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1

Saturday, April 9th 2016, 10:32am

7.0 build

Hi

just wanted some advices ...

so far im using this build

http://www.allodswiki.ru/calc/#!5!131..3…wreqbeb/YVHLBIB


im using it as dps / solo build

like it more than usual assalut buff dmg build due to meele instant style

i can barely test something cuz i dont have addons XD ... but in my observation dmg difference is not noticeable compared to assalut buff build

like the survability ( bloothirst buff uptime is crazy )

can u tell me opinions / upgrades

Thx

2

Saturday, April 9th 2016, 11:00am

mhh this build is for pve or pvp? cuz when its for pvp you miss willpower and eartquake (the cc) also i think r2 rejuvenation should be stronger than r1 of however the drop heal is calles on its first lvl^^

apart from that i will have to look into it a bit more myself cuz i only play heal in pvp atm

3

Saturday, April 9th 2016, 3:29pm

im using it for pve .. for lvling and as dps

i can check but i thought that r2 rejuv is actually weaker than r3 pre-version

and im mostly interested about how big dps difference is in single target + aoe between this and regular dps one O.O

thx for reply

This post has been edited 1 times, last edit by "Chipmunko" (Apr 9th 2016, 3:51pm)


4

Saturday, April 9th 2016, 4:25pm

Aionwen

Professional

Posts: 569

Location: Berlin

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my duduheal has this dropheal r3 too coz i dont see the clou into spend 3 talentpoints to get <10% heal and the premiumversion r2 is really weaker then its preversion on r3.
PLS make Tekians playable race. fix shipcanons!

5

Saturday, April 9th 2016, 9:31pm

yes checked it again you are both right^^ r3 of the normal drop skill is stronger now sry^^

but for the damage diffrence its actually pretty big cuz the always crit rubees for lightning spells can only be used in assault spec

6

Saturday, April 9th 2016, 11:35pm

yes checked it again you are both right^^ r3 of the normal drop skill is stronger now sry^^

but for the damage diffrence its actually pretty big cuz the always crit rubees for lightning spells can only be used in assault spec
im not so sure ... i think aoe dmg will be prob a bit weaker but single target might be very similar ...

in support spec there are rubies in last grid 'Forest Keeper' which increase crit chance for everything by 100%

7

Sunday, April 10th 2016, 12:15am

Quoted

im not so sure ... i think aoe dmg will be prob a bit weaker but single target might be very similar ...

in support spec there are rubies in last grid 'Forest Keeper' which increase crit chance for everything by 100%


aoe damage will be way lower and singletarget will be even weaker(you miss 100% critchance for lightning AND +40 damage on all dots)^^ the forest keeper rubees only increase the critchance of your melee hits

This post has been edited 1 times, last edit by "Bluescarlet" (Apr 10th 2016, 12:55am)


8

Sunday, April 10th 2016, 7:55pm

Quoted

im not so sure ... i think aoe dmg will be prob a bit weaker but single target might be very similar ...

in support spec there are rubies in last grid 'Forest Keeper' which increase crit chance for everything by 100%


aoe damage will be way lower and singletarget will be even weaker(you miss 100% critchance for lightning AND +40 damage on all dots)^^ the forest keeper rubees only increase the critchance of your melee hits
At 1st thx vm Bluescarlet for replying and help

ive installed dps meter finally and made some tesing

so 55641 gs ... fresh lvl 70 and coba hill red boss 70 dummy dmg done was 32 mil

with this build i got 250k dps
http://www.allodswiki.ru/calc/#!5!331.3.…xbhypc/CMUBHZBB



with this one i got 240k dps
http://www.allodswiki.ru/calc/#!5!131..3…zddpbeb/ILKWAIB



so far i belive that in aoe situation there would be quite bigger difference but this one is rly small just 2% to 6% ( made more testing )
while the buffs and survability is a lot higher ...

This post has been edited 2 times, last edit by "Chipmunko" (Apr 10th 2016, 8:31pm)


9

Sunday, April 10th 2016, 9:51pm

mhh intresting would be to see a screen of your dps meter so see the distrubutition of your skilldmg ^^ i gotta test it tomorrow myself and will do a screen then when i find the time maybe you are even right even if i just cant imagine it to do same damage without certain crit and 40% more dot damage

10

Sunday, April 10th 2016, 9:59pm

mhh intresting would be to see a screen of your dps meter so see the distrubutition of your skilldmg ^^ i gotta test it tomorrow myself and will do a screen then when i find the time maybe you are even right even if i just cant imagine it to do same damage without certain crit and 40% more dot damage
Do it please

every1 can profit

just when in support build dont forget to use "Bee swarm" only to keep dot

actually i was rly curious about it cuz support have very strong buffs on meele

but let me know after :)

This post has been edited 1 times, last edit by "Chipmunko" (Apr 10th 2016, 10:24pm)


11

Monday, April 11th 2016, 2:56pm

can some one give me a tank build and ability dmg for pve ?

