack, so that it could feel like actual vampirism, the more your bloodthirst becomes, the more you feed on your enemies so that you wouldnt control those Dehydration stacks but at least they would not be like ''oh I have to click this 4 more times to spend them all'' and I think that is kinda uncreative and unattractive.

Playing as a Summoner aka the Blood Mage of the game is like you having your thirst of blood, your power which you use to heal or destroy. But first, you get a thirst. There is a character in another game called his every second life draining spell gives him a speedup which makes him deal more damage and drains more blood with the same cast because the blood magic principles have that rule being the more blood you spend the more you want it like an actual vampiric mage. This Summoner doesnt have the ''critical bloodrush'' moments nor the satisfaction. For example having 50 stacks on Neurotoxin or getting close to it should feel kinda satisfying but it is not feeling sattisfying enough.

That is not the problem with Summoner only, all the classes have that problem. When my character was pally I had so much boredom I practically hated the game while I was playing that class.

The classes having some critical moments leading them to burst damage can be fixed, but I would expect something like this:

-SUMMONER: Most of your abilities give you Bloodthirst stack which just works like Mage's Flash Lightning. Vampirism consumes them to deal more damage and suck more blood also heal a little. When you have the full Bloodthirst efficiency you get movement speed and the next Vampirism you cast deal even more damage, suck the same blood but also heal a little more. Kinda extreme for 1 spell cast but think of it like Countdown to the End. There are DoT's yes but the DoT's are just a harbringer of the real hunger of our blood mage, that countdown adds a darkness theme as well. Also I support Summoners having only 1 minion but getting additional effects based on their minion-specific talents. That could make them rework all racial outdated minions into epic ones.

-MAGE: Fine as it is but after you build up elemental force the force is spent too slowly. Mage is kinda pure offensive and destruction so why keep that so simple? Ok sustained damage is great but Mage can also channel for a high moment like Elemental Forces stacking up to only 3 but any spell that consumes it consume all the stacks and do damage based on those stacks consumed alone. Like a spellcast with 1 stack wont get a thing but casting with 3 stacks can be a real thing. Star Shower gets sustained damage but you do not see the ''huge moment'' and that is an issue.

-PALADIN: I think the damage path should be slower, steadier and Holy Ground shouldnt add much more damage to the kit. I think the damage is good but its melee skills must be the source of damage and its AoE ''blesses'' must be something like ''whenever those hit an enemy, your shield timers increase by 0,1 seconds for each player character hit. The bonus increases to 0,25 seconds if the AoE hits a single enemy'' and ''If you have 4 shields and you take higher damage than %15 of your health, you take only %25 of the damage you are meant to take by that attack, and replace the weakest shield with the remaining number of that incoming damage'' sort of thing. AoE's are just way too big and you being needed to avoid it kinda kills the ''where you are matters'' rule in pvp because no matter where you are Paladin AoE's are way too large so they must add some utility or be like reduced a little so you dont hit everything on the world.

Those are the classes I kept playing so I will make comments about them.

The problem is, classes not having their utility and their ''high moments'' are not feeling hard enough.

For example, I never felt good about getting 5 Dehydration stacks, 3 Canons of Light and Purity, or 6 stacks of Rapid Sorcery. When my resource is full I did not feel a slight joy that I reached extreme potency of my skillset just for that moment. I doubt if I ever will if the game goes on like this. I think the game lacking any sort of ''ok I reached my limit now, your end is nigh!'' moment is one of the reasons I never feel successful even if I can do enough damage to kill someone.

31

Sunday, November 6th 2016, 3:20am

Pochtron

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Playing a warden i don't really feel GCD tbh. Most skills are cast or sustension, GCD only gets in my way when i clear emerald glow stacks or use legendary might, or when i have to help puri.
Having a support bard or engi in party/raid makes warden life much easier : cast/sustension are much faster, it feels like godmode !

