Heya, just my 2cents.
- But your game is getting more inactive players every day.
On the contrary, the playerbase is rising.
- your developers don`t care of players
A considerable amount of changes, however late they appear, boil down to overall player feedback. If we didn't care, there wouldn't be changes or patches or updates of any kind -
at all - and nobody would listen to players, ever. Saying 'nobody cares' is a tiresome, gross exaggeration that gets thrown around very casually. You're also talking on the EU board - we're the bridge from RU to here, not the primary developers, yet even here we have changes on the way for the benefit of players, most of which are through player request/suggestions, or our own tweaks that we make to please players in one way or another. The game was released in 2009, so accept that modernizing it to the level players really want (quest upheavals and system overhauls) is a far stretch that takes a lot of time to happen, if they happen at all.
- That is example about your updates.
Yes, from 2012/early-2013. How about the positives and negatives of 2016? Those are more workable than references to previous times that don't apply to us today.
- Professions - you need make ingame profession so active stategy. So your gamers will be active too.
Professions in most games will always be an in-game choice/extension of another system (ie. gearing), rarely an activity that drives player attention on its own (though it does help // and I'm aware some games make exceptions in the present). If you have suggestions for it, feel free to discuss it in the Ideas & Suggestions forum in its own topic.
- SO BAD MARKETING! I`m working on e-commerce marketing, and i know what is real marketing and w-advertisement. Your marketing department is so bad. Kick them off.
Statements like this simply don't help anyone. Provide a wholesome feedback/critique thread listing where you think things can be improved instead. Bear in mind that Allods has been included on the MyCom Launcher games list and also added to Steam very recently. They are small but important steps (granted, a bit late due to work on the 7.0 expansion) but they are worth noting nonetheless (and likely not the end of things to come).
- Crystals are so expensive. To buy costume bag cost 30crystals=30k golds.
Exchange rates and auctions are primarily dependant on player economy, not the developers.
- Private servers gains more money than official game server.
As far as I can tell, that's pure hearsay. True or not, private servers are prone to being shut down given their use waters down official populations. A certain other MMORPG everyone knows recently did this to the largest and most populated private server known to it. Allods would be no different, so if you wish to play on private servers, do so at your own risk. It would be terrible to invest a lot of time & money into something that can be shut-down without warning / out of player control, much like AoP has said.
- https://www.youtube.com/watch?v=QHnglQvhJCM
Things could definitely be improved, there's no denying that -- but videos like this are purely relative - some get hooked, some don't, and 'first impressions' always leave out the actual content and unique factors Allods supplies. We can't expect to hook everyone, yet Allods also has an exceptionally dedicated and loyal playerbase, some of which can post quite a lot of counter-positives to impressions like the above. Regardless, it's all relative to each individual. For actual ideas & suggestions, we can only encourage the use of the Ideas & Suggestions forum(s), as opposed external sources.
- Here is Youtube link about one of best active player left your game and reasons. 99% same with my reasons.
Videos on why X RU player does Y is better suited to the AO-RU community, as there is no accounting for the different market/attitude/community/game-state etc.
While we have no issue engaging with negative comments, or reading and digesting constructive criticism, it's hard to see this post as much more than "It's bad, fix it" - the past examples, or examples from RU, aren't really relevant to this time or this board (EU). We'll take the post on board (and appreciate the feedback, regardless), but I don't see the discussion of it going anywhere good for anyone at the moment, so for now it will be closed.
Regards,
Mhul