Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
It is useless to implement 2 weapon types only for two classes. Daggers are the weapons given to non-weapon users - mages, psis, summoners, engineers. Considering that they are not physically strong, a dagger makes perfect sense - it is the lightest of weapons, they don't use it, just have it on their belt for its magical powers. Why pick a hammer that will just dangle on your belt when you can pick something 10 times lighter? It just makes no sense to me.
It is useless to implement 2 weapon types only for two classes. Daggers are the weapons given to non-weapon users - mages, psis, summoners, engineers. Considering that they are not physically strong, a dagger makes perfect sense - it is the lightest of weapons, they don't use it, just have it on their belt for its magical powers. Why pick a hammer that will just dangle on your belt when you can pick something 10 times lighter? It just makes no sense to me.
Mages and Summoners can use staffs also. PSI's can also use fist weapons.
Lolled
i somehow agree but its still a game, dont think out of the box.
Just make a command /cannon like i said before and you wil show the cannon all the time, what weapon type you wear does not matter then i guess, atleast that would work for me.