Anyway GCD is part of the game now, adapt your gameplay to it coz it won't go away just because we don't like it.

This post has been edited 1 times, last edit by "Pochtron" (Nov 6th 2016, 3:32am)


32

Sunday, November 6th 2016, 3:30am

Nethon,
Summoner has a little easier time let us say, and no Paladins do not have a ''similar combo'' and you know what? No class have a similar combo. Why do you think Howl of Death is the ability that majority of people feel good using? Because it evades the global cooldown. I find it pathetic that people do not understand how sickening it is. Did you play a Healer Summy and tried to save someone with Dark Veil but you just couldn't because you had to wait for another seccond for the global cooldown? If you did you would actually hate how sickening it is. Did you be in a situation where using 4 second disorient of pally would save your life but it just didnt because you didnt actually manage to use it?

I find it hilarious that 1 people defends a retarded system which %90 of the game actually hates.

Pochtron,
Yeah Warden does not feel GCD at all I agree with that, but the Warden is confirmed by everyone to be by far the most boring class to play. Global Cooldown makes everyone feel like the Warden. Slow and boring.

But Warden has its '''high moment'' I must say, Emerald Glow crit actually feels very satisfying. It is just that Warden has too many ''low moment sustention times'' to get that high moment and that makes everyone sick.

33

Sunday, November 6th 2016, 5:01am

as a warden i have to STRONGLY say i notice gcd !! as a supp i may have instant casts but still notice gcd cuz iam a melee and without this massive gcd i could use healing abilitys way more easy inbetween...and talking about healing...maaaan this is where they fuck us the most ! warden has a hot which lasts 50 sek so you can put em on everyone in a raid! but noooo you cant cuz your global lag only lets you use 1 skill every century and this needs to be a instant cast to save someone :( i mean ok usually you always have a support in your grp who casts temporal acceleration but still this sucks -.-

34

Sunday, November 6th 2016, 5:26am

Bluescarlet,
Well I think we do not need to have strong healing with all that DPS, but not having even a glimpse of healing is way too punishing. I do not miss the old Warden healing or endless Reanimation spams but I do not like Bloodlust either. If game devs are so obsessive about removing excess healing from everyone, I would love to see them remove Bloodlust.

About GCD letting you cast a spell every century, it is so right.

35

Sunday, November 6th 2016, 11:59am

not having even a glimpse of healing is way too punishing.

Welcome to Psionicist's world. Where once lost hp is lost for good unless you have a potion ready or a martyr's gift.

36

Sunday, November 6th 2016, 2:06pm

not having even a glimpse of healing is way too punishing.

Welcome to Psionicist's world. Where once lost hp is lost for good unless you have a potion ready or a martyr's gift.


especially when you think about mage having similar defensive abilities like psionicist but also a healskill (vulcan) while psionicist has not
actually psionicist is the ONLY class without a healingskill at all
concentration should work like old mental cleansing (heal at start and then a bit over time)

psi does wear leather but this does not compensate the lack of healing at all
not even talking about the useless meditation-skill...

as for GCD, at first when 7.0 was new, i seemed happy because i could do astralvenom faster than before but later i realized that in summary when you use other skills psionicist also feels very laggy due to the GCD

37

Sunday, November 6th 2016, 8:08pm

I've played both a summoner and a paladin since the Gipat patch. I've played both in every single patch since then to the "end game." The main thing I'm hearing right now is that you like to button mash with no foresight or strategy involved, so you rage over not being able to just spam buttons whenever you need to.

As an FH summoner you could heal-over-time everyone in party and raid. But if you didn't pay attention to mana or blood you'd find people dying regardless. The shitty summoner healers always complained about a lack of blood, because like you they were all about spamming reanimation and saying screw thinking and planning. The good ones almost never used reanimation. Either because of careful planning with Dark Renewal and Plague of Mending, or timely application of Blood Shot. For me the FH summoner is dead this time around because ALL of your heal over times are channeled. It has nothing to do with GCD, and frankly I think Veil is a retarded ass skill.

