what you write has a point
classbalance is a hard thing, but in general its mostly related to overall strenght & class competence, not the class itself
my observation was that when 2 players duel 1 vs 1, no matter what the class is, in the end always the same one wins
meleehealer and supportwarden are also killable if done correctly but it seems harder
your favourte enemy also depends on your class normally...
a psi will love a scout as enemy while a warrior can be troublesome
as a summoner i will fear the scout while i can kite the warrior to death
ofc these limites are not granite but overall, there are pairing that work better and some that are not this easy
like paladin & warrior do harder vs healing clases because they are durable but no burstkillers
scout mage psi do well vs healers as they can burst enough to disregard the heal and so on
its enjoyable to figure out the strenght and weakness of every class vs another
5. The global godforsaken 2 second cooldown must be gotten rid of. PvP'ers hate it. Farmers hate it. Everyone in this godforsaken game totally hate it. Why are you still keeping that?
this is the most relevant point of all for me as its taking the fun out massively since 7.0