First, about the people who rant about goblinball. When the global cooldown was something like 1 or 1,5 seconds, you were able to play it. I do not know why are you ranting so much considering all the skills except kicking the ball has a cooldown, and you cannot just spam kicking the ball because you know, you don't always have the ball.
I will give Howl of Death as an example. You are supposed to use that spell very often which consumes a huge amount of resource or a special stack. That is why it is not affected by Global Cooldown because it has some restrictions. Most of the spells are like that. You cannot just spam it like the old times.
About Summoner's DoT spam, you know Summoner has an ability called Ritual of Plague and a ruby named Advanced Genetics. It can spread its DoT's already. The Summoner is not being affected by Global Cooldown that much, but not casting Vampirism quick enough to consume all stacks of Dehydration is annoying sometimes.
The Global Cooldown is bad for classes who like to use a lot of comboes. You cannot just swiftly use your skills in rapid succession and there are classes that are actually based on comboing their enemy.
Also about the Summoner, I think these patches made Summoner either god tier or trash just because Summoner is a DoT class. There is a reason the old Summoner got all those heals and defense, because it is a DoT class it had to live for longer periods of time than other classes to actually work. That is why its attack specs must not be the dop dps but instead more survivable than the other classes.
Summoner was the class that put a seed of darkness to people, and watch it grow from afar. All the Summoner did after the implant of poisons or restorations was to support it with less considerable abilities except Reanimation. Before the rework, the Reanimation spam was all the problem the Summoner had. Plague of Mending was good but not toxic and unfun by itself because of its immunity timer but Reanimation was BOTH when people spammed it. And Reanimation is still spammable and Summoner cannot even walk when using its heals now just because it can spam an ability that it only uses after Dark Veil.
Summoner damage path is overloaded with damage right now. That is why people actually think gutting its defences is good. Allods Team is just trying to make a DoT class a glass cannon but a DoT class is never supposed to be glass cannons in the first place. Summoner was the most defensive mage ever, but had the least damage output when it was trying to defend itself. That was what Summoner is.
If I would make Summoner an enjoyable class and the glass cannon it must be, I would make Ritualist a defensive move, like we taking a little less damage after our Rituals, and instead halving the cooldown of the Rituals and decreasing their blood cost, but would make Ritual of Plague Support only, so Support would be the typical AoE debuff Summoner while Assault Summoner has a little more defense and with an easier damage over time management to make it actually have less stress to play. Also, if people hate Blood Ties that much, making it exclusive to Aspect of Healing is an option.
Speaking of Rituals, making Plague of Mending a ritual ability would be appropriate considering it does not feel like an actual plague now. Instead it feels like a ritual of restoration like most other spells the Summoner currently has.
This change would make everyone use a kind of ritual but only their own special rituals. You know, even in real life magic every magical path has its complete rule of rituals. Without being benefitted by a ritual, Assault is actually unfun to play because of the short duration of poisons. Renewing them spends all the time it would spend for DPS'ing with the Global Cooldown wasting their time but PvP Supports never really cared about Global Cooldown.
Whatever. Global Cooldown kills combo classes, not the Summoner. The Assault build is the only Summoner path that actually suffers from it.
This post has been edited 2 times, last edit by "Specialist" (Aug 18th 2016, 2:36am)