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41

Tuesday, November 8th 2016, 6:35am

I do brainless button mash on assault paladin.

The problem with "reaction" based gaming is that the servers are based in Europe and it's supposed to be an international server. Without anti-lag utilities and things like GCD, someone from Sweden would almost ALWAYS do better than someone from Australia or even California. Twitch games ( like SC and Overwatch ) have to run regional servers that allows people with similar connection types and speeds to compete. A perfect example of the issues there would be otherwise is Diablo II. You could teleport into an area and end up dead because someone with a much better PC on a much lower latency connection could flag up, load in and kill you before you could do anything. This was still a huge issue even with US East and US West based server groups. Imagine this implemented on a world wide ( minus RU ) scale. Suddenly instead of people complaining about GCD you'll have people complaining about "lag" like they do in Goblin Ball. Except it will be everything. Especially skirmishes. Then like GB, no one will want to queue again.

42

Tuesday, November 8th 2016, 8:36am

Nethon,
Your points are funny.

#1 - If I would say something like ''%40 of Healer's healing is shields.'' would you apply some complicated math and prove that I am telling false just because you got %42.7? That statement you do it pure rage. Please admit it and take care.

#2 - Actually you are right on this one. Everyone thinks and knows Dark Veil is a retarded ass skill and you know why? Because it is a retarded ass skill. Because it is a skill that rewards reactive gaming in a game that hates reactions. Still think Global Cooldown is ''healthy'' for the game?

#3 - I would say the same because half of the things you say are passive aggressive trashtalk on other people. But it is a hilarious fact that you may be actually checking half of your comments and then trying to prove otherwise with taking percentages into action. Come on, do it.

#4 - There is no way with going through that global cooldown. You know why? Because it is a global cooldown so it is global meaning that it applies to all of your abilities. Howl of Death is an exception of course but no other classes can get around that global cooldown. Temporal acceleration helps, but does not help as much.

About it preventing the lag issues, pre 7.0 allods was not really laggy to begin with. That means we can do without the global built in lag.

About it killing the joy of skirmishes, did you ever skirmish? Most people skirmish because they have to get the daily increased reward or need amalgam badly, not because they particularly enjoy it. I can see why, but do not get me started on cash shop. Even if we had lag issues, it would not kill this game's pvp more than it currently is.

Dala,
I started playing a 6.0.3 pvp server. I miss the new Howl of Death + Vampirism instant combo of course but having that global cooldown gone felt SO GOOD! I think it was something like 0,5 seconds by the way.

About Psionicist, oh well I like to make empathy with the players I guess. Everyone has stress, but not being practical about that in the game mechanics always bothered me.

43

Tuesday, November 8th 2016, 2:18pm

(except when you do the dragontear-cc whch is more efficient at 100%)


I apologize in advance for being blunt enough to approach borderline offensive.

Only really stupid or blind people would even consider taking this skill.

Here's why it's broken on a fundamental level:

It requires you to be close to your enemies. As a psionicist this is a VERY bad idea.
There's no distinction how the skill works depending on aspect. The random "damage OR control" ruins it completely. If you're in damage-dealing aspect (support or assault), the control effect will last almost less than global cooldown which is useless. If you're in suppression aspect, the damage it deals will be very small and the target won't be reliably stopped at all (which is the main goal of suppression aspect).

It's a skill that's supposed be an "ultimate" and yet it FAILS COMPLETELY 50% OF THE TIME. The only tears it's worth aren't the Dragon tears that's for sure.