12

Monday, April 11th 2016, 5:53pm

@megamanx900 go wardenheal and full swiftness stat and spam breath of forest then you are a warden tank :P

ok so did some testing now^^ used a 2 hand weapon for big hits

did in both fight around 100 mio damage (slight diffrences cuz dots on trainingsdoll are longer than fightend^^

also used exactly your build and same stats for both (primary stat critical damage and 2 highest natural damage)

dps specc did 850k dps



support specc did 650k dps



so overall dps is stronger :P also important supp is melee! will be in most bossfights hard to fight like this^^

so decide yourself :P also i noticed an error in your build you have stinging death rubees in your build but no emeral glow^^

This post has been edited 1 times, last edit by "Bluescarlet" (Apr 11th 2016, 5:58pm)


13

Monday, April 11th 2016, 6:56pm

Thank you Bluescarlet

i think i can see where is the problem ... ive use much less skills ... only 3 in supp build and 4 in dps ... no "nature's grip" or "tornado" for example

thx a lot ... i see that if u go crit dmg the difference becames only bigger :S .. unfortunately

PS: can u write me proper single target rotation for dps build ?

This post has been edited 1 times, last edit by "Chipmunko" (Apr 11th 2016, 7:01pm)


14

Monday, April 11th 2016, 7:59pm

ive made another test and was trying to make better rotation especially as dps

100 mil dmg done same dummy ( coba hill 70 red boss )

assalut build 245k dps

support 222k dps
Chipmunko has attached the following images:
  • dps.jpg
  • dps.jpg
  • supp.jpg
  • supp.jpg

15

Monday, April 11th 2016, 7:59pm

bdw there is no mistake "stinging death" increase dmg of "bee swarm" even without using "emerald glow" or it seem so mb im wrong

yeah meele is indeed harder ...

the last time i was testing with better rotations ( i hope ) ive managed to get like 10% difference on dummy

anyway with higher "crit dmg" the difference will prob only grow up cuz both "emerald glow" and "dancing flashes" both hard hitting abilitiel benefits from it

but since supp doesnt use those he can use another primary stat ... anyway i have no idead which one XD

but im glad some1 who knows what hes doing is helping me ;)

This post has been edited 1 times, last edit by "Chipmunko" (Apr 11th 2016, 8:14pm)


16

Monday, April 11th 2016, 9:01pm

well even for supp crit dmg is probably ideal stat cuz thorn,bee swarm and clout profit from it^^ so pretty much every ability
other useful stat would be natural dmg for both builds^^

also i would always use stuff like natures grip cuz well it simply does damage^^ you just have to be careful cuz it overrides your long beeswarm with the new short one then so at best use it before beeswarm

btw rotation for singletarget would be beeswarm->Thunder and lightning->posinous vine->tornado->posinous vine->tornado and start over again^^ emerald glow whenever its rdy as a instantcast if you manage to do this right it should increase the dmg diffrence a little bit more

edit: also if i have to say so this "melee" is incredibly boring i mean you literally hammer clout all the time i kind of prefer the casts there

17

Monday, April 11th 2016, 9:08pm

well even for supp crit dmg is probably ideal stat cuz thorn,bee swarm and clout profit from it^^ so pretty much every ability
other useful stat would be natural dmg for both builds^^

also i would always use stuff like natures grip cuz well it simply does damage^^ you just have to be careful cuz it overrides your long beeswarm with the new short one then so at best use it before beeswarm

btw rotation for singletarget would be beeswarm->Thunder and lightning->posinous vine->tornado->posinous vine->tornado and start over again^^ emerald glow whenever its rdy as a instantcast if you manage to do this right it should increase the dmg diffrence a little bit more

edit: also if i have to say so this "melee" is incredibly boring i mean you literally hammer clout all the time i kind of prefer the casts there


hehe .. yeah depend on which style u prefer

i was doing bee swarm>TaL>posionus vine*2>emerald glow>bee swarm>TaL>tornado>tornado>emerald glow>emerald glow ...

18

Saturday, April 16th 2016, 4:37pm

xxN1K0L4xx

Beginner

Posts: 3

Location: Varazdin, Hrvatska

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any good caster warden build and heal warden builds?

19

Monday, April 25th 2016, 6:25am

Hello,

May i ask why shouldn t you have taken the ruby for instant cast of beesawarn and emeraldglow? thanks

20

Monday, April 25th 2016, 6:27am

My very bad, i haven t see that is it is with support stance^^ apology. Shitty it would have be great with assaut

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