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This post has been edited 1 times, last edit by "u_9367688" (Jul 6th 2016, 10:35pm)
f2p is heavily pay to win...
no, it just has more options to increase overall strenght of the char while on subscriptionserver there are less options to increase overall strenght and thus a state of total balance is reached faster
if i would theoretically buy a full orange / teal char from a player on subscriptionserver (which would be against the TOS and thus the risk of a a ban and risk of beeing betrayed by previos owner), would it be pay to win then?
no, i just got my goal faster then
exactly what i said
there is (a lot) more space for character improving on free server and less on subscriptionserver
but this does not make the game on free server "pay to win" until you decide to call every progressive game "pay to win" as in E V E R Y game with progress you can speed that progress up with $, gamecompany running the game like it or not; those who want to do it do it rain or shine
company of allods made it clever: instead of goldsellers the gamecompany itself recieves the $
as i said, how you reach this state of improvement is irrelevant, but its not necessary to pay and even less necessary to pay to win anything
just wanted to stress this again for the sake of truth
its totally OK if someone prefers a tightly balanced game, same as its OK if someone prefers a game where balancing can be driven a lot broader