Because it wasn't listed in the patch notes nor in the class changes postings, I decided to record all of the new racial skills.
thanks to the Collector's Edition-supplied Omnificent Core Morpher for making this much easier.
A few things beforehand:
1) I had the chance to record the World Mystery skills. I didn't because I wasn't 100% sure if Purification counted as one of the skills for the healing classes (they only had 1 skill with the specific World Mystery label)
2) A few skills are missing duration information in the tooltip. I pointed this out. A number of tooltips also don't display what some skill debuffs/buffs do, but the buff in game indicates what it does so I didn't bother recording that information.
3) I have an opinion on some of these. I'll express it after the list.
without further ado, here it is:
Allods Racial Skills by Class
by Khanjali
Healer: [
all skills have a 1 minute cooldown]
- Heretic
- Dazzling Star: Blinds the target and its’ nearest ally for 3 seconds.
Range - 15
- Inquisitor
- Protective Sign: Surrounds an ally with a Shield of Light, which absorbs X damage over 6 seconds.
Range - 30
- Cleric
- Verity: Inflict X Holy damage every 2 seconds over 14 seconds.
Range - 40
- Watcher
- Watcher’s Vow: You receive the Defense effect for 6 seconds.
Defense reduces your incoming damage by 35%
- Priest
- Zealot’s Ardor: Increase your Double Attack and Bloodlust by 100 for 10 seconds
Mage: [
all skills have a 1 minute cooldown]
- Specialist
- Astral Aegis: You surround yourself with an Astral barrier for 8 seconds,which reduces all incoming direct damage by X while the effect is active.
- Spellcaster
- Crow’s Wings: Increases your Double Attack by 150 for 10 seconds.
- Sorcerer
- Flaming Flash: Sets the target on fire and deals X damage every second over 6 seconds. Knocks down the target for 1 second upon hitting and upon fading.
Range - 40
- Magician
- Touch of Chaos: Applies a random negative effect to the target and all enemies in a 15 yard radius. The effect duration - 6 seconds.
Range - 40
- Archmage
- Wandering Terror: Scares the target for 3 seconds, then its nearest ally.
Range - 40
(note: it appears to affect the nearest enemy by initial location of target. Not much testing done, so can’t say for certain.)
Paladin: [
all skills have a 1 minute cooldown]
- Avenger
- Holy Rupture: You split your first barrier. All enemies in a 15 yard radius receive 50% of the damage stored in the barrier.
- Reaver
- Mirror Shield: You appeal to the Light and return 35% of the incoming damage at the attackers for 6 seconds.
You still receive 100% damage.
- Templar
- Talon Strike: Knocks the target down for 1.5 seconds.
Range - Melee Combat
- Crusader
- Unity: Your party members receive a shield that absorbs damage equal to 10% of your maximum health. (5 second duration, not on tooltip)
- Apologist
- Vengeance: Inflict X damage. You receive 1 Canon of Light and 1 Canon of Purity.
Range - Melee Combat
Warrior:
- Warlord
- Animal Pounce: inflict X damage to the target. Allows to restore both Energy and Combat Advantage by 30.
Range - Melee Combat
Cooldown: 45 seconds
- Champion
- Battle Cry: Your party members receive the Courage effect. All enemies in a 30 yard radius receive the Cowardice effect for 4 seconds.
Courage increases Willpower by 350.
Cowardice reduces Willpower by 350.
Cooldown: 45 seconds
- Brawler
- Battle March: Increases your movement speed by 20% for 5 seconds.
While this effect is active, you are immune to slowing effects.
Cooldown: 45 seconds.
- Vanquisher
- Deep Defense: Reduces all incoming damage by 15% for 6 seconds. Upon receiving direct damage, the effect stacks up (maximum number of stacks - 6), additionally reducing all incoming damage by 15% per each stack of the effect.
The duration of the effect is not determined by the number of stacks.
Cooldown: 1m 30s
- Stalker (should be Brute)
- Furious Howl: Stuns the target for 2 seconds.
Range - Melee Combat
Cooldown: 45 seconds.
Engineer:
- Mechanic
- Evil Genius: Applies the Treachery effect to all your party members and the Weakness effect to all enemies within a 30 yard radius for 6 seconds.
