Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
This post has been edited 2 times, last edit by "Hilver" (May 8th 2016, 2:13pm) with the following reason: Adding image for build.
This post has been edited 1 times, last edit by "Ginko" (May 2nd 2016, 8:51pm)
First of all, my last post's reference to Hallmark was mostly in response to Ginko. I thought I had quoted him in my message, but apparently the quote didn't go through. Either way, yes, you're stuck with fire Hallmark outside of tank aspect.@rozetri
@Ginko
First of all,thanks for feedback and criticism.
As for what you say,I can see your point and it is valid..However,we just have so limited rubies and talents so one gotta use them in the best and most suitable way..
For me,I find focusing out entangling chains,seal of righteousness and Hall Mark as the main damage skills is far better because of their availability.
I use condemnation for the DOT and to enhance entangling chain and Incineration for the DOT.
I wish I could get incineration and holy damage rubies but my resources won't allow me and if I give up some of my overall damage and my 3 main skills damage rubies to get its rubies,it won't be efficient,imo..
Reason is seal of righteousness,entangling chains and Hall mark have way lower CD and are more spammable than Incineration is and use no cannons unlike Incineration..Hence,they use up far less resources and are easier to be done most of time and hence more available (that's what I meant by availability earlier).
(I know seal of righteousness consumes a cannon of purity to deal its full damage but you can still do it without seals but will deal 50% damage less while you need 1 cannon of purity and 1 cannon of light to do Incineration)
I know my AOEs are holy damage but notice that they don't do that much damage either without their own rubies (that I can't get either due to lack of resources) and holy rage does need cannons as well so the 25% more holy damage to those skills won't be as useful as the 25% more physical damage to entangling chain and seal of righteousness imo..
Hall mark is fire damage and can't make it holy either..
That's why I try to focus the universal damage as much as I can and by universal damage I mean rubies that increase damage done in general regardless of type while trying to maximize the damage of my highest damage skills..
if i am given more rubies,I could get the holy damage rubies along with incineration ones but the fact is rubies are pretty limited.
Do you get my point?
Also this build is meant to be pure PVE so ranking up strike of justice to get it on lower CD is not really necessary imo specially when we have another 1 min CD charge from world mystery skill.
My current talents and rubies are for level 60 so they are a bit lower than max because,I have not hit 70 yet as mentioned in the original post.First of all, my last post's reference to Hallmark was mostly in response to Ginko. I thought I had quoted him in my message, but apparently the quote didn't go through. Either way, yes, you're stuck with fire Hallmark outside of tank aspect.
Secondly, I know you're concerned about having X amount of rubies and talent points to use. I empathize, which is why the build I posted used the exact same number of rubies. I used one more talent point than you, but that's because you have 68+1 at level 70. I currently have 68+8, with 6 from CS scrolls and 1 from Greatness, so excluding both I got to 68+1. Rubies I didn't bother to check what you'd have at level 70, I just assumed your math was accurate and went with the exact same number. I just rearranged them.
I strongly disagree with your belief that Hallmark is more "available" than other abilities, though. For starters, you're factually incorrect about Hallmark not using up canons. Hallmark uses up one of BOTH canons upon being used, if they're available. The tooltip claims otherwise, but that's an inaccurate translation of the original text. Also while on paper you would think that Hallmark would do great damage given it gets buffed by 50% for each canon it eats, let's consider that nothing else really buffs it. As fire damage, it doesn't gain a boost from your melee damage rubies because those are for phys. It does gain a small boost from Finishing Strike, but given Hallmark eats canons, you can't afford to spam it because you won't be able to use your other canon skills.
Compare this to Incineration, which has a longer cooldown, but can be given a monumental boost by consuming all your stacks of Finishing Strike. Even if Incineration had HALF the tooltip damage of Hallmark, with all of your rubies you can boost it +180% from FS, +30% from the ruby that makes it Holy, +25% from the Holy damage rubies, and +10% from the ruby that lets you extend its timer. Assuming the tooltip for Hallmark is 1 damage and the tooltip for Incin is 0.5 damage, Hallmark ends up at 2.25 damage and Incin ends up at 2.5 damage. The DoT from Incin will tick almost as hard as Seal, even without the 30% from the targeted damage only ruby.
