So, I will start now. Ready or not, here I cast! (The Shadow spells, that is.)
Before I go on, I wanna include your other important skills:-Howl of Death: Howl of Death is your nuke spell, it does deal a little higher damage than Vampirism.-Thaumaturgist: Increases your blood bank to 15 drops, increases your damage and healing by %15 on top of that.
HELLION DAMAGE BUILD: (Assault)
http://www.allodswiki.ru/calc#!4!333..3.…MUZHC!a/XHJOWPC
I recommend this build to people who raid, go to islands and PvP'ers that does not care about debuffs but instead want high lasting damage against single targets, and lesser damage to everyone else.
First things first, Life Tap does not worth 6 talent points, even for a damage build. Now, let me tell you how the skills work. As you know, thing is all about maintaining damage effects on the enemy while repeatedly assaulting the enemy with Vampirism and Howl of Death. I will not tell how all those skills work, like ''hey this skill increases Proficiency by 90'' because I already told you what stat is important for what.
-Dehydration: Whenever you cast Howl of Death, you get a stack of Dehydration. With this, you can instantly cast Vampirism. Effect stacks up to 5 stacks. Casting Vampirism will consume 1 stack.
-Sepulchral Chill: This, each time you critical strike, has a %39 chance to give you a stack of Sepulchral Chill which lets you cast Howl of Death with only consuming 1 drop of blood. Effect stacks up to 3, by the way. Casting Howl of Death will consume 1 stack.
-Evil Fate: Well this talent is godly. Whenever you critical strike with your Avid Shadows and Wandering Fever, has a %20 chance to get Sepulchral Chill effect, if you already have 3 Sepulchral Chill stacks, it gives you Dehydration.
-Advanced Genetics: This makes your weakish Volatile Infection to spread, it is not worth using on a single enemy, but when you are focusing a single target when a lot of enemies are nearby, that single enemy will take a lot of damage because of multiple AoE poisons dealing damage every 1 second, and do not forget all the enemies take the splash damage from every enemy's tick of Virus so it will stack a lot of damage while your damage over time effects eat your enemy alive.
-Seal of Death: You will apply stacks with your damage over time abilities, your direct damage abilities consume it for higher damage. It is a good ability, but since you will be applying this often in all your builds, rank 3 is kinda overkill.
-Ritual of Plague: Applies every damage over time effect except Volatile Infection, to everyone, in a 15 yard radius.
With those dealing damage, your Hellion will make itself useful with its own talents.
CADAVER AREA OF EFFECT DAMAGE: (Support)
http://www.allodswiki.ru/calc#!4!313..3.…/SGIL!a/TJPRCRC
This build is also for PvP, and dealing with the normal mobs quickly in the astral islands. In PvP, you are like the full damage build, except you do not focus on single target damage but focus mostly on area of effect damage instead.
Well, with all your abilities from the damage build, and your cadaver talents you are guaranteed to damage several opponents, I explained everything above, I would write it but I already did, didn't I? With using Ritual of Plague, your Cadaver and Advanced Genetics, when enemies are grouped up they are simply doomed. Advanced Genetics and Ritual of Plague with your pet brings that doom just fine, I tell you.
LURKER DEBUFFER / BUFFER: (Support)
http://www.allodswiki.ru/calc#!4!112..31…KKVFF!a/DTZSCRC
Well I recommend this build who do not have any runes or d5 yet, so their damage must be really low already.
This build does not care about damage, but instead takes advantages of many support effects the class can inflict. If you think you do not feel like you are contributing to the team with your raw damage / healing, you can abuse your support effects with this build and support other baddies in your group.
I suggest Ritual of Blood to get last, it makes little importance to your build. What makes you valuable is Treachery effect. You can realize Reanimation is already rank 1, we are making it rank 1 for a reason. First of all, you are not a healing build so your Reanimation would make little difference anyway, and also it drains 2 blood drops instead of 4 at the max rank. But, you have Stimulation talent, which will give Treachery buff to allies for 6 minutes, which will greatly increase their highest combat stat, the value is said before. You can also have quite a lot of fun with Terrible Visions, which will make suppression builds in your team have a greater chance to lockdown the enemy, with also contributing with a 5 second fear. With your permaslow on Howl of Death, and those stuns and other damage amplification, reduction effects you will be a burden even if you do not deal any damage, that is why we had Acute Symptoms with Advanced Genetics, because you also want to reduce the damage the enemies do. Also, with your permaslow on Howl of Death, your Lurker can do things, like making Howl of Death also apply Helplessness to the enemy when also slowing it, and if you die, you have a second life. For saving people, you have a considerable saving skill with Blood Aegis and Blood Ties, its percent heal only relies on how much health the ally lost, making you a great lifesaver. Let me tell you the skills you will mainly use so you may have a better idea.
-Acute Symptoms (Support): When Volatile Infection inflicts damage, there is a %15 chance to give the enemy Weakness or Vulnerability for 1 second (3 with Aspect of Support).
-Side Effects (Support): This talent is why you are able to actually save someone, on top of Blood Aegis, your critical heals give the ally Defense effect, and any of your critical strikes give the enemy Vulnerability effect. Duration is 1,33 seconds (4 with Aspect of Support).
-Banshee Howl (Support): Periodically, your Lurker will add an effect which lets you apply Helplessness effect with your Howl of Death for 3 seconds, this duration is not affected by Aspect of Support.
-Convulsions (Support): Your damage over time effects have a %20 chance to apply Stun effect to the enemy when they deal a critical strike.
-Terrible Visions (Support): Your Fear of Death duration increases to 5 seconds, and after fading, it applies Cowardice to the enemy for 6 seconds while you get Courage effect for 6 seconds.
-Ghost Speaker (Support): You can cast Ghost Dimension instantly, this is a 5-6 second stun based on the enemy patronage level, the enemy cannot move but still can be attacked but fades when the enemy's health becomes less than %90 with any damage source, still a good ability to catch people off guard when they are supposed to go somewhere that is why this ability is rank 1, since you won't need it often but it is a nice ability. Also it reduces your Fear of Death cooldown by %15 so another great cooldown reduction on this one.
-Last Sacrifice (Support): Since I advised this to people who do not have runes, I expect you to die often because that is how Allods works. But with a second life, you should spend less time respawning at home. When you die, your pet dies instead, and you get Dark Veil effect for 4 seconds so you can try to flee, heal back up with Blood Ties and reposition if you want. Why Blood Ties would heal you ask? Well I will answer.
-Path of Rebirth: This increases the ally with Dark Veil get %50 more healing from you, even if you are that person.
-Borrowed Life: This increases your outgoing healing by %15 when an ally is in Dark Veil, including you.
So with %20 percent of your lost health gained as healing (and really, your health will be 1 at that point) you must get a really good healing value I should say, at least when you are on Dark Veil.
Killing someone is a strenght. Saving someone is greater strenght than killing. But manipulating the battle is a strenght that none can question.