Cooldown: 2 minutes
- Gunner
- Flash Charge: You release the reactor’s energy charge and disorient all enemies within a 20 yard radius in front of you for 3 seconds.
Cooldown: 1 minute
Summoner: [
all skills have a 1 minute cooldown]
- Defiler
- Channel of Life: You bind yourself to an ally for 6 seconds. While this effect is active, you lose 10% of your health every second, and the ally’s health is restored by 10%.
The effect will fade if the distance between you and the target exceeds 40 yards; if your health drops below 10%; if you or the target dies.
Range - 30
- Warlock
- Dark Blood: Inflict X Poison damage every 2 seconds over 14 seconds.
Range - 40
- Demonologist
- Dark Frenzy: Your Bloodlust and Critical Chance increase by 100 for 10 seconds.
- Savant
- Dust to Dust: You destroy one summoned minion and instantly restore 35% of your health.
Bard:
- Balladeer
- Deterrence: Inflict X damage to the target and scares it for 4 seconds.
Range - 40
Cooldown: 1 minute
- Skald
- Epic Tale: Applies the Temporal Acceleration effect to all your party members and the Weakness effect to all enemies within a 30 yard radius for 6 seconds.
Cooldown: 2 minutes
(Temporal Acceleration increases movement speed and casting speed, and reduces cooldown time and cast time of all abilities)
- Agitator
- Foul Trick: Inflict X-X damage and applies the Helplessness effect to the target for 6 seconds.
Helplessness makes the target unable to use any abilities (bucket-on-head effect).
Range - Melee Combat
Cooldown: 1 minute
- MInstrel
- Steel Luster: Inflicts X damage to the target and blinds it for 4 seconds.
Range - 40
Cooldown: 1 minute
- Storyteller
- Sudden Strike: Inflict X-X to the target and knocks it down for 4 seconds.
Range - Melee Combat
Cooldown: 1 minute
Scout: [
all skills have a 1 minute cooldown]
- Marauder
- Distraction: Increases your chance to dodge directed attacks by 20% (for 10 seconds, not on tooltip). Your party members receive this effect for 5 seconds.
- Stalker
- Sabotage: You jump 20 yards away from the target. The target and all enemies within a 15 yard radius around it will be immobilized for 3 seconds.
Range - Melee Combat
- Ranger
- Sticky Bomb: Throws a bomb which sticks to the target and explodes in 3 seconds, inflicting X damage and restoring 6 gear pieces.
Range - 20
- Hunter
- Sybaris: During 6 seconds, any enemy that deals direct damage to you receives X poison damage
- Trickster
- Tranquil Arrow: Applies the Helplessness effect to the target for 3 seconds
Helplessness makes the target unable to use any abilities (bucket-on-head effect).
Range - 40
Warden: [
all skills have a 40 second cooldown]
- Shaman
- Blood Trail: This effect deals X damage every 2 seconds over 8 seconds and slows the target by 50% for 8 seconds.
Range - Melee Combat
- Trapper
- Ferocity: Your pet receives the Ferocity effect for 10 seconds. While this effect is active, its attacks have a 50% chance to knock down the enemy or immobilize them for 2 seconds.
- Druid
- Jimson Weed: You disorient the target for 3 seconds.
Range - 40
- Huntmaster
- Pestilent Herbs: The target receives X Poison damage every 2 seconds over 14 seconds.
Range - 40
- Animist
- Secret of the Animists: Restore your ally’s health by 942.
Range - 30
Psionicist: [
all skills have a 1 minute cooldown]
- Mesmerist
- Free Rage: Inflict X damage. Reduce Stress by 40.
Range - 40
- Mentalist
- Frozen Time: Stuns all enemies in a 30 yard radius for 1.5 seconds.
- Occultist
- Maze of Pain: Inflict X damage every second over 6 seconds. The effect stuns the target for 1 second upon casting and upon fading.
Range - 40
- Seer
- Mental Oppression: Increase your Critical Chance by 150 for 10 seconds.
- Oracle
- Psionic Shell: While this effect is active, incoming damage from directed attacks is reduced by X. (Lasts 8 seconds, not on tooltip)