100% of stupid people are stupid. Just another random, unsubstantiated statistic since you seem to like those.

38

Monday, November 7th 2016, 11:06pm

Nethon
You think you are kinda intelligent? Well let me tell you, trashtalking everyone here like you are the master of brains is not being intelligent. I could name all the mistakes you did in your latest post, but I do not have time for this so I will just point the major issues.

Tell me what do we say about ''button mashing with no strategy involved'' please, because all of my personal complaints about GCD is that not being able to mix abilities kills the strategical advance. No one wants to button mash without using their brain, and that has never been the point of this thread, but you lack the brains to understand that.

Summoner did not have blood issues pre 7.0 if you had half a brain to actually rank Phlebotomy. The only build which had serious blood issues are the Acid build and even that build had a niche (fast levelling) and sustained itself with a talent that gave %15 of its mana and 3 blood whenever it killed something so it kinda sustained itself and had blood enough for sustaining itself with healing spells. So what lack of blood are you talking about unless you have some imaginary ''shitty summoner healers'' telling you that.

Also no Summoner healer always spammed Reanimation 24/7 you dumb waste of a player. Reanimation was always meant for an emergency healing spell, and were spammed like crazy in those situations. I do not know a single summy that preferred spamming Reanimation over Dark Empathy when their health is higher than %65 in any fight unless your opponent is a class that can burst you 100-0 with a single skill rotation and that was pretty unlikely on similar geared people. It is clear that your playership with the old Summoner is crappier than the imaginary people that had blood issues.

Also today's healer Summoner is not that bad. It is the only healer which have a percent healing skill that is very spammable considering it has little more of a cooldown than the global cooldown, and the percentage healing has a huge percent and also has a raw value which is further enhanced by your aspect. Also you have Blood Aegis on top of that and %24 of all healing you channel to single target is applied to a huge AoE, you have also the best percent damage mitigation skill in the game. I can take it you can see Summoner healer dead, since the class is too much to swallow for feeble minds, the the Summoner currently has the best safety out of all 3 healers and the best to sustain people at low health since the lower the target you are healing gets, the more potent most of your healing spells will become. Summoner has a patient kit, you do not give huge numbers, but your total numbers are way larger than others, although not really noticable. About Dark Veil, it could be one of the best defensive spells if Global Cooldown werent the issue because the niche of making the ally ''reborn from the ashes'' actually is a high moment and feels successful when you use it right. Just because you do not like it doesnt mean it is a ''retarded ass skill'' and it doesnt have to be treated this way just because you cannot understand. The skill is meant to be obviously high risk high reward, but the Global Cooldown of course ruins it like it does everything.

I just do not like when people actually help development and share facts about a class, there is just one imbecile walks there and trashtalks everybody thinks he is all genius but he actually isnt. Then the dumb fool proceeds with talking about facts that do not even exist and no one has issues about. Hilarious.

Dala,
Well, Psionicists have many problems but not having a healing is a minor problem in their kit. For example, all classes use their resource for some stronger ability in their kit. Psionicist doesn't. Actually looking at the Psionicist's resource which is Stress, you can see unlike other classes it actually handicaps your skill order.

There are many ways to balance the resource being a handicap.

First one is giving Psionicist's abilities that generate Stress more power, so that Psionicist will generate Stress with burst damage but then try to consume the Stress to do it again. This is actually against Psionicist's niche because Psionicist was never meant to kill anyone in sight like an assassin type of character would. That would also encourage the Psionicist to spam all you got and then back the hell off which is an unhealthy playstyle to most and half-assed fighting would deny a lot of satisfying moments from the Psionicist and when it reaches its Stress levels high Psionicist would feel useless like always.