44

Tuesday, November 8th 2016, 3:49pm

well first off summy heal is not rrly good... in pvp its crap (cuz its immobile...) and in pve it may be as good as a cleric but vastly inferior to a warden who heals as much as both other heals together^^

but to dark veil (guess that was the ghost cover thingi which puts me at 1% life) thats actually a pretty cool skill...not useless at all cuz it makes you cc immune (time to use legendary might or some ultimates^^) and a warden gets you from 1 to 100% with 1 heal who has 1,5-2 sek cd... so a dps or supp with this skill is nice to have^^

45

Tuesday, November 8th 2016, 5:28pm


About it preventing the lag issues, pre 7.0 allods was not really laggy to begin with. That means we can do without the global built in lag.

thanks for pointing this out
it should be common sense but obviously it is not...

ping does not matter in this game, even if you have 300 ping and someone else has 30 the 2,8 milliseconds wont change anything (as we know from playing allods before patch7.0 already)

Dala,
i agree that the concrete skill we are talking about is not very useful (and not orth beeing a dragontearskill)
if you further consider the horribly long casttime of this skill and the immunity of many players to CC due to regular cc-immuniity we have even more reasons on why this is not worth taking

it should be replaced by old thoughtful spirit

46

Thursday, November 10th 2016, 11:49am

Well, about the Psionicist tear skill I would like to work in 3 ways depending on aspect.

-Assault: More damage.
-Support: Deals damage and debuffs the enemy with Weakness and Vulnerability for a short duration.
-Supression: Deals damage and places a stun that is not affected by Willpower AND any other forms of stun immunities.

Support is pretty typical but Supression ignoring all kinds of immunities including the immunity from skills would add a uniqueness to its kit, being a dragon tear skill stun (which are considered to be ultimates) it should not get wasted I think.

Also in 7.0.0 adding comboes actually made the classes enjoyable I think, saying this looking at my trip into a 6.0.3 pvp server the classes are not really enjoyable there. Another thing is I could also check their utility tools, The classes had so many tools namely these I listed and many more but I will only list Psionicist.

-Premonition from Psionicist, knowing when you were targeted was a really good defensive utility. Psionicist could keep that, even a button that makes you target the person closest to you if they also target you, like a warrior who tries to sneak behind you could actually turn the tide.
-Assassin from Psionicist, it was different than those uneffective phantoms, it actually did something. I think there must be a skill that turns a Phantom (your copy) to an Assassin (enemy copy) should have existed to make more interplay with Phantoms.
-The ability to give mana to an ally was a great utility tool also, That would be reworked like multiplying resource generation for some time and Psionicist would still keep its team utility.

And they could keep all of them
-Psionicist still needs a way for a Tantrum (empty Stress for high damage) for feeling great at some time. You are a mental mage, really. Transferring your own stress to an enemy should be a piece of cake when you attach your minds to them.

I think Mental Link does not need to be cast once then maintained through the fight, I actually see Mental Link as a ''eureka moment'' ability where you are supposed to shine, something like this.

-Mental Link (Instant Cast, Cooldown 30 seconds): Psionicist attaches its own mind with the enemy's, giving you and your enemy an effect getting different effects for each aspect for the next 10 seconds.
ASSAULT: Damage increases by %10, enemy damage taken from you increases by %10.
SUPPORT: Debuffing and buffing effects have their duration doubled.
SUPRESSION: You cannot take CC, enemy takes %20 increased CC duration.

Also Supression aspects must have some way to farm. Allods Team did this game basically Skyforge, but they did not add all the things Skyforge had namely like this spell.

Frost Shackles (Cryomancer Ultimate): A dome enlarges and freezes everyone in sight, dealing XX damage and applying Cryonic Suspension (basically a stun which interacts with your frost spear which removes the stun to make it deal double damage) which immobilizes and silences the enemies (silencing applies to autoattacks there too) for a long duration. If it fails to CC enemies, they take double damage instead.

Psionicist and Mage could have that too, if they do not get frozen they deal modified damage (but not doubled of course) and that would make them somewhat more fun to play as.

I love Supression because you do not need CS items for it to work and you cannot have CS items protect you (unless you modify your Edict into willpower which you wont and even if you do there are skills that ignore Willpower like Deafening Thunder) and I think that was a good and annoying step towards equality. Not really equality but you can make the life of all those people with runes and CS items utter hell like they do to low geared people. Time to be annoyed like you annoyed me kind of thing I like it.

