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Quoted from "Hiren"
my greatest issue with it is the performance. For what it looks, it doesn't run all that great and even with decent settings on the player draw distance is pretty disappointing.
Also it's not misleading, he did tell his reasons and he's not wrong. Would you seriously suggest to play Allods as an MMORPG (not counting Russian servers) to a friend of yours? There're about half a dozen F2P MMORPGs still around with significantly less P2W elements, way more active players and possibly more content.
I have before and would happily do so again, regardless of my non-player involvement in it (I originally played it in 2010, loooong before becoming staff). Allods never was and never will be perfect, but you can't deny that if you give the time required to peel back the generic complaint-layers, there is magic buried under there and has been since the day it was made. A lot of love went into the game and you can see it when you're not hooked up on the initial impression seeking.Quoted
Would you seriously suggest to play Allods as an MMORPG (not counting Russian servers) to a friend of yours?
This post has been edited 1 times, last edit by "Mhuldoon" (Jun 17th 2016, 8:54pm)
You're right the game does have some magic in it and it what made me fell in love with it, but the developers were (and still) very greedy and decided to turn this into one of the most p2w games in this genre, I played for a while even after it went p2w hoping that they might revert some of the bad things but no they just added more and more p2w and I couldn't bear to spend more money on a game..I have before and would happily do so again, regardless of my non-player involvement in it (I originally played it in 2010, loooong before becoming staff). Allods never was and never will be perfect, but you can't deny that if you give the time required to peel back the generic complaint-layers, there is magic buried under there and has been since the day it was made. A lot of love went into the game and you can see it when you're not hooked up on the initial impression seeking.Quoted
Would you seriously suggest to play Allods as an MMORPG (not counting Russian servers) to a friend of yours?
There's no denying some of said generic complaints, though people must remember that this game was originally released in 2009, nearing a decade in age. It's beyond the point where slapping a plaster on it, or a new coat of paint, would modernize it to the level people seem to crave in today's era of MMORPGs and it shows in some initial impressions when it comes to those looking for a very specific type of game, yet it still holds up very well (for those who don't say "Tab Targetting" with a sigh).
@Soundtrack discussion: Like any OST / album / music in general, there will always be those tracks that just don't click with you, yet even today I dug through the entire AO OST on the RU website and have to say the majority still as splendid to listen to than they were to me when I first played the game. I could still listen to Yasker Tower theme all day on loop and not bat an eyelid, it's that good (to me, at least).
Regards,
Mhul
Quoted from "LittleNicky"
Today the situation is even worse, you got people that kept playing and they got so much p2w stuff on them that new players don't even stand a slight chance.
sometimes ppl seem to forget that allods is not only about 1vs1 fighting against veterans which play for 5 years+
Quoted
I won't recommend this game to any otherI hope you see the irony in this combination.Quoted
And don't tell me about the p2p desert server, I logged in 2 times there and I swear I was in call of duty servers
Regards,
Mhul
Well yeah but the problem with p2p server is that when you recommend that to other players then they can compare the game to other p2p games, and you have to agree other p2p games are far more active/well designed/polished/simply better, so in other words why would someone pay a monthly subscription here when they can pay to a better product? That's at least what my friends would say (as I would say too)..Quoted
I won't recommend this game to any otherI hope you see the irony in this combination.Quoted
And don't tell me about the p2p desert server, I logged in 2 times there and I swear I was in call of duty servers
Regards,
Mhul
I had not thought of this idea yet nor have I heard anyone else suggest it. However, I can definitely say that this is legitimately THE BEST option I have heard to [re]populate the P2P server.
I suggest allowing players to level their characters to 70 as their free trial period. After this, you can bet your entire life saving that a player who makes it to max level, will definately subscribe.
This would increase the servers lower level population by an insane amount, and create a player base with potential to subscribe and actively play at end game.
This post has been edited 4 times, last edit by "Mhuldoon" (Jun 22nd 2016, 1:12pm)