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This post has been edited 1 times, last edit by "Aionwen" (Feb 28th 2017, 3:45pm)
To your first question, surprisingly yes. Even if you don't have a single point in Condemnation, Interdiction will still apply a rank 1 Condemn DoT like it normally would. Of course, if you want the DoT to do relevant damage you will have to rank it up, but the real reason we're applying Condemn is because of Public Trial. With that ruby, we don't have to worry about actively casting Conviction, and can instead just focus on threat-building and damage mitigation."this build" contents two rubies in second grid applying DoT on a certain number of enemies around by NOT having the DoT skilled in Talenttree.
Do the rubies apply DoT without having it in Talenttree?
and u have rubies to heal teammates in red AoE, but this AoE lasts only 3 secs and has more then 40secs cooldown without other rubies i guess.
is this heal still efficient?
Thank you A Ton Its Helping Out A Newbie like me well ^_^ Thank youOther Pallies can give their input, but I believe the basic essence of what you NEED to tank as a Pally is this build. There's a lot more nice-to-have options that basically just improve your damage or give you a more solid grip on an additional number of mobs, but by and large this should serve you well and includes all the major defensive components.
Certainly a fair analysis. You can honestly relax on the aggro options listed there depending on familiarity with the class, your gear, and your level of CS. The suggested build is based in part on assuming those three factors are somewhat lacking. To be fair, both tear skills are nice extras that could be sacrificed for something else, though I'm not sure what would give the greatest improvement. There are a few places where going without Solstice really slows down certain pulls, though, depending on party composition and their capabilities. It's also easier to manage the annoying instances now, given the much longer cooldown on the effect. Massive Challenge also has its uses as a panic aggro button, for some weird boss deaggro instances, or when you're targeting one thing but need to regain aggro on something else. Still, you're not going to be a terrible tank if you're without either ruby, it just makes your life that much easier.Out of the "needs" I disagree with the following:
-- Talents --
Circle of Justice - it's kind of a nice after thought, but not really needed.
Conviction - I only run rank 2, and it's more than enough for me.
-- Rubies --
Massive Challenge - maybe it's just my runes, CS, etc, but AoE agro is not an issue for me. Even against mages/scouts who don't wait.
Solstice - it's some times nice to have, some times a bother, in the end not absolutely necessary.
Gee, from my memory you kinda kicked ass on both fronts. Certainly put me to shame on the latter!To be fair, I'm just a terrible tank period. Which is why I prefer to dps
Great help, congratulationsOfc I have an alternative to suggest: https://alloder.pro/calc-en#t$bge26f0f00…3gv1u1o::13ydj3
But it's kinda obvious, so you could do it yourself.