Bluescarlet,
I find this utterly false. Summoner is not that bad. I will list why with its pros and cons.

CONS:
-Yes it is immobile, no word on that one. Not because immobility is a weakness, but because immobility is not enjoyable.
-Its heals are channeled, which means all those HoT classes can just click the button and heal their allies when their HoT ticks but Summoner cannot. The pain is real when you want to keep healing but need to sustain your AoE heal.
-It does have percentage heals and ''oh crap'' abilities which value reflexes which the Global Cooldown does not favor.

PROS:
-It has the best shield of all three, Blood Aegis. Its damage reduction is percentage based and you can actually loop it, unlike other healers. Blood Aegis is also way more potent on tank protection.
-Blood Ties is the only basic ability that has percentage healing, and %20 missing health percentage with a flat amount is a lot of healing from a single spell. Healing a tank with that spell results in a tank which never dies.
-Summoner has by far the best racial ability of all three, Channel of Life. If you are a Xadaganian or have all the racials you can actually make great heals with that one because the spell is percentage based.
-When you maintain Blood Aegis on a person, espicially if the team has 2 healers healing that person, you do not run out of life in no point of the battle unless you somehow get focused or caught in an AoE and even if you do, as long as it does not one shot you, you can simply heal other people to get yourself healed.
-The crowd control immunity from Dark Veil is actually a godsend against Supression aspects because you can just put it to another person while he gets rid of that person or you can just put that to yourself for guaranteeing never getting interrupted for the next 6 seconds, you have the perfect opportunity with AoE healing at that time. Other healers just become useless if they get caught by any person with supression aspect.
-Invisible AoE healing the Summoner have. Ok they do not really feel satisfying because they lack being flashy heals but they are effective even though they do not feel effective.

Summoner is not the best healer in all situations, but is the best in some situations. It does not have the most raw healing values, but is by far from being the worst healer.

Also about the percentage healing and percentage damage reduction, healing Summoners do not really care about the runes and CS items. They can just abuse the percentages so they are not really useless in any stage of the game. You can even find a place in the raid and feel useful just because you have Blood Aegis on a tank and spamming Blood Aegis. I just love how newbie friendly the Summoner is.

Another thing is with 450 or 500 critical chance you can ignore your channelled heals except AoE heals and just spam Reanimation and Healing Injection with Blood Ties because of your quick blood generation and Power over Flesh stacks. You can even get 3 stacks of Power over Flesh with a single cast of Blood Ties.

This post has been edited 3 times, last edit by "Specialist" (Nov 10th 2016, 12:37pm)


47

Thursday, November 10th 2016, 3:10pm

warden can permanently hold passive -15% dmg on tank cuz of hot and additional has nearly permanent -35% cuz of barkshield (which will also give a shield but just around 600k so its not that great) so much for dmg reduce

and 20% are literally nothing i mean it... in a raid every raidmember should have at least 4 mio hp and 20% of this are only 800k...(but i guess in healing aspect its probably 30% so 1,2 mio) and thats nothing my hots as a warden tick higher than this + the 5 mio heal every 1,5 sek ^^even a cleric (which has super low heals but nice barriers) heals more than this

i wont say summy heal is useless ofc he is not and you can use him here and there but from the 3 healerclasses he is defenetly the worst especially cuz immobility kills it^^ in pvp you have to move all the time (or enemy will move you anyway with pull,shakles or kick) and the same applies in most pve content where you have to dodge aoes and stuff^^ the only thing which makes the summyheal unique is the awesome dark veil but there i would prefer a dps summy with this skill

48

Saturday, November 12th 2016, 5:30pm

Summoner can permanently hold %50 on tank and has more permanent %35 than barkshield on the whole team because Blood Aegis is way more spammable than Tree Bark really is. Summoner can also protect the tank or any squishy with %67.5 damage reduction (considering Blood Aegis and Defense stack multiplicatively, not additively. Summoner has the best damage prevention of any healer class at the moment. Summoner healer has many problems, yes but defensive skills aint one. No one can surpass the defensive benefits of Blood Aegis currently, except invulnerability skills.