Second one is giving Psionicist a healthy way to actually use that stress such as doing these:
-Stress does not decay for a set duration when it reaches 100, and the decay on stress is decreased at higher Stress so that reaching 100 Stress is not that challenging.
-Instead of Meditation to reset Stress, you get 2 abilities that can ONLY be used with 100 Stress, which does not get affected by any effects excess Stress could have. First one is a tantrum-type spell to deal great damage with consuming Stress, and second one is using that Stress to heal you based on missing health so that Psionicist can have a choice between going offensive and defensive. Of course, those spells have a moderately high cooldown to discourage Psionicist from spamming Stress all the time, but encouraging them to build Stress when needed.
-Also Psionicist must have control over that Stress. Generating lots of Stress is good and well in my suggestion but Stress is still disadvantegous for you to generate lots so that some abilities must actually decrease Stress but also not be a useless vegetative meditation-like ability. Thinking Mental Impulse and those kind of abilities that could decrease Stress. Psionicist players may have more ideas about that one.
This will allow you to actually use Stress and have a reason to generate it, with also having its high moments and rewarding you for generating / avoiding Stress. Also I think a thing like this.
-Whenever you cast a spell, your Phantoms do a harmless version of the spell, and status effects are also not applied (with a specific talent Mental Impulse becomes an exception, if a Phantom pushes an enemy with Mental Impulse the knockback is applied but the stun is not) but the spell the Phantoms cast generate / consume Stress equal to a low percentage (10 / 20 / 30% maybe) of the spell's usual stress gain / consumption.

I personally think Stress may be a good thing since you are a Psionicist if you use it well but Psionicists are people too so they deal with stress just the way we do, except they can actually use that in battle. When people get stress and become mad, they explode and get a tantrum or get vigor and do something good using that anger. Even if the situation does not help, seeing or feeling any kind of comfort they get better, like the Phantom idea I get. Spells are harmless but just seeing them helps Psionicist in some sort because of the mental comfort. Stress is a natural thing, which can lead to many situations. Just because you can use that in battle doesnt mean Stress should be a one-sided handicap. Every minigame type of resource must help something to reward the player, not just be a handicap. Minigames in a rpg should be both a handicap but a reward, and Psionicist does not feel the latter.

This post has been edited 1 times, last edit by "Specialist" (Nov 8th 2016, 8:18am)


39

Tuesday, November 8th 2016, 1:56am

#1 - "90%of the game actually hates." Unsubstantiated. Prove it. This is the "random, unsubstantiated statistic" I was referencing in my last sentence. That you took a ridiculous statistic that was meaningless to be me calling you stupid, says more about you than me.

#2 - I did not once say that it is a "retarded ass skill" or imply it. I specifically said that I think it is. This is merely my opinion. Much like my opinion on Blood Shot in previous patches.

#3 - I would highly recommend you watch those personal attacks as they are against the forum rules.

#4 - I'm of the opinion that you can get around the GCD with proper planning, but as I'm out of town I really have no way of testing my theory on that. I'll try it out next week.

40

Tuesday, November 8th 2016, 5:52am

@ Specialist; Psionicist Stress

actually this is the biggest advantage of psi, stress is only a LIMIT and not a resource (except when you do the dragontear-cc whch is more efficient at 100%)
of course you are better off without stress, imagine if you were a psionicist, what would be better? a clear mind or beeing stressed ;)
unlike classes which lack resources and have to build them up psionicist can use whatever skill it wants and with proper rubies stress never gets a problem at all

thanks for making this obvious to me, i never thought about it this way

@ Nethon

you cant really get around GCD, even with careful planning
however it can be made a bit more bearable ofc (but still not really comfortable)

brainless mashing of buttons is not negative as even before 7.0 this was not an advantage when done without any order
so even for buttonmashing you still needed brain
but its a pity that fast reactions are no longer rewarded in this game now
1,5 seconds is like .......thiiiiiiiis long..... :thumbdown:

we dont play korean style starcraft here but i like my allods faster than waiting so long
give all classes some temporal acceleration skill that bard & engineer have, would help a LOT 8o

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