Well, about the Psionicist tear skill I would like to work in 3 ways depending on aspect.
-Assault: More damage.
-Support: Deals damage and debuffs the enemy with Weakness and Vulnerability for a short duration.
-Supression: Deals damage and places a stun that is not affected by Willpower AND any other forms of stun immunities.
Support is pretty typical but Supression ignoring all kinds of immunities including the immunity from skills would add a uniqueness to its kit, being a dragon tear skill stun (which are considered to be ultimates) it should not get wasted I think.
Also in 7.0.0 adding comboes actually made the classes enjoyable I think, saying this looking at my trip into a 6.0.3 pvp server the classes are not really enjoyable there. Another thing is I could also check their utility tools, The classes had so many tools namely these I listed and many more but I will only list Psionicist.
-Premonition from Psionicist, knowing when you were targeted was a really good defensive utility. Psionicist could keep that, even a button that makes you target the person closest to you if they also target you, like a warrior who tries to sneak behind you could actually turn the tide.
-Assassin from Psionicist, it was different than those uneffective phantoms, it actually did something. I think there must be a skill that turns a Phantom (your copy) to an Assassin (enemy copy) should have existed to make more interplay with Phantoms.
-The ability to give mana to an ally was a great utility tool also, That would be reworked like multiplying resource generation for some time and Psionicist would still keep its team utility.
And they could keep all of them
-Psionicist still needs a way for a Tantrum (empty Stress for high damage) for feeling great at some time. You are a mental mage, really. Transferring your own stress to an enemy should be a piece of cake when you attach your minds to them.
I think Mental Link does not need to be cast once then maintained through the fight, I actually see Mental Link as a ''eureka moment'' ability where you are supposed to shine, something like this.
-Mental Link (Instant Cast, Cooldown 30 seconds): Psionicist attaches its own mind with the enemy's, giving you and your enemy an effect getting different effects for each aspect for the next 10 seconds.
ASSAULT: Damage increases by %10, enemy damage taken from you increases by %10.
SUPPORT: Debuffing and buffing effects have their duration doubled.
SUPRESSION: You cannot take CC, enemy takes %20 increased CC duration.
Also Supression aspects must have some way to farm. Allods Team did this game basically Skyforge, but they did not add all the things Skyforge had namely like this spell.
Frost Shackles (Cryomancer Ultimate): A dome enlarges and freezes everyone in sight, dealing XX damage and applying Cryonic Suspension (basically a stun which interacts with your frost spear which removes the stun to make it deal double damage) which immobilizes and silences the enemies (silencing applies to autoattacks there too) for a long duration. If it fails to CC enemies, they take double damage instead.
Psionicist and Mage could have that too, if they do not get frozen they deal modified damage (but not doubled of course) and that would make them somewhat more fun to play as.
I love Supression because you do not need CS items for it to work and you cannot have CS items protect you (unless you modify your Edict into willpower which you wont and even if you do there are skills that ignore Willpower like Deafening Thunder) and I think that was a good and annoying step towards equality. Not really equality but you can make the life of all those people with runes and CS items utter hell like they do to low geared people. Time to be annoyed like you annoyed me kind of thing I like it.
Bluescarlet,
I find this utterly false. Summoner is not that bad. I will list why with its pros and cons.
CONS:
-Yes it is immobile, no word on that one. Not because immobility is a weakness, but because immobility is not enjoyable.
-Its heals are channeled, which means all those HoT classes can just click the button and heal their allies when their HoT ticks but Summoner cannot. The pain is real when you want to keep healing but need to sustain your AoE heal.
-It does have percentage heals and ''oh crap'' abilities which value reflexes which the Global Cooldown does not favor.
PROS:
-It has the best shield of all three, Blood Aegis. Its damage reduction is percentage based and you can actually loop it, unlike other healers. Blood Aegis is also way more potent on tank protection.
-Blood Ties is the only basic ability that has percentage healing, and %20 missing health percentage with a flat amount is a lot of healing from a single spell. Healing a tank with that spell results in a tank which never dies.
-Summoner has by far the best racial ability of all three, Channel of Life. If you are a Xadaganian or have all the racials you can actually make great heals with that one because the spell is percentage based.
-When you maintain Blood Aegis on a person, espicially if the team has 2 healers healing that person, you do not run out of life in no point of the battle unless you somehow get focused or caught in an AoE and even if you do, as long as it does not one shot you, you can simply heal other people to get yourself healed.
-The crowd control immunity from Dark Veil is actually a godsend against Supression aspects because you can just put it to another person while he gets rid of that person or you can just put that to yourself for guaranteeing never getting interrupted for the next 6 seconds, you have the perfect opportunity with AoE healing at that time. Other healers just become useless if they get caught by any person with supression aspect.
-Invisible AoE healing the Summoner have. Ok they do not really feel satisfying because they lack being flashy heals but they are effective even though they do not feel effective.
Summoner is not the best healer in all situations, but is the best in some situations. It does not have the most raw healing values, but is by far from being the worst healer.
Also about the percentage healing and percentage damage reduction, healing Summoners do not really care about the runes and CS items. They can just abuse the percentages so they are not really useless in any stage of the game. You can even find a place in the raid and feel useful just because you have Blood Aegis on a tank and spamming Blood Aegis. I just love how newbie friendly the Summoner is.
Another thing is with 450 or 500 critical chance you can ignore your channelled heals except AoE heals and just spam Reanimation and Healing Injection with Blood Ties because of your quick blood generation and Power over Flesh stacks. You can even get 3 stacks of Power over Flesh with a single cast of Blood Ties.
This post has been edited 3 times, last edit by "Specialist" (Nov 10th 2016, 12:37pm)