It is actually closer to %25, but you are right about Summoner's %24'ish HoT ticks are not enough. But Summoner also have:
-Lurker's heal every 2 attacks that heals like half of a HPS tick of an AoE heal, and they are a subject for critical healing that directly affects your blood gain. That means it heals as much as a single AoE heal tick every 4 seconds.
-That %24 AoE applies to Dark Renewal, and that is the strongest healing spell in the game if fully channeled, it gets %50 of its value healed in the last second so if we say it heals for 100 in the first second, it heals 150 at the second second (heheh), and 225 at the third second, and in fourth second it heals for %337,5 of its value, which benefits from other healing efficiency. Combined value is %812,5 of the ability's normal healing over 4 seconds, and may not be much but that healing equals %195 of the ability's heal. Making those calculations it equals 1 tick of an AoE heal, which you are doing additionally when topping off your tank's health.
-Whenever Summoner harms himself, he heals everyone for half of a tick of one of his AoE heals (actually it is most of the healing that comes from Blood Feast anyway) including Blood Ties, which the Summoner spams, and used to generate blood. So you can actually generate your resources, heal your tank with a percentage based heal (so even more potent if your target is near death, invaluable in pvp most of the time and good for panic healing) and heal your remaining party at the same time while your lurker also passively heals everyone already.

About %20 being nothing yes just %20 of missing health means nothing, but it also heals for quite a lot of base health. Let's say if Plague of Mending heals for 150 k for example, Blood Ties is %20 of missing health + 125 k flat healing which is a lot, also coming from 50 k with ''harming yourself'' for the whole group. Also for a tank %20 missing health as healing with a flat value is invaluable.

Summoner is not the worst healer, and immobility does not kill its usefulness but it kills the fun of the class. Summoner is by no way weak, just its numbers are hidden. Also you can just have %50 critical chance and ignore all the channeled spells except AoE skills, you can just spam Blood Ties whenever it is off cooldown and you can even do Blood Ties + Reanimation + Blood Ties + Reanimation, casting Healing Injection and Blood Aegis whenever possible without even caring for the blood costs and if you can you wont even stop moving because all the spells are instant cast. Searing is also the best delayed heal and is not really delayed at all (its delay is the same with the global cooldown anyway) and if I remember right it is the best delayed heal as well, which is instant cast.

Summoner is by no means weak at healing, if executed properly people will not even that much healing at all. A Summoner that utilizes Blood Aegis well enough will not even need those 5 mil ticks anyway, nor will anyone in the party. also Summoner's numbers are not given because they are tied to certain passives which are far from flashy or recognizable (even Blood Ties have no animation). You will not see the numbers healing as a Summoner, you wont feel good at all but the numbers are there.

I can make you sure, Summoner's ''healer'' job is not about healing. Warden's healer job is all about healing, that is why Tree Bark is not that spammable, has a crappy shield and less damage reduction in anyone that have a choice of a healing aspect. Healer have low heals but it has utility and shields. At the 7.0 rework they said healers will not have huge numbers, but they will be about reducing damage and healing what little damage that goes through the health bar of allies, which niche Summoner does the best.

But immobility is so boring, I think only move that deserves such immobility is Cataclysm which is a high risk high reward move anyway.

49

Saturday, November 12th 2016, 9:18pm

dark nenewal strongest skill? trololo^^ healing mist of warden (keep in mind i run 500 swiftness so i could even make it hella stronger if wanted) ticks 50% stronger per sek ... at the end it starts ticking for 3 mio PER SEK and its a hot where you dont have to do anything than casting the 1,5 sek in the beginning...THAT is the strongest healing skill as it ticks for 8 sek :P

as for dmg prevention yeah summy has more than warden maybe (even tho iam not completly sure cuz warden puts permanently -15% on as much targets as he wants + 35%from barkshield which is rdy every few sek) but cleric is also not underastimatet cuz he can shield you quite a lot which is reduction too^^

