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1

Friday, April 1st 2016, 2:23am

New Racial Skills for 7.0

Because it wasn't listed in the patch notes nor in the class changes postings, I decided to record all of the new racial skills.
thanks to the Collector's Edition-supplied Omnificent Core Morpher for making this much easier.

A few things beforehand:
1) I had the chance to record the World Mystery skills. I didn't because I wasn't 100% sure if Purification counted as one of the skills for the healing classes (they only had 1 skill with the specific World Mystery label)
2) A few skills are missing duration information in the tooltip. I pointed this out. A number of tooltips also don't display what some skill debuffs/buffs do, but the buff in game indicates what it does so I didn't bother recording that information.
3) I have an opinion on some of these. I'll express it after the list.

without further ado, here it is:
Allods Racial Skills by Class
by Khanjali

Healer: [all skills have a 1 minute cooldown]
  • Heretic
    • Dazzling Star: Blinds the target and its’ nearest ally for 3 seconds.
      Range - 15
  • Inquisitor
    • Protective Sign: Surrounds an ally with a Shield of Light, which absorbs X damage over 6 seconds.
      Range - 30
  • Cleric
    • Verity: Inflict X Holy damage every 2 seconds over 14 seconds.
      Range - 40
  • Watcher
    • Watcher’s Vow: You receive the Defense effect for 6 seconds.
      Defense reduces your incoming damage by 35%
  • Priest
    • Zealot’s Ardor: Increase your Double Attack and Bloodlust by 100 for 10 seconds


Mage: [all skills have a 1 minute cooldown]
  • Specialist
    • Astral Aegis: You surround yourself with an Astral barrier for 8 seconds,which reduces all incoming direct damage by X while the effect is active.
  • Spellcaster
    • Crow’s Wings: Increases your Double Attack by 150 for 10 seconds.
  • Sorcerer
    • Flaming Flash: Sets the target on fire and deals X damage every second over 6 seconds. Knocks down the target for 1 second upon hitting and upon fading.
      Range - 40
  • Magician
    • Touch of Chaos: Applies a random negative effect to the target and all enemies in a 15 yard radius. The effect duration - 6 seconds.
      Range - 40


  • Archmage
    • Wandering Terror: Scares the target for 3 seconds, then its nearest ally.
      Range - 40
      (note: it appears to affect the nearest enemy by initial location of target. Not much testing done, so can’t say for certain.)



Paladin: [all skills have a 1 minute cooldown]
  • Avenger
    • Holy Rupture: You split your first barrier. All enemies in a 15 yard radius receive 50% of the damage stored in the barrier.
  • Reaver
    • Mirror Shield: You appeal to the Light and return 35% of the incoming damage at the attackers for 6 seconds.
      You still receive 100% damage.
  • Templar
    • Talon Strike: Knocks the target down for 1.5 seconds.
      Range - Melee Combat
  • Crusader
    • Unity: Your party members receive a shield that absorbs damage equal to 10% of your maximum health. (5 second duration, not on tooltip)
  • Apologist
    • Vengeance: Inflict X damage. You receive 1 Canon of Light and 1 Canon of Purity.
      Range - Melee Combat


Warrior:
  • Warlord
    • Animal Pounce: inflict X damage to the target. Allows to restore both Energy and Combat Advantage by 30.
      Range - Melee Combat
      Cooldown: 45 seconds
  • Champion
    • Battle Cry: Your party members receive the Courage effect. All enemies in a 30 yard radius receive the Cowardice effect for 4 seconds.
      Courage increases Willpower by 350.
      Cowardice reduces Willpower by 350.
      Cooldown: 45 seconds
  • Brawler
    • Battle March: Increases your movement speed by 20% for 5 seconds.
      While this effect is active, you are immune to slowing effects.
      Cooldown: 45 seconds.
  • Vanquisher
    • Deep Defense: Reduces all incoming damage by 15% for 6 seconds. Upon receiving direct damage, the effect stacks up (maximum number of stacks - 6), additionally reducing all incoming damage by 15% per each stack of the effect.
      The duration of the effect is not determined by the number of stacks.
      Cooldown: 1m 30s
  • Stalker (should be Brute)
    • Furious Howl: Stuns the target for 2 seconds.
      Range - Melee Combat
      Cooldown: 45 seconds.



Engineer:
  • Mechanic
    • Evil Genius: Applies the Treachery effect to all your party members and the Weakness effect to all enemies within a 30 yard radius for 6 seconds.
      Cooldown: 2 minutes
  • Gunner
    • Flash Charge: You release the reactor’s energy charge and disorient all enemies within a 20 yard radius in front of you for 3 seconds.
      Cooldown: 1 minute


Summoner: [all skills have a 1 minute cooldown]
  • Defiler
    • Channel of Life: You bind yourself to an ally for 6 seconds. While this effect is active, you lose 10% of your health every second, and the ally’s health is restored by 10%.
      The effect will fade if the distance between you and the target exceeds 40 yards; if your health drops below 10%; if you or the target dies.
      Range - 30
  • Warlock
    • Dark Blood: Inflict X Poison damage every 2 seconds over 14 seconds.
      Range - 40
  • Demonologist
    • Dark Frenzy: Your Bloodlust and Critical Chance increase by 100 for 10 seconds.
  • Savant
    • Dust to Dust: You destroy one summoned minion and instantly restore 35% of your health.