The other thing I want to get you away from is Entangling Chains. Now EC by itself isn't a terrible skill. It doesn't do great damage, but it is better than Seal when you're out of canons. The trouble is that you don't have the rubies to use it AND Incineration AND spend the global on it. Basically, to capitalize on Incin, you need 10 stacks of FS. EC eats stacks of FS. At end game, you're optimally wanna be able to get yourself one way or another to 500 Swiftness to halve your cooldowns. You will only BARELY be able to hit 10 stacks of FS by the time Incin's cooldown rolls over. If you had another ruby in my build to gain 2 stacks of FS on using Seal, rather than only 1 stack, AND extra talent points then you could jump over to use EC now and then when you want to save your last purity canon for Incin, but are confident you'll be able to gain the stack back before casting Incin. This would result in an increase in DPS... though only marginal. The problem being, of course, that EC just doesn't do huge damage. Still, if you have the mental quickness to judge the right timing, you'd get a return on your investment.
What this essentially all sums up to is... 80% of your damage comes out of Holy. No matter HOW you do the math, it will always come out vastly in favor of Holy, even in a non-optimized build. Thus it makes sense to buff Holy damage wherever possible. You end up with only three skills that use canons: Seal, Fury of Light, and Incin. The first uses up purity, the second uses up light, and the third uses both. With the Interdict rubies, you NEVER have to cast Condemn, because it will always follow up at the end of your FoL and with 500 swiftness you will ALWAYS be casting FoL almost as soon as it's off cooldown, thus perma-Condemn. You may pause now and then for situational awareness or to save a canon for the next Incin, just like you would with Seal, or cast another skill.
This does imply you need high swiftness, which you'll be able to get at end game, but starting out you may not have the gear for. This is the reason why I raised SoJ so high. With the Battle Cry rubies, you'll get the Treachery buff for 4s, increasing your swiftness by 350. Even WITHOUT gear with Swiftness, you'll hit 470 swiftness with that and rubies alone. It's only 4s, but it makes your rotation a little easier and less gear-dependent until you get higher powered equipment and I think it may eat a stack of Summer Lightning for some additional damage. Of course if you have an Engineer in the group to perma-Treachery you, it may be unnecessary, in which case it might be a good skill to consider reducing to pull Retribution's rank up.
You know what?Well yes, of course our two builds can coexist. The trouble is that no matter how much you pump up your phys skills, your holy ones are always going to end up dealing more DPS if they were increased instead. I'm not talking about AoE damage, either. If you were given two situations, one where you max out your phys damage or one where you max out your holy damage, your DPS will always be higher in the second situation. This is also assuming you take universal boosts, rather than type-dependent ones. If you instead boost type-dependent, holy comes out even FARTHER ahead in DPS. This isn't like last patch where you went holy for AoE and tanking or phys for single target DPS. In this patch, the mismatch between effectiveness is remarkably skewed. I know that doesn't make immediate sense if you take a look at the tooltips between holy damage and phys damage, but that's how it ends up panning out.
On top of that, not only does a holy build like mine do better DPS, it's also a lot easier to PLAY. There's fewer things to have to worry about keeping up with and less confusion about what to do next in your rotation to do your best DPS. To be honest, even if holy did less DPS, the fact that it's so much easier to use in a build would make it more attractive to me. That it also does vastly superior DPS in both AoE and single target situations kind of unbalances the class in comparison to others. I think it speaks volumes that next patch they decrease the damage of FoL by over 30% and holy still does better damage than phys.
I'd prefer not to criticize unless you insist.Any critism about this one http://www.allodswiki.ru/calc#!7!133..32…xd/CQLAFWKR!a/B ? I rly like how i get 3 stacks of FS each hallmark and seal i get 10 stacks rly quick and when i get into burst rotation i always has it up to get rollng with incer