50

Saturday, November 12th 2016, 9:41pm

Actually yes Dark Renewal is the strongest healing spell in the game if fully channeled just because of the AoE passive. Last I checked when I still had my Omnificent Core Morpher from the collectors edition, Dark Renewal and Healing Mist had roughly the same values, Healing Mist being a little lesser than Dark Renewal but not less enough to be weaker. But keep in mind, unlike Healing Mist, Dark Renewal does not heal just one person. Summoner may be a boring class to play unless you are pretty determined but that does not mean it does not take its rewards doing so. I am sure Summoner can also catch that number easily because you telling how many million HP your HoT ticks without giving any knowledge about your gearscore is pretty useless style of telling the class strenghts, one may have all 10 runes with all purples and one hit people for %50 of their health with a weaker class like Psionicist and it is not even that hard to do.

Summy has better damage prevention when it heals a single target, while its healing is mainly towards AoE. Also you fail to get Summoner's damage reduction is a percent damage reduction unlike healer and warden shields, and that is not a small amount like %15, it is a permanent %50 damage reduction. Tree Bark and Sacred Word are not damage reductions like Blood Aegis is, they are damage prevention. There is nothing you can do with huge healing numbers if the target you are healing is focused by 3 people or a raid boss out of control, but Summoner can quite likely save you in that situation with little to no effort whatsoever.

51

Saturday, November 12th 2016, 10:56pm

bark shield and sacret word give you a buff called defense which reduces the incoming dmg by 35% iam not even mentioning the shield you also get with those skills

and yes i have high gearscore (lol or actually not seeing as i only build many fables my gs is below many new players now even tho my stats are way stronger :D) and i posses 3 11 runes in offensive but iam not comparing me to some crappy summys with low runes and gs but with actual good players with even better cs and gearscore than me and i can assure you summyheal is simply not great atm...i mean there is a reason why its not rrly played in higher stuff like dominion or raids...

and back to healing mist 3 mio per sek... and you realise i can even up this on several targets right? or if i ditch my swiftness and lets say put the 500 points into dmg types my healing will increase by 50% again...

52

Sunday, November 13th 2016, 9:06am

Well, every healer class can apply Defense to allies, but the Blood Aegis also applies Defense to everyone in the group. Also its damage reduction is %50, again further bastioned by Defense. Warden and even Healer's defenses are incomparable to what Summy has about shielding people.

Also as I said, Summoner does NOT need millions of healing in the first place so I do not get why do you keep pointing your heals tick 3 mil each second. Summoner has enough defenses for allies to prevent more than two of a third of people's damage so I do not think Summoner's numbers need boosting. Warden has heals yes but its defense buffs even with that ''Defense'' effect is obsolete compared to Summoner because Summoner can just do the same but better.

Like I said, immobility and sustaining spells are the only wrong in Summoner's kit because it makes the class exceedingly boring. But Summoner's strenght is not about huge numbers, its strenght is about NOT NEEDING those huge numbers. I do not expect someone who only values heal ticks without applying some serious protection understand it.

The point being, Warden's healing is augmented by mostly from his own stats. Summoner's doesn't. Take a look at his percentage healing, percentage damage reduction and its panic healing tools, half of their scalings come from enemy damage and how low the health of your allies are. It is expected to Warden having insane heals. Imagine a patch where they reduced Warden's healing scaling from the magic stat coming from your wand by like %35. Warden would basically die that patch. Do that to Summoner and as long as they do not touch Blood Aegis and Blood Ties's percentages Summoner would still be pretty usable in healing. You see my point? If there would be a raid which has a boss that has enough attack to kill the tank in a really short amount of time, Summoner would prevail because enemy damage actively boosts its potency.