Bard:
  • Balladeer
    • Deterrence: Inflict X damage to the target and scares it for 4 seconds.
      Range - 40
      Cooldown: 1 minute
  • Skald
    • Epic Tale: Applies the Temporal Acceleration effect to all your party members and the Weakness effect to all enemies within a 30 yard radius for 6 seconds.
      Cooldown: 2 minutes
      (Temporal Acceleration increases movement speed and casting speed, and reduces cooldown time and cast time of all abilities)
  • Agitator
    • Foul Trick: Inflict X-X damage and applies the Helplessness effect to the target for 6 seconds.
      Helplessness makes the target unable to use any abilities (bucket-on-head effect).
      Range - Melee Combat
      Cooldown: 1 minute
  • MInstrel
    • Steel Luster: Inflicts X damage to the target and blinds it for 4 seconds.
      Range - 40
      Cooldown: 1 minute
  • Storyteller
    • Sudden Strike: Inflict X-X to the target and knocks it down for 4 seconds.
      Range - Melee Combat
      Cooldown: 1 minute



Scout: [all skills have a 1 minute cooldown]
  • Marauder
    • Distraction: Increases your chance to dodge directed attacks by 20% (for 10 seconds, not on tooltip). Your party members receive this effect for 5 seconds.
  • Stalker
    • Sabotage: You jump 20 yards away from the target. The target and all enemies within a 15 yard radius around it will be immobilized for 3 seconds.
      Range - Melee Combat
  • Ranger
    • Sticky Bomb: Throws a bomb which sticks to the target and explodes in 3 seconds, inflicting X damage and restoring 6 gear pieces.
      Range - 20
  • Hunter
    • Sybaris: During 6 seconds, any enemy that deals direct damage to you receives X poison damage
  • Trickster
    • Tranquil Arrow: Applies the Helplessness effect to the target for 3 seconds
      Helplessness makes the target unable to use any abilities (bucket-on-head effect).
      Range - 40






Warden: [all skills have a 40 second cooldown]
  • Shaman
    • Blood Trail: This effect deals X damage every 2 seconds over 8 seconds and slows the target by 50% for 8 seconds.
      Range - Melee Combat
  • Trapper
    • Ferocity: Your pet receives the Ferocity effect for 10 seconds. While this effect is active, its attacks have a 50% chance to knock down the enemy or immobilize them for 2 seconds.
  • Druid
    • Jimson Weed: You disorient the target for 3 seconds.
      Range - 40
  • Huntmaster
    • Pestilent Herbs: The target receives X Poison damage every 2 seconds over 14 seconds.
      Range - 40
  • Animist
    • Secret of the Animists: Restore your ally’s health by 942.
      Range - 30


Psionicist: [all skills have a 1 minute cooldown]
  • Mesmerist
    • Free Rage: Inflict X damage. Reduce Stress by 40.
      Range - 40
  • Mentalist
    • Frozen Time: Stuns all enemies in a 30 yard radius for 1.5 seconds.
  • Occultist
    • Maze of Pain: Inflict X damage every second over 6 seconds. The effect stuns the target for 1 second upon casting and upon fading.
      Range - 40
  • Seer
    • Mental Oppression: Increase your Critical Chance by 150 for 10 seconds.
  • Oracle
    • Psionic Shell: While this effect is active, incoming damage from directed attacks is reduced by X. (Lasts 8 seconds, not on tooltip)

2

Friday, April 1st 2016, 2:25am

Personal Opinions:

Healer: All are fairly decent. Dazzling Star is kinda bad, especially since the previous Arisen racial was so great. I don't know what the distance is for the "nearest ally" effect, but I don't think it's more than 10 yards.

Mage: Touch of Chaos is ridiculous. Absolutely, amazingly, ridiculous. I didn't do too much testing, but it appears to be able to apply every possible negative effect available to players. It also appears to apply the same negative effect to all enemies affected (per cast), though again I didn't do much testing to confirm/deny this.


Paladin: Talon Strike is pitiful compared to the other racials. Poor elves.
Mirror Shield is a tad confusing in its' description. Enemy attacks will still deal full damage, just 35% of the total will be reflected back.
Holy Rupture is probably the best Paladin racial.

Warrior: Deep Defense seems amazing on paper, but it only last 6 seconds. It's very unlikely outside of PvP or trash pulls that you will get the full 6 stacks/90% damage reduction for much of the duration.
Animal Pounce stands above the rest, but all skills are rather strong.

Engineer: Evil Genius's Treachery buff appears to be a random positive stat boost.
Flash Charge can whiff based on facing. KInda meh.

Summoner: All fairly standard. Arisen got the short end of the stick again.

Bard: Epic Tale's effect has awkward wording to it. It increases Movement speed and casting speed, and reduces cooldown time and cast time. Something doesn't add up there, but it's probably the best Bard racial (though that isn't saying much considering all of the Bard racials seem good)

Scout: Distraction is really strong for Scout tanks. The rest are average, with Sticky Bomb being slightly better due to it giving Gears.

Warden: Considering that they aren't melee-capable anymore, Blood Trail seems out of place.
Ferocity is quite nice now that pets seem less important.

Psionicist: Standard fare. Nothing really pops out.

This post has been edited 1 times, last edit by "user_1104294" (Apr 1st 2016, 2:54am)


3

Friday, April 1st 2016, 8:38am

4

Friday, April 1st 2016, 12:40pm

Well atleast paladin racial for elves better than it used to be.
poot poot poot poot poot... POOTIE!! YOU'VE BEEN POOTED!!!


5

Saturday, April 2nd 2016, 8:12am

Thanks for the Effort! Great help !:)

6

Wednesday, April 20th 2016, 5:36pm

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