Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
This post has been edited 6 times, last edit by "user_1104294" (Apr 10th 2016, 2:31am) with the following reason: New base build. Updated skill descriptions.
This post has been edited 3 times, last edit by "user_1104294" (Apr 10th 2016, 2:38am)
This post has been edited 10 times, last edit by "user_1104294" (Apr 10th 2016, 3:46am)
This post has been edited 2 times, last edit by "user_1104294" (Apr 7th 2016, 5:32pm)
Oh, that reminds me to point out that you can't do this build wearing a shield.I hope you die a painful and slow death for promoting tank warriors to spam spin
This post has been edited 1 times, last edit by "user_1104294" (Apr 7th 2016, 5:35pm)
oo, good to know, I'll try this later and get back to you.Just a tiny note on your damage calculations, I believe crits only do +50% damage now as opposed to the +100% damage they did before. This is without factoring in bonuses given by the crit power stat. Correct me if I'm wrong, I say this based on some damage testing I did a few days ago on Engie, and I was focused more on crit RATE at the time.
This post has been edited 1 times, last edit by "Aionwen" (Apr 8th 2016, 2:34am)
This post has been edited 2 times, last edit by "ALLODS-ONLINE-PLAYER" (Apr 8th 2016, 6:24am)
I'm somewhat confident that there's a bug with how Easy Prey or Treacherous Strike checks for a control effect or movement impairment on the target. With Easy Prey while in Aspect of Defense, the check is ignored and the 30% damage bonus is applied at all times. However, I'm thinking that certain control effects will still trigger the 30% damage bonus, thus double-dipping and increasing the damage even more. Treacherous Strike is supposed to increase in damage by 50% on targets with a control or moment impairment effect, but I think it's also affected by double-dipping.helloo user,
maybe a bug in this rubies?
http://www.allodswiki.ru/calc/#!1!111...…..!a/DB!a/B!a/B
maybe try without activated aspect?
thx anyway...
ps: with something similar, did u mean something like this?
http://www.allodswiki.ru/calc/#!3!133..2…fztai/YTWUKTYPE
i was completely disapointed with my casterbuild and made this just for better spamming chain. it has a permashield, selfheal evry 3secs, a healcircle and i completed mostly 80% of an entire lvl on-my-way to another questpoint through this bunch of hillbillys near the mine. anathema is quiet not realy necessary coz this prayin and this rubies above supportaspect generates nuff fanas, strike and chains with flameapplication work fine, u just have to tap through targets while chainin, particle is just good for pulling... in total it feels smoothylike and makes bit fun in this mess of a patch. cheerio