Also Summoner's multi target healing does not suck, you forget the fact that you get critical chance as your main stat, even that Healer's Motto that heals 2 targets for %24 of your singlee target channel has its value, for example your Dark Renewal crit most of the time (which will be quite likely) you heal %24 of the crit heal to 2 lowest health allies, which healing that can also crit for double the healing. People underestimate how hard Summoner can heal. Just because it is a bit slower does not mean its healing sucks. Like I said, Summoner does not even NEED huge healing numbers while Warden entirely relies on the big numbers. That is why as Summoner healer you can still tank 3 people coming at you while you heal all the people in PvP as you have no interruption unless CC chain and even if you are CC chained if you have Blood Aegis it is actually K if you are not alone and have someone to help you.

People underestimate ''boring'' and ''feeling uneffective'' with actually being uneffective. That is wrong. That is why I would beg the Allods team to remove that channeled healing BS and adding some animations to passive and active heals espicially Blood Ties.

53

Sunday, November 13th 2016, 3:47pm

As far as I know, summoner can put blood aegis only on one person which is all nice and op but there's rarely only one person in dominion/battlegrounds. AOE defense is all nice and op too but that's something all healers have, not just summoner. Many healer shields and Bark shield ruby shield/rejuvenation -15% damage taken is something that is applied on all party members - so the 30% less damage taken from Defense buff AND other shield. I really do not see how does summoner have better shielding than others. It can put a really strong shield on one person which is great and can be the best in certain situations but it's not that great in general.
I don't know summoner healer that well though so correct me if I am wrong.

54

Sunday, November 13th 2016, 9:25pm

you are right there illu

and to specialist i dont say summy is worthless in general but i can ASSURE YOU in pvp he is by far the worst and thats a simple fact the immobility alone kills him cuz you CANT channel anything in pvp as you get cced and moved all the time against your will

in pve i would maybe put him on the same lvl as a cleric but still way behind a warden

anyway i dont see any point in continuing this discussion anyway^^ you have your opinion and i have mine and everyone is free to have their own opinions :P

just accept the fact that ppl play certain classes every patch for a reason^^ i mean i rrly like wardenheal but played cleric heal last patch simply cuz it was stronger in pvp cuz of perma deffbuff (100% of the time btw) and aoe shields often you didnt even recieve 1% dmg in a grp fight :/

55

Monday, November 14th 2016, 1:21pm

Well, Summoner's shield is %50 plus Defense illu, Warden's is %15 plus Defense. With single target shielding Summoner is way supreme, that is why it has built in AoE heals in half the things they do since they are primarily single target.

Also immobility is boring but have you ever played a Summoner? It does not really kill the class, yes it forces you to position well but that is it. If you get repeatedly stopped because you mispositioned cced so hard that and you cannot even cast Aegis it is your own fault and you deserve to die.

Yes Warden is more forgiving with braindead heals and outright easier to play but that does not make it op. Not all healers must have huge numbers, evidenced by the Priest. If your ally is getting dived by 5 people (which is quite likely. In PvP) you trust a Priest (for teleports) or Summoner (for shield / invulnerability) and not a Warden. Accept the fact, sometimes numbers do not do. There is nothing with 5 million ticks if your ally has 2 million health. The excess life isnt doing them any good but reducing %70 of damage or getting repositioned by the healer is quite a treat if you are getting focused by 3 people.

56

Tuesday, November 15th 2016, 4:03pm

57

Tuesday, November 15th 2016, 6:56pm

as what? dps,heal,tank or supp?

dps i would say pally and psi
heal is warden
tank singletarget is pally, many mobs at same time is warrior
supp is engi (even tho bard is also not bad but ult shield is simply stronger in pve)

58

Sunday, November 20th 2016, 10:14pm

Agreeing with Bluescarlet, just change Psi with Mage and all is K.

59

Sunday, November 20th 2016, 11:23pm

What about engi as pve Dps? I saw some engi hitting really hard 8|

60

Monday, November 21st 2016, 10:55am

Xtagadax

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Location: france , oullins

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Actually as far as I know, engi are the best dps single target. Some are like 4M3/s with support and 3